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~~The Slayer Rift~~ (WIP) Lvl 95 Slayer Monster, the Evanescent Dragon

Featured Replies

ILLUSTRATIONS OF THESE CREATURES AND THE DROPS ARE HIGHLY APPRECIATED.

 

Hello, I'm Draco Incart! Though my TIF name is Draconic. I've been thinking of a new area with new slayer monsters, all the way up to level 95! Alright, here's my idea :)

 

A portal between the dimensions has been thrust into existence by someone... or something. Though it is fairly unstable. The enterance will shift randomly between 25 different spots on Runescape, and will stay there for 5-10 minutes before jumping to a new point. Sometimes, it won't even exist at all! (Only for a few minutes, however) The spot or its existence is not the same on all worlds, so impatient Slayers will have to hop worlds. The 25 locations are as follows-

 

1. Northern Part of the Lunar Isle

2. Around the Rock Crabs in Fremennik

3. East of the Pheonix's Lair

4. Behind the Grand Tree

5. Southwest of Lleyta Bank

6. Western Feldip Hills Hunter Area, north of Mobilising Armies

7. In the Tree Gnome Village Maze

8. North of the Karmaja Valcano

9. In the Legend's Guild Dungeon

10. Center of Mcgrubor's Woods

11. The top of the White Wolf Mountain

12. Second Floor of the Dark Wizard's Tower, west of Falador

13. Mudskipper Point

14. Inbetween Draynor Manor and Falador

15. Draynor Village Sewers

16. Varrock Palace

17. Lumbridge Cow Pen

18. Near the Digsite

19. Canifis General Store

20. Winding Path next to Mort'ton

21. North of the Kalphite Lair

22. The Quarry, with all that Granite

23. South of the Agility Pyramid

24. The Bandit Camp, in the Wilderness

25. Near the Chaos Elemental, in the Wilderness

 

VERY impatient slayers can talk to a Slayer Master, and have them teleported directly into the rift for a fee of 30k.

 

The portal is similar to a house portal, but it is narrower and varies in color.

 

Due to the Rift's unstable nature, Slayer's will have to buy a Stabilizing Amulet in order to prevent the very fiber fo their existence to ripped asunder! Those who enter the rift without this amulet will have their remaining hitpoints be halved every 15 seconds, until they only have 1 hitpoint left! The Stabilizing Amulet will be bought from any slayer master for 20k, and will disinegrate after leaving the Rift. THIS ITEM MUST BE WORN AT ALL TIMES WHILE IN THE RIFT.

 

The area itself is similar to Tarn's Lair, but not an exact carbon copy, mind you! The first room you enter has aggressive monsters that can rapidly drain your prayer. They require 53 slayer to kill. More on them soon.

 

The Rift has four stories (going down) with ever-more powerful monsters, like the Slayer Tower. Many of them must be killed or engaged in a certain way in order to be defeated.

 

I'm sure many of you want to see my ideas for the monsters that dwell inside, so here they are! Other suggestions for other monsters, tweaking their drops, abilities and levels are appreciated.

 

[hide=Shadow Fiend]Name: Shadow Fiend

Location: first floor

Slayer level/combat level: 53/70

Abilites: Drains prayer with a magic-based melee attack.

Drops:

Gold: 10-200

100%: -

Weapons: Black Sword, Black Longsword, Mith Scimitar

Armor: Black Med Helm, Black Full Helm, Black Chain

Runes/Arrows: Black Bolts 5-10 (like from clue scrolls), Black Arrows 3-10(new item! Self explanatory), Black Throwing Knives 7-15, Blood runes 3-4, Soul runes 1-2, Death runes 5-15

Misc: Noted Normal Bones 5-20, Noted Big Bones 4-10, Noted Dragon bones 1-2, Noted Burnt Bones 5-20, Gems, Half Keys, Noted Normal Planks 2-4

Seeds: Guam-Harrlander Herb Seeds, Posion Ivy Seeds

Charms: -

 

Description: Basically a Pyrefiend, but greyish.

