Jump to content

Agility, Construction, and Inferno Adze


Knotch_Blade

Recommended Posts

Hey all,

 

While earning some GP for 92 Firemaking (Adze ftw?)

 

I've been read some reqs I need.

 

 

 

25-70 Agility; how and where, how long?

 

18-60 Construction; how, how much, how long? (will use SC Hammers)

 

 

 

and, I had a couple questions about the lighting all the beacons.

 

 

 

I don't have anything but the basic Magic spellbook, is there a way I can light the beacons faster?

 

 

 

Should I use magic logs (longest lit) and place them all in the appropriate places, (timing of course) and then do a second round of lighting?

 

 

 

Do I need all the items each time I go around, or just the first time?

 

 

 

Are the guards worth using?

 

 

 

Thanks :)

 

 

 

~Knotch

Link to comment
Share on other sites

for agility go to gnome stronghold till u get 35 when u can go to barbarian, do it untill 40 or more and go to agility arena,then at 50 boost your stats to enter the wildy course and stay there untill 70.

 

 

 

construction is very easy and quick but money is the problem, make chairs or something untill 33 where u can make oak larders the fastest method until 74, the amount of money im not sure about it but wit wont be more than 2m or so

 

gl getting that adze :thumbsup:

chonchoso.png

Quest Cape achieved on 27/4/09but nomad is preventing me to get it back...

 

New-wave tried to destroy the metal, but the metal had its way

Grunge then tried to dethrone the metal, but metal was in the way

Punk-rock tried to destroy the metal, but metal was much too strong

Techno tried to defile the metal, but techno was proven wrong

Yea!Metal!

It comes from hell!

Link to comment
Share on other sites

for agility go to gnome stronghold till u get 35 when u can go to barbarian, do it until 40 or more and go to agility arena,then at 50 boost your stats to enter ans stay there until 70

 

 

 

Then at 50 boost my stats to enter where?

Link to comment
Share on other sites

wildy course. make sure to bring food and bre ready to be attacked by some rev so dont bring valuable things

chonchoso.png

Quest Cape achieved on 27/4/09but nomad is preventing me to get it back...

 

New-wave tried to destroy the metal, but the metal had its way

Grunge then tried to dethrone the metal, but metal was in the way

Punk-rock tried to destroy the metal, but metal was much too strong

Techno tried to defile the metal, but techno was proven wrong

Yea!Metal!

It comes from hell!

Link to comment
Share on other sites

wildy course. make sure to bring food and bre ready to be attacked by some rev so dont bring valuable things

 

Wildy up to 68, then change to Ape Atoll. :)

 

As for construction, get building :P it'll be expensive, I'll tell you that, maybe 4M max.

 

As for adze, use magics, it's the best method. I can't tell you more unfortunately, as I don't know :(

animsig.gif

Thanks to Vey for the hawt siggie <3

Link to comment
Share on other sites

agility is about 40-50 hours maybe a lot less but i wasnt paying that much attention during most so yeah...

 

 

 

construction idk about but oak larders you can use in excess of 3k oak planks an hour and its like what 60 or 90 exp a oak plank so really it depends on your butler and budget...

thragon13.png

[hide=]thragon13.png

thragon13.png

thragon13.png[/hide]

Link to comment
Share on other sites

Agility, gnome to 35, barb to 52, wildy to 70

 

 

 

Construction, oak larders

 

 

 

Adze, i used yews but im sure i could have used maples. Magics are just a big waste of money if you ask me. You just need the items the first time around, and the first time around you should just be filling up all the beacons with logs, no lighting them yet. I did not use guards btw.

 

 

 

When you're lighting start with the very first one and just run your way thru them to the goblin vilage one. Then tele to games room for burthroupe beacon. Tele to trollheim and get the one to the west, what i did from there is walk/run to the one between the trollheim and the burthroupe one. Then tele back to trollheim and go north to the gwd one. Go down the agility shortcut and run north for the last two. And then you have your adze.

doomdfence.png
Link to comment
Share on other sites

Agility, gnome to 35, barb to 52, wildy to 70

 

 

 

Construction, oak larders

 

 

 

Adze, i used yews but im sure i could have used maples. Magics are just a big waste of money if you ask me. You just need the items the first time around, and the first time around you should just be filling up all the beacons with logs, no lighting them yet. I did not use guards btw.

 

 

 

When you're lighting start with the very first one and just run your way thru them to the goblin vilage one. Then tele to games room for burthroupe beacon. Tele to trollheim and get the one to the west, what i did from there is walk/run to the one between the trollheim and the burthroupe one. Then tele back to trollheim and go north to the gwd one. Go down the agility shortcut and run north for the last two. And then you have your adze.

 

 

 

Awesome, so all I need is agility, a dip in the pond for long run, and a games necklace? What about an orb from the Goblin Village quest?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.