opus_pocus Posted August 27, 2005 Share Posted August 27, 2005 That's right jagex, you destroyed crumble undead, you freaking kicked it while it was down! This brings up more then 1 issue I'm going to try and tackle. Number 1: Afkers, jagex is doing everything in their power to stop afkers, which i full support. BUT!!!! it is at the expense of those of us who enjoy training and actually watching what our characters do, because it's faster exp, so things like making it enemies don't stay agressive, just makes it a little more annoying. Number 2, the main issue: CRUMBLE UNDEAD! that's right, all of you who used this to train knew it was freaking sp00n4g3 it was mad as experience and it came at a reasonable price, now jagex have destroyed it because of idiots who used full rune and afk trained it because they never killed their enemies, i personally trained it wearing full mystic or ahrim! why? because i get better value and faster levels. Currently the maximum chaos runes in the mage guild is 250 yet the minds are at 5,000!!! Seems kinda stupid? If you want to stop afk nubs who just want to train by clicking once and walking away, make us WANT to kill our adversaries, make it so we get experience from doing damage = we have to kill more for exp = WE NEED TO PAY ATTENTION! BAM! there goes thoes afk scum crying that jagex ruined a training method when those who actually train properly, still get our good exp.... I suggest that magic spells are changed to give 1exp a cast (this is combat spells only of course) and the rest of the experience comes through doing damage... My highest hit with crumble is 16 (i think, havent done for 2 weeks, wont start again either) so we'll halve that and say my average is 8. It was at once stage 49 exp a cast, right? so that makes if the average damage is 8, we want to somehow turn 8 damage into 48 experience (and 1 more for the casting to make 49) so... BAM!! 6 experience for every damage done and your system IS FIXED! i know, it's amazing, afk trainers can enjoy getting 12 exp a cast in their full rune and people who actually want to train properly will get what they deserve! I'm open to other opinions of how to fix this problem. I'd also like to say i like how they're owning afkers with randoms, I once tried to fish aswell as do my homework only to look up to see my charecter being hit for 7 by a troll and then falling to his knees. never again. Link to comment Share on other sites More sharing options...
Sir_Robere Posted August 29, 2005 Share Posted August 29, 2005 Well, that's a clever idea, and I applaud you on it *loud clapping from 500 hands, even though I only have 2* But, crumble undead's xp was reduced just because it was way outta whack with the rest of the chaos rune spells. Sure, it uses 2 elemental runes and a chaos rune, but so does fire bolt. And before crumble undead was cut down to size, it surpassed wind blast, and almost surpassed water blast (idk for sure, I haven't really checked that xp), and that isn't really good at all, considering water blast and wind blast cost more per spell. Though I used crumble undead too, and I mourn its loss of xp, it's a necessary evil. :cry: Link to comment Share on other sites More sharing options...
opus_pocus Posted August 29, 2005 Author Share Posted August 29, 2005 Ever tried crumble on a non-undead enemy? It is absolutely hideous, it could be mistaken for wind strike (not that bad but oh well) i think it deserves to have more exp, we're restricted to low level enemies with drops that blow? If it didn't have more exp then other spells it would be completely nullified and never heard of again... It's only purpose was exp and now they've taken it away... Btw, nice job with the apllause, 500 hands from 1 person is impressive. Link to comment Share on other sites More sharing options...
Junkieman Posted August 29, 2005 Share Posted August 29, 2005 excuse me for asking, but what does afk stand for exactly? :oops: As for crumble undead on non undead stuff, i thought you couldnt cast it on them? which is part of the reason why it should be allowed to be high exp, because its limited to like 3 species of npc. It blows that they've changed its exp now, when loads of people already used it to get their magic up(im really only annoyed cos i can finally craft choas runes when BAM! lower exp. for c.undead). I was thinking the other day how they could improve one of the skills somehow(ive forgotten what, but something to do with prayer being easier to train), but then thought 'No, that would be unfair to all the people who had to train it the hard way, jagex wouldnt do it.' Evidentally I was wrong. Link to comment Share on other sites More sharing options...
cardsfan Posted August 29, 2005 Share Posted August 29, 2005 excuse me for asking, but what does afk stand for exactly? :oops: As for crumble undead on non undead stuff, i thought you couldnt cast it on them? which is part of the reason why it should be allowed to be high exp, because its limited to like 3 species of npc. It blows that they've changed its exp now, when loads of people already used it to get their magic up(im really only annoyed cos i can finally craft choas runes when BAM! lower exp. for c.undead). I was thinking the other day how they could improve one of the skills somehow(ive forgotten what, but something to do with prayer being easier to train), but then thought 'No, that would be unfair to all the people who had to train it the hard way, jagex wouldnt do it.' Evidentally I was wrong.afk=away from keyboard :wink: as for it being limited to 3 species, that should give it no such xp bonus, since finding those 3 species to lvl on isnt hard at all. u can cast on the zombies in mage guild, undead at shilo, skeles on karamja and many other places. pretty much, u shuldnt b given an xp bonus from having to atk a certain kind of monster that is easy to find. as for crumble xp, i think that it does need to be semi based on damage, but not to the extreme that u are making it. i think somewhere along the lines of 30 base xp+3exp*damage=xp per cast would be closer, but nowhere near perfect R.I.P. Shiva Link to comment Share on other sites More sharing options...