 

Special notes: Drains prayer rapidly. Weilding items blessed by the gods (Such as unholy books, blessed dragonhide) will dramatically slow down the drain. Has a max hit of 7, and has 70 hitpoints. Highly Aggressive[/hide]

 

[hide=Armored Wolf]Name: Armored Wolf

Location: first floor

Slayer level/combat level: 61/89

Abilities: Attacks with a ranged attack.

Drops:

Coins:200

100%: Big Bones, Steel bar

Weapons: Steel Sword, Steel 2H, Adamant Hatchet, Black Dagger

Armor: Steel Platebody, Steel Platelegs, Adamant Full Helm, Rune Med Helm, **Slitted Helmet**

Runes/Arrows: Steel 50, Earth 40, Chaos 10

Misc: Long Bone, Curved Bone, Noted Steel bar 5-10, Adamant Bar, Iron Ore, Noted Iron Bar 6-15, Level 3 Clue Scroll

Seeds: -

Charms(1): Gold, Green, Crimson, Blue

 

Description: What you'd expect, a wolf with armor on. The wolf's helmet is very smooth and shiny, with two large slits. The helmet also has runic symbols on it. This is the Slitted Helmet, which I will further elaborate on later.

 

Notes: Has 150 hitpoints and a good defense, with a max hit of 7. Will rarely hit on players with good armor. High attack bonuses are reccomended.[/hide]

 

[hide=Under Construction]Name:

Location: second floor

Slayer level/Combat level: 66/95

Abilites: None

Drops: [/hide]

 

[hide=Under Construction]Name:

Locatin: second floor

Slayer level/combat level: 70/102

Abilites:

Drops:[/hide]

 

[hide=Rock Giant]Name: Rock Giant

Location: third floor

Slayer level/combat level :76/160

Abilities: 100% defence against ONE player. Attacks with a slow but semi-powerful melee attack

Drops:

Coins: 500-750

100%: Big Bones

Weapons: Steel Battleaxe, Adamant Dagger, Adamant Longsword, Rune Sword, Rune Mace

Armor: Steel Platebody, Steel Platelegs, Adamant Kiteshield, Rune Full Helm, Dragon Med Helm, **Petrified Shield**

Runes/Arrows: Rune 20-25, Earth 20-50, Dust 20-50, Lava 50-100

Misc: Long Bone, Curved Bone, Half Keys, Uncut Gems, Iron 10, Noted Pure Essence 30-50, Noted Granite 10-30, Level 3 Clue Scroll

Seeds: -

Charms(2): Gold, Green, Crimson, Blue

 

Description: A giant made of rock with an enourmous, impenetrable shield. This shield looks like, basically, an enourmous rock with ragged edges.

 

Special Notes: Attacking this monster will make it block all of your attacks with its gigantic shield. In order to kill it, you must right click another player and select "Join with". Now, you can kill these giants freely together, as the giant can't block two attacks at once. It still has MASSIVE defense, so diamond(e) bolts or Verac's armor are reccomended. The drops alternate, so player a gets a drop, then player b, then player a, etc. Its special drop is the Petrified Shield, which I will elaborate on later.[/hide]

 

[hide=Under Construction]Name:

Location: third floor

Slayer level/combat level: 82/122

Abilites:

Drops:[/hide]

 

[hide=Griffin]Name: Griffin

Location: fourth floor

Slayer level/combat level: 87/164

Abilites: Similar to Vultures in the desert, they are sometimes immune to melee attacks. They can also knock you back with a powerful gust of wind, so ranging these is practically required.

Drops:

Coins: 500-5k

100%: Big Bones

Weapons: [/hide]

 

[hide=Under Construction]Name:

Location: fourth floor

Slayer level/combat level: 92/210

Abilites:

Drops:[/hide]

 

IMPORTANT: The Evanescent Dragon will no longer be -the- level 95 Slayer monster, but will require 95 Slayer. Expect to see "Evanescent Dragonling" (name suggestions are welcome, maybe E. Spawn?) sooner or later, whenever I get to it. Working on the drops at the moment, but homework is first.

