Candymann16 Posted November 28, 2005 Share Posted November 28, 2005 This may sound like i am just trying to make lvling Smithing easier (which i am) but thats not the point. What if once you had made an item you could then place that in a furnace and melt it down into bar form again? Obviously you wouldnt get the same amount of bars that you needed to make it in the first place, i think about 1/2 of the bars needed would be a reasonable amount to get back, except for 1 and 2 bar items which this would not work for. So plate bodies would get back 2 bars, legs/skirts/kites would get back 1 bar. please post if you think this is a good idea or not? Link to comment Share on other sites More sharing options...
dacona Posted November 28, 2005 Share Posted November 28, 2005 This may sound like i am just trying to make lvling Smithing easoer (which i am) but thats not the point. What if once you had made an item you could then place that in a furnace and melt it down into bar form again? Obviously you wouldnt get the same amount of bars that you needed to make it in the first place, i think about 1/2 of the bars needed would be a reasonable amount to get back, except for 1 and 2 bar items which this would not work for. So plate bodies would get back 2 bars, legs/skirts/kites would get back 1 bar. please post if you think this is a good idea or not? zzzzzzzzzz....... Link to comment Share on other sites More sharing options...
Candymann16 Posted November 28, 2005 Author Share Posted November 28, 2005 This may sound like i am just trying to make lvling Smithing easier (which i am) but thats not the point. What if once you had made an item you could then place that in a furnace and melt it down into bar form again? Obviously you wouldnt get the same amount of bars that you needed to make it in the first place, i think about 1/2 of the bars needed would be a reasonable amount to get back, except for 1 and 2 bar items which this would not work for. So plate bodies would get back 2 bars, legs/skirts/kites would get back 1 bar. please post if you think this is a good idea or not? zzzzzzzzzz....... Ty for your valued input Link to comment Share on other sites More sharing options...
Outsanity Posted November 28, 2005 Share Posted November 28, 2005 I think it's "do-able" just as long as you don't get exp for "reforging" |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
Candymann16 Posted November 28, 2005 Author Share Posted November 28, 2005 I think it's "do-able" just as long as you don't get exp for "reforging" i wouldnt expect exp for melting the stuff down, but still get exp for smithing the bars again Link to comment Share on other sites More sharing options...
swedishlf Posted November 28, 2005 Share Posted November 28, 2005 :oops: Doh! Double post, see below. :oops: Link to comment Share on other sites More sharing options...
swedishlf Posted November 28, 2005 Share Posted November 28, 2005 I definately like the idea. I don't know how you'd deal with things like the single bar things. Maybe it could be random like you have a 50% chance of getting 1 bar back for each bar an item took to make. Example: A med helm could have: 0 bars back - 1/2 = 50% 1 bar back - 1/2 = 50% A plate body would have: 0 bars back - 1/32 = 3.1% 1 bar back - 5/32 = 15.6% 2 bars back - 5/16 = 31.3% 3 bars back - 5/16 = 31.3% 4 bars back - 5/32 = 15.6% 5 bars back - 1/32 = 3.1% And so on in this fasion. It would make smithing a little easier, for sure, but it may also eliminate the huge amount of items that people have to make in order to smith things. It would eliminate the need to sell the items you smith, but would also be less profitable to resmith rather than sell the items in most cases. Also, as far as xp goes. I'd be an advocate of either one of these two options: 1: You recieve no XP for melting down items into bars, but smithing the bars gives normal xp. 2: You recieve a small amount of XP for melting down items, but are unable to do so until you reach a level halfway to the next metal (i.e. you can melt bronze down at level 7, Iron at 22, steel at 40, mith at 60, addy at 80, and rune... maybe 95, maybe higher?) Definatetly something I'd like to see instated. I'd also like to hear about negative rammifications, as I am generally not too good at thinking of those kinds of things. Link to comment Share on other sites More sharing options...
lpinkus Posted November 29, 2005 Share Posted November 29, 2005 I think it's "do-able" just as long as you don't get exp for "reforging" i wouldnt expect exp for melting the stuff down, but still get exp for smithing the bars again Um, that's a big problem. You get xp for using 5 bars to smelt a platebody. Then, you melt it down into 5 bars. You smelt a plate again. Double XP! And, even if you weren't ensured to get all the bars back, you'd get more XP than now, and that throws the XP tables out of whack. Thanks for being creative, but no way :) lpinkus Link to comment Share on other sites More sharing options...
Outsanity Posted November 29, 2005 Share Posted November 29, 2005 I think it's "do-able" just as long as you don't get exp for "reforging" i wouldnt expect exp for melting the stuff down, but still get exp for smithing the bars again Um, that's a big problem. You get xp for using 5 bars to smelt a platebody. Then, you melt it down into 5 bars. You smelt a plate again. Double XP! And, even if you weren't ensured to get all the bars back, you'd get more XP than now, and that throws the XP tables out of whack. Thanks for being creative, but no way :) lpinkus Agreed. You beat me to it. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
Amy Posted November 29, 2005 Share Posted November 29, 2005 A new problem that could arise would be the economy for ores and bars would change drastically. For instance, coal and iron prices would almost double in price, which would make smithing levels just as expensive to gain, the only difference would be time. I personally don't like the idea, simply for the reason of there would be way too many rune smithers, which would also change the market for armour as well *~Amy~* Link to comment Share on other sites More sharing options...
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