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2 New Spells:Conceal and Reveal


Xenicus

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Conceal is a spell that would be used primarily for the wilderness. Its a spell that would hide the caster from appearing on the screen for 45 seconds. The player would still appear on the mini map though. This spell would have a 5 second cool down time after the spelll ends (breaks or wears off) and it would break and stun you if you were to attack another player while it was still in effect. Conceal would be for people doing clues in the wilderness. If you were to put your mouse cursor over a concealed player you would be able to attack but your accuracy (of all attacks) would be cut due to the other effect conceal has.

 

 

 

 

 

 

 

Conceal costs 3 water runes 3 earth runes 1 soul rune.

 

 

 

 

 

 

 

The magic level requirement is 77

 

 

 

 

 

 

 

Reveal is a spell that can counteract Conceal, and vice versa. When you cast Reveal on an opponent that isn't concealed, the accuracy of all attacks against them is doubled and you (and other players or monsters attacking) will miss alot less. When cast in this manner Reveal will last 15 sec and will give the opponent a 5 second immunity to the spell. This spell can work on monsters also.

 

 

 

 

 

 

 

Reveal costs 3 water runes 3 earth runes 1 blood rune

 

 

 

 

 

 

 

The magic level requirement is also 77

 

 

 

 

 

 

 

Both these spells can be used in castle wars and the duel arena, but in the duel arena it provides 2 more options to use these spells.

 

 

 

 

 

 

 

So tell me what you think this isn't necessarily for mages, its merely a helping hand people with 77 magic can provide for them selves or other players. :D

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This is similar to an "invisibility potion" thread from a while back. I don't really have a problem with this, but I assume it would be a bit hard to program. Maybe not, tho. I also don't PK, so their opinion counts more than mine.

 

 

 

 

 

 

 

lpinkus

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