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Weapon proficiency and dodging (prepare for a big read)

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W43p0n pr0f1c1nc13y or weapon proficincy (excuse spelling, I r tired)

 

 

 

 

 

 

 

 

 

 

 

Basic idea, you use it, your special attacks get stronger, you get faster with weapon.

 

 

 

 

 

 

 

A bit more in-depth (as much as I'll go for a while until I can write this out fully in it's god-awful huge extent, hehe)

 

 

 

 

 

 

 

There could be several weapon sets:

 

 

 

Short blades

 

 

 

Long blades

 

 

 

Pole arms

 

 

 

Bludgeoning

 

 

 

Axes

 

 

 

Whips (it gets its own)

 

 

 

 

 

 

 

Now, as we use a weapon from the set (i'll use whip, because they're 1337)

 

 

 

If I use my whip to kill 120 experiments in an hour (48k exp to chosen skill) I would also get 24k to my whip proficiency level (it would be a sub-menu from the skills menu) with each level, my speed using a whip increases (at level 99 it would be double it's original speed) and my ability to dodge (will cover full info later) increases with it. Also my special attacks would pack more punch and there effect could possibly change (2 special attacks, same bare, 2 options) So at level 40 whip proficiency my special attacks would only need 33% of the bar, therefore allowing three specials at level 80, make it so I could possibly do 6 of my normal and 2 of the new ones I get at level 80 (This isn't a noobs friendly idea, this is to make lvl 90+ pking and staking a hell of alot more interesting and to help make it that the game's more exciting, faster paced in fighting, if it's easier to level ,who cares, you call it easy, I'll ask how many 99 skills you have, I don't and I train pretty hard.)

 

 

 

So I will indulge and run through a quick list of ideas ;)

 

 

 

Level 1 weapon proficiency - where we are now.

 

 

 

level 40 - can now do 1.5 times previous special (if 4, now 6, if 2 now 3 ect)

 

 

 

level 60 - double the origional spec (if 4, now 2, if 2 now 4) and you get 1 use of new special attack (something like for whip, it makes the next 3 shots negate all armour) or for battleaxe (ultimate battlecry, does same effects as orignal +50%)

 

 

 

level 80 - 3 times original number of specs, double new specs

 

 

 

level 95 - 4 times original specs, triple of the original new specs (they would all be 1 barrers, so 3 per bar)

 

 

 

level 99 - 1 new special effect worthy of drooling.

 

 

 

 

 

 

 

You get the idea?

 

 

 

 

 

 

 

The exp, as previously stated (for you maths cretins) is damage times 2 = weapon being used class's exp gain. eg....

 

 

 

 

 

 

 

I hit a 4

 

 

 

times by 2 (8)

 

 

 

I'm using a whip

 

 

 

whip experience is now 8 higher;)

 

 

 

 

 

 

 

Benefits of weapon proficiency:

 

 

 

- Pking would be hell of alot more fun

 

 

 

- new specials, more variety, that low level wimp with dagger might have been using one his whole life, watch out ;)

 

 

 

- Brings a touch of *shudders* reality

 

 

 

- Helps to make those dagger + whip + range + mage + whatever else people seem a little inferior

 

 

 

- Potentially easier levelling (yep, that's a good thing, I personally feel the stats after level 85 or so because of the way exp is worked out, grow too much and start going crazy)

 

 

 

 

 

 

 

Cons of weapon proficiency:

 

 

 

- Pking would be alot more dangerous

 

 

 

- People hate change

 

 

 

- Difficulty noobs cry about it being easier (get level 99 two times over then big guy, there's ya challenge)

 

 

 

- Wimp noobs complain about a certain someone not getting 99 everything now (mind your own business) and those big bullies at castle wars beating them even faster (try a different world if you run into huge groups of 110+)

 

 

 

- Potentially easier levelling

 

 

 

- Stops people swapping weapons as freely, more restrictive, puts kids off the game a little (they can't dedicate to diddley squat)

 

 

 

 

 

 

 

D0dg1ng or dodging.

 

 

 

 

 

 

 

Will type later, I wanna do some barrows trips.

 

 

 

 

 

 

 

Post freely, anythings cool, just keep it clean, if it's useless insults, go talk to wall otherwise, post away.

it is kinde ba didea u over powe so much that at the end every noob can 3 hit even if u have 99 hp

I want to know ywhat you do with dodging.

 

 

 

 

 

 

 

I don't care about the specials but doding sounds interesting. :lol:

The only problem i see with it is that people who are currently lvl 99 att, str and def are all gonna go complaining that they have to go out and work a ton more to get their lvls up.

 

 

 

 

 

 

 

Oh and with the dodging, I think something like that may be coming. Karil's set reduces agility and there are now monsters that give agility xp for killing them (mosquitoes in the tai bwo wanni woodcutting mini game). I think agility could soon become very important indeed.

 

 

 

 

 

 

 

edit: why do they put the I key so close to the O key :?

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