December 2, 201015 yr Introduction Hey all, With the dungeoneering skill, there came new type of rewards to the game: scrolls. These scrolls require one time to use them, and you will gain a permanent effect on your account. These kind of boosting effects are not a new thing in RuneScape, but previously they have all been adjusted inside items. You have to wear something to get some sort of bonus on whatever you're doing. There are achievement diaries, quests and minigames to unlock them. For players who are seriously interested in training some skill (or why not more of them), the items that give you any sort of bonuses are very familiar. Why wouldn't you use items that boost your skills or give you chance to occasional bonus rewards? Here are examples of what kind of scrolls there already are in the game: First the skilling related scrolls, that give you some sort of bonuses in noncombat skills. As you can see, they do have fairly nice bonuses for players who are interested in these skills. Some of them might not seem as extremely useful, but in right conditions and proper using they certainly are. They are not extremely overpowered either, which is also important. Just a way to gain more out of skills! Then there are the scrolls that unlock you abilities, in this case prayers: Again, not too overpowered but I can say they can be pretty useful for some people. As you can see, there are only three skill related scrolls, and three prayer scrolls. Why aren't there more? There sure is thousand different ways to improve this aspect of the game to also meet the interest of people who aren't either too interested in combat, herblore, farming or smithing. What about all the other skills? (credits for wonderful pictures and explanations go to Jagex and Tip.it dungeoneering guide!) The Idea The idea is to give players ability to get more different kind of scrolls. Scrolls that are obtainable for either at certain level, for certain amount of experience or why not certain amount of tokens. Of course this feature could be implemented thinking dungeoneering, and just simply adding more dungeoneering scroll rewards. However, I'd rather see it better option to have the token feature added to other skills than dungeoneering aswell. It could work in the same precept as it is with dungeoneering. For certain amount of experience you gain certain amount of tokens. All we need is add some sort of reward NPC for other skills too (the skill master maybe?), where you could exhange these tokens for scrolls that give some sort of bonuses to these skills. Why aren't the skillboosting items enough? Obviously, the skillboosting items are great. On the other hand, they are not exactly too well balanced between all skills. Some skills have fairly better coverage of skillboosting items and some of them are fairly good. However, they are all gear related. I'm sure there are other people like me too, who are interested in developing the account more than what it looks like outside or what kind of gear it has. And not to mention you can't always be wearing skillboosting gears. Minigames like Stealing Creation or even Dungeoneering itself. Why can't for example "master miner" or "master smith" have some sort of basic bonuses even on low level content that everyone else couldn't? Or why would it even need to be master of skill? At certain point you could have some sort of bonus that does make difference for your level, but maybe not that much in the long run? These scrolls don't certainly need to have any dramatic sort of gamechanging effects, but rather small bonuses that people dedicated on skills could have. How about getting occasional chance of catching 2 fishes? Maybe gain a little bonus xp for all the fishes you catch? Maybe have even slower chance of getting caught when pickpocketing? What about being able to consume a bit less prayer? Something small but still important to have you something to work towards on. Something to give you more interested to train these skills. More content for us everyone. Don't you ever feel like some skills could have so much more on them, sidepaths and different kind of achievements? We are all playing RPG, and the salt of roleplaying games is developing your charecther (+ obviously having all the fun in the process). Seriously speaking there is endless amount of ideas and ways to add different kind of scrolls to the game. Just name it! There already even are so many players who have achieved everything possible in a skill or even more of them. Some of us (like me for example) like certain skills alot more over others, and feel kind of empty when everything is reached. Some extra content wouldn't really hurt to keep us going! Of course, some people would find the joy of maximising effort by having all the possible skillgear, work your way towards getting possible scrolls and seriously mastering a skill. What do you think? I shall list ideas, that I or you guys get, for possible scrolls that could be implemented for the game. Discuss! :)
December 2, 201015 yr Scroll of imbuing - 1% chance of getting an extra essence back when you craft them at the altar. Requires 50 rc/dg to use. Scroll of jewelry - 5% of getting a gem back when creating jewelry of any kind. Requires 50 craft/dg to use. That's all I got. They all seem quite bland, but I don't want them to be heavily overpowered either. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
December 2, 201015 yr Author Scroll of imbuing - 1% chance of getting an extra essence back when you craft them at the altar. Requires 50 rc/dg to use. Scroll of jewelry - 5% of getting a gem back when creating jewelry of any kind. Requires 50 craft/dg to use. That's all I got. They all seem quite bland, but I don't want them to be heavily overpowered either. Yeah that's what I meant, there are so many different ways to add them. And they don't certainly need to be overpowered. What I could think now for example... Scroll that gives you a slightly better chance to get gems when mining? Maybe a scroll to give you slight chance to get random higher level ore from mining? Maybe scroll to give you chance to save a plank when constructing? Scroll to give you better rate when cutting willows for example? Possibilities are endless!
