MstrMonopoly Posted August 12, 2010 Share Posted August 12, 2010 After cleaning herbs "came out" to the public as a cheap and effective way to train herblore, they became expensive and inefficient. Herblore needs a cheap (profitable?) and slow way to train. This method should not infringe on the current powertraining methods (making extreme ranges or sara brews from (unf) pots). It should also not top any existing methods of moneymaking or introduce should make Herblore too much new, imbalanced content. With that in mind, this update should make Herblore even more powerful than it is already. However, these new, untradeable potions will have powerful effects for skillers more than monster hunters, and should make Herblore a non-combat skill as well as a potent (no pun intended) combat skill. The proposed minigame is called Apothecarys Assistant, and involves one doing a Treasure Trail-esque mission for the Apothecary. He will ask you for a list of special ingredients. These ingredients will vary from a crushed sapphire to a fire rune or a rare, untradeable ingredient such as a special herb one has to grow in a special herb patch, requiring a Farming level. Missions will come in three distinct varieties: easy, medium, and hard missions. You may select which type of mission you want to do. In an easy mission, 4-5 ingredients will be required, the mission should take approximately 10 minutes, and reward one with around 6,000 experience points in Herblore. A medium mission will require 6-7 ingredients, take 20 minutes, and reward about 15,000 experience points in Herblore. 40 Herblore will be required. Finally, a hard mission will require 8 ingredients, take at least 30 minutes, and reward 50,000 experience points in Herblore. A sample easy, medium, and hard mission are below. In a hard mission, one may have to boost in order to get an ingredient. Heavy combat will be required for a hard mission. In all missions, one of the ingredients will be a vial filled with water from a special source. Easy MissionIngredient List- Crushed Fire Rune- A Fresh Salmon (caught only on the banks of Edgeville during this mission. The ratio of real salmon to Fresh Salmon is about 15:1 so this step may take a while)- Draynor Manor cabbage- Vial of Water filled from the underground river from Hazeel CultAfter getting all the ingredients, one must secure a holy blessing from Brother Jered at the Monastery. Then, mixing all the ingredients together (done with the help of the Apothecary) will take 2 minutes, thus preventing high level players from getting excessive amounts of experience from low level missions. Medium MissionIngredient List- Grain from Grain of Plenty- Clean Verbrole (special herb that can be planted in a new herb patch in Falador, takes 5 minutes to grow and harvest. You may do other parts of the mission while waiting.)- Nightshade- Four-leaf clover (harvested only in the Champions Guild rooftop, must individually check each clover for four leaves. This step should take around 4-5 minutes by itself).- Gunthors Potion (can only be obtained by killing Gunthor the Brave)- Vial of Water from Wilderness Pool near Bandit CampThis potion would then be blessed by Brother Omad of the Ardougne Monastery (like all medium-level potions). It would then take 3 minutes to make along with the Apothecary. Hard MissionIngredient List- Armadylian Feather rare drop (1:30 or so) from Aviansies, 100% drop from Kreearra- Crushed runite ore- Supercharged Air Orb (must charge yourself)- Recover Special Potion- Burnt Shark- Phoenix Feather- Crushed Bork Bones- Vial of water from Poison Waste south of LletyaThe potion would then be blessed by a Zamorakian Monk at ZMI. It does not take any time to make at the Apothecary. Rewards: After making a potion, 3 things will happen. You will be rewarded with your experience and coins (5,000 for a easy mission, 10,000 for a medium mission, 30,000 for a hard mission in coins), and one of two things if you have made this particular potion for the first time (the easy mission, for example, was an Adept Fishing Potion), that potion will be unlocked. If you have made the potion already, you will be rewarded with tokens that you can buy potions with. (NOTE: THE POTIONS WILL HAVE DIFFERENT INGREDIENTS EACH TIME, SO STOCKPILING INGREDIENTS WILL NOT BE USEFUL UNLESS ONE HAS 200+ BANK SPACES). An easy mission will reward about 100 tokens, and an easy potion will cost 50 or so tokens. Medium missions will reward about 200 tokens and a medium potion will cost around 100 or so tokens. Hard missions will reward about 500 tokens and a hard potion will cost around 200 tokens.The Potions-These are just concepts. All potions are one dose unless otherwise noted. More can be added later-Adept Fishing Potion (unlocked from Easy: 50 tokens)Causes fish to be caught at 2x the rate for 5 minutes. Reduces experience to 75% of usual.Adept Woodcutting Potion (E: 50)Causes logs to be cut at 2x the rate for 5 minutes. Reduces experience to 75% of usual.Green Thumb Potion (E: 100)Herb and fruit tree yields increase by 20% for 15 minutes.Minor Wellness Potion (E: 50)All stats increased by one for 5 minutes.Berserk Potion (M: 100)All skilling rates increased by 2x. After 10 minutes, player falls into a 5 minute coma, skilling rates @ 0.5x.Light Potion (M: 100)Removes need for lanterns for 24 hours.To make this an effective way of training, you may do unlimited missions for the Apothecary.Having problems balancing Hard potions, any suggestions are welcome. I piety the fool. Link to comment Share on other sites More sharing options...
Obtaurian Posted August 12, 2010 Share Posted August 12, 2010 I really like the idea. It almost makes herblore seem like slayer. :lol: My only problem with it is the experience, which seems a bit exorbitant. As for rewards, I like that you get enough tokens every mission to buy two potions of that level, and I like that the hard missions give a little extra. It'd be cool to introduce items (wearable or otherwise) that aid players when they make potions, purchasable by tokens. All in all, I like it. Seems like a fun, cheap way to train herblore till 83, and gives an alternative to people who might not ever use extremes or overloads, so have no need to make them. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Riptide Mage Posted August 13, 2010 Share Posted August 13, 2010 No. 50k exp is worth 1.25-1.5mil depending on how you raise your level (using current methods) . No minigame should give away that much of a reward, and certainly not in such a short amount of time. You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
MstrMonopoly Posted August 13, 2010 Author Share Posted August 13, 2010 No. 50k exp is worth 1.25-1.5mil depending on how you raise your level (using current methods) . No minigame should give away that much of a reward, and certainly not in such a short amount of time. Fair enough, the values can always be changed. I'd like the experience to be capped at around 70k/hour. Bear in mind that's about 1/5 of what current training methods, costing only 23 gp/xp can give. I piety the fool. Link to comment Share on other sites More sharing options...
Obtaurian Posted August 13, 2010 Share Posted August 13, 2010 No. 50k exp is worth 1.25-1.5mil depending on how you raise your level (using current methods) . No minigame should give away that much of a reward, and certainly not in such a short amount of time. Fair enough, the values can always be changed. I'd like the experience to be capped at around 70k/hour. Bear in mind that's about 1/5 of what current training methods, costing only 23 gp/xp can give. That still seems really fast considering how useful herblore is. Personally, I don't think it should be more than 30-50k/h. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
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