 

[hide=Evanescent Dragon]

Name: Evanescent Dragon

Location: fifth floor

Slayer level/combat level: 95/723

Abilities: Can transport players that attack it out of the rift, can drastically lower stats, and has a small recoil effect. Uses a single-target melee attack and a multi-target magic attack.

Drops:

Coins: 50k-100k

100%: Ashes

Weapons: Adamant 2H, Rune Longsword, Dragon Spear, Dragon Sword, Dragon 2H

Armor: Splitbark Body, Black D'hide Top, Rune Kiteshield, Rune Platebody, Dragon Chainbody, Dragon Med Helm, **Transient Body and Legs**

Runes/Arrows: 500 Adamant Arrows, 500 Rune Arrows, 100 Rune Bolts, 75 Dragonstone Bolts(e), 7k of any Elemental Rune, 1k Chaos, 500 Deaths, 500 Bloods, 400 Souls

Misc: Noted Uncut Gems 100, Half Keys, Noted Oak Plank 1k, Super Restore Potion(4) 10, Noted Magic Logs 300, Noted Gold Ore 1k, Noted Beer 10k, Noted Unicron Horn 500, Noted Pure Ess 10k, Clue Scroll(level 3)**Melee Stabilizer**, **Ranging Stabilizer**, **Magic Stabilizer**, **Summoning Stabilizer**

 

Description: A massive dragon, just a little under the size of the Corporeal Beast, with grayish scales. It is wearing armor, which is the Trasniesnt Armor. This looks a bit like a cross between sacred clay armor and Armadyl armor. This dragon also has two tails, because, you know, it's from another dimension. It jaws are more parrot-like than anything, and its ears are very prominent. It paws are big, and its claws are decently large.

 

Notes: This is one hell of a dangerous monster. Not only can it hit +50 with its melee attack, it also has a multi-target magic attack this is ridulously accurate, so magic prayer is a must. Those are its two main attacks. It also has 3 abilites. One is a multi-target magic attack that maxes at 5, but lowers one random stat to 1, INCLUDING HITPOINTS AND SLAYER, so super restore potions and good food are a RREQUIRMENT. This cannot be prevented, but it is a rareish attack. Its second special attack is a melee attack that can hit +20, but 'tears' a person out of existence. This merely transports them out of the rift and at the entrance. If attempting to solo, this has a very small chance of occuring. When in a massive team, this has a very high chance of happening. Its third ability is basically a recoil effect, at about 10%. So, if you hit a 50 on the dragon, you'll recieve 5 damage. This monster has average defence for a boss monster, but a massive 1500 hitpoints. Its unique drops are the transient armor and its stabilizers, which will be elabroated on next.

[/hide]

 

[hide=The Items]Black Arrows are self explanatory

 

Slitted Helmet

The Slitted Helmet has the following stats. If not listed, stat is 0:

ATTACK

Magic: -10

Range:+6

DEFENCE

Stab: +8

Slash: +10

Crush: +4

Magic: +8

Range: +12

Summoning: +8

 

When worn, ranging gets a +15% stackable level boost when fighting a slayer monster.

 

Petrified Shield[/hide[

When you go feather dragon god, you never go back.

I didn't read everything, but the dragon is waaaaay too powerful to be considered a slayer monster. Boss monsters =/= slayer monsters, unless there are less powerful versions that may be killed and still count as that monster. (for example, dragons/baby dragons)

 

I may read into it more and edit this later.

100523232837.png

Are you winning The Game?

  • Author

Maybe, I guess I could make it just a regular monster like Abyssals and Beasts, but I do think a slayer-level required

 

Okay I re-read your post. I suppose I will make some regular ones.

 

EDIT: And I think making them be able to drop the Transient Armor could be quite interesting :)

When you go feather dragon god, you never go back.

  • Author

Bump, I'd like some more feedback on what I have now.

When you go feather dragon god, you never go back.

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