December 2, 201015 yr I reckon we are going to see more scrolls as rewards exactly as you suggest, they're a really nice way of adding abilities to skills that go beyond the basics that pure level provide. On the other hand, they need to be appropriate rewards, not just 'oh, that's a good idea for a scroll, let's throw that in'. I can't imagine the Barbarians knowing many hidden secrets on efficient jewellery crafting, for example, but the Dwarves might. ~ W ~
December 2, 201015 yr Scroll of imbuing - 1% chance of getting an extra essence back when you craft them at the altar. Requires 50 rc/dg to use. Scroll of jewelry - 5% of getting a gem back when creating jewelry of any kind. Requires 50 craft/dg to use. That's all I got. They all seem quite bland, but I don't want them to be heavily overpowered either. Yeah that's what I meant, there are so many different ways to add them. And they don't certainly need to be overpowered. What I could think now for example... Scroll that gives you a slightly better chance to get gems when mining? Maybe a scroll to give you slight chance to get random higher level ore from mining? Maybe scroll to give you chance to save a plank when constructing? Scroll to give you better rate when cutting willows for example? Possibilities are endless! I REALLY think you need to learn what kinds of boosts you can get from these items you seem to loath, and not suggest we turn them into scrolls. For example, better chance of gems is a charged glory. From your first post, you use less prayer by wearing gear with a prayer bonus, and lower chance of getting caught thieving is in the gloves of silence and Ardougne cloak. I know your trying to steer away from ITEMS that give you bonuses, but there's no need for a scroll to replace one of them. Perhaps a crafting scroll? For, er, leather? Chance of saving leather when crafting? Depending on the type of leather (i.e. cowhide, snakehide, different types of dragon hide...) Also, why would the barbarians know about smithing or herblore or farming? The things from DG, you aren't like, paying barbarians for this knowledge, your paying for stuff that has been smuggled outside of Damonheim. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.
December 2, 201015 yr Author I REALLY think you need to learn what kinds of boosts you can get from these items you seem to loath, and not suggest we turn them into scrolls. For example, better chance of gems is a charged glory. From your first post, you use less prayer by wearing gear with a prayer bonus, and lower chance of getting caught thieving is in the gloves of silence and Ardougne cloak. I know your trying to steer away from ITEMS that give you bonuses, but there's no need for a scroll to replace one of them. Perhaps a crafting scroll? For, er, leather? Chance of saving leather when crafting? Depending on the type of leather (i.e. cowhide, snakehide, different types of dragon hide...) Also, why would the barbarians know about smithing or herblore or farming? The things from DG, you aren't like, paying barbarians for this knowledge, your paying for stuff that has been smuggled outside of Damonheim. Yeah, well the examples I gave were really half thought, and as I said - examples. It was just way to show how many different possibilities there are. Yes, some have already items for them, but there certainly are thousand things that don't have (which could have that is). But what you saying about "paying for knowledge", I think it's rather fair after certain amount of experience, to be able to "pay" for (example) master of Mining to get scrolls to improve your abilities. I personally haven't played dungeoneering much or know the back story of it. My point was just to take this content of the game forward, when it obviously holds great potential. Certainly it can be discussed and figured more what these scrolls would give and how much would it take to obtain one. But that's just adjustment. It doesn't change the basic idea of getting more scrolls into the game. :grin:
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