Junkieman Posted August 29, 2005 Share Posted August 29, 2005 Thanks for the acronym explanation. If the problem is afk-ers, then surely they're botting the game whilst doing this in their full rune. (i know you've all just thought that a noob comment), IF they're not using the slayer staff. But for people using the slayer staff(which i understand allows for autocasting crumble), why not just remove the autocast crumble undead feature from said staff? Link to comment Share on other sites More sharing options...
cardsfan Posted August 30, 2005 Share Posted August 30, 2005 Thanks for the acronym explanation. If the problem is afk-ers, then surely they're botting the game whilst doing this in their full rune. (i know you've all just thought that a noob comment), IF they're not using the slayer staff. But for people using the slayer staff(which i understand allows for autocasting crumble), why not just remove the autocast crumble undead feature from said staff?just because there are afkers, it doesnt mean that jagex should ruin it for everybody. basically wat jagex must do is draw the line inbetween tedious clicking and afking, which was a major problem in rsc. think about it this way: wat would happen if jagex took away the make x option for cutting bows. to cut a bow u will need to click for these things right now: 1. 7x per 27 bows to bank 2. 4x+2 button pushes per 27 bows to fletch the total clicks per 1k bows is.. 7*(1000/27)+4*(1000/27)+2(1000/27) button pushes= banking fletching roughly 259+ roughly 148+ roughly 74 button pushes=407 clicks+74 button pushes for 1k bows to be cut no "make x" option .7x per 27 bows to bank .3x per bow to fletch 7*(1000/27)+1000*3= roughly 259+3000=3259 that means that the ratio of clicks for make x option:no make x option is roughly 8:1. would u be willing to make that sacrifice in order to prevent just a few more afkers? all jagex has to do is set a distinct line at wat they consider afk, and stick to that R.I.P. Shiva Link to comment Share on other sites More sharing options...
opus_pocus Posted August 30, 2005 Author Share Posted August 30, 2005 I'm not sure if i think that's over complex or pure genius... lol.... Anyways, base of 30 + 3 per damage is good, but 30 exp minimum for 150-200gp is verging on being reasonable afk exp(nowhere near what it was) i think if they made magic offensive spells purely damage based it would fix alot of the afk mage problems, then they would have to use autoers and when someone clicks the exact same pixel 2,000 times over at same interval, i'm sure jagex have a way of intercepting that... And, for those who don't think crumble undead is a good idea because you know, CLEARLY there are undead for everyone, consider the drops... skele's have good or bad drops? BAD! zombies have good or bad drops? BAD! on the other hand, lets say i use fire bolt at dust demons, good or bad drops? good and potentially amazing or fire giants? good to great black demons? awesome drops, dragons? good drops, hides and bones make it fantabulous... and yet you're trying to say restricting us to what is clearly a money losing margin is a bad thing? I guess i disagree. Keep posting suggestions for ways of fixing the exp, the 30+ 3d is good (d stands for damage) Link to comment Share on other sites More sharing options...
Junkieman Posted August 30, 2005 Share Posted August 30, 2005 Thanks for the acronym explanation. If the problem is afk-ers, then surely they're botting the game whilst doing this in their full rune. (i know you've all just thought that a noob comment), IF they're not using the slayer staff. But for people using the slayer staff(which i understand allows for autocasting crumble), why not just remove the autocast crumble undead feature from said staff?just because there are afkers, it doesnt mean that jagex should ruin it for everybody. basically wat jagex must do is draw the line inbetween tedious clicking and afking, which was a major problem in rsc. think about it this way: wat would happen if jagex took away the make x option for cutting bows. to cut a bow u will need to click for these things right now: 1. 7x per 27 bows to bank 2. 4x+2 button pushes per 27 bows to fletch the total clicks per 1k bows is.. 7*(1000/27)+4*(1000/27)+2(1000/27) button pushes= banking fletching roughly 259+ roughly 148+ roughly 74 button pushes=407 clicks+74 button pushes for 1k bows to be cut no "make x" option .7x per 27 bows to bank .3x per bow to fletch 7*(1000/27)+1000*3= roughly 259+3000=3259 that means that the ratio of clicks for make x option:no make x option is roughly 8:1. would u be willing to make that sacrifice in order to prevent just a few more afkers? all jagex has to do is set a distinct line at wat they consider afk, and stick to that I can understand you're point about drawing the line actually, but the first bit with calculations totally lost me? I'm not sure what make x option for cutting bows you're talking about :?: :?: EDIT: OH MY GOD I NEVER KNEW THERE WAS A MAKE X OPTION FOR FLETCHING?! WHY DID NO ONE EVER TELL ME?!!?!?! IVE MADE IT TO 45 FLETCHING AND I NEVER EVEN KNEW!!! I think i might go cry in the corner now. Link to comment Share on other sites More sharing options...
chaosmelic Posted August 31, 2005 Share Posted August 31, 2005 I NEVER KNEW THERE WAS A MAKE X OPTION FOR FLETCHING?! WHY DID NO ONE EVER TELL ME?!!?!?! IVE MADE IT TO 45 FLETCHING AND I NEVER EVEN KNEW!!! I think i might go cry in the corner now. :( Me neither until the last week of membership Link to comment Share on other sites More sharing options...
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