vandennn Posted January 20, 2011 Share Posted January 20, 2011 hey all, i stopped playing a few years ago when the wildy was taken away but i have returned along with the thousands of others and am seeking advice.. my stats and short term goals are: atk: 40/40str: 69/70def: 1prayer: 41/44(?)range: 40/70+magic: 40/59(?)hp: 59/(?) combat: 55/(?) i am f2p one of my questions is.. should i have got prayer to that lvl or was it a waste?? and i may aswell get it to 44 shouldnt i?? also about magic.. is it worth getting to 59?? and roughly what combat and hp lvl should i expect once i reach these goals.. i was planning to change to a ranged base pure with the use of melee on the side and the odd occasion using magic any help on what i should do would be very much appreciated :thumbsup: Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 20, 2011 Share Posted January 20, 2011 hey all, i stopped playing a few years ago when the wildy was taken away but i have returned along with the thousands of others and am seeking advice.. my stats and short term goals are: atk: 40/40str: 69/70def: 1prayer: 41/44(?)range: 40/70+magic: 40/59(?)hp: 59/(?) combat: 55/(?) i am f2p one of my questions is.. should i have got prayer to that lvl or was it a waste?? and i may aswell get it to 44 shouldnt i?? also about magic.. is it worth getting to 59?? and roughly what combat and hp lvl should i expect once i reach these goals.. i was planning to change to a ranged base pure with the use of melee on the side and the odd occasion using magic any help on what i should do would be very much appreciated :thumbsup: Getting 59 mage will not change your combat level at all unless you train it with combat spells, which would raise your combat Via HP. 44 prayer is fine, it lets you use the offensive range prayer, as well as protection prayers in case you get PJed after a kill, or from a rusher (if those even exist in f2p)I didn't know what your hp would be, so I just put you at 70 hpWith your goal stats at 70 range, you'd be a melee based level 59 prayer, needing 4 attack/str levels, 4 hp levels, 6 range levels, and 17 magic levels to become level 60 If you're goign to be big into f2p pking, consider training dungeoneering for a gravite 2h (you'd need 45 attack) and a longbow sight, if you plan to actually mage, an arcane blast necklace and gravite staff if you're willing to risk it. According to the Tip.It max hit calculatorat 70 strength, your max hit with a gravite 2h would be 268at 70 strength, your max hit with a rune 2h would be 236 You would need 81 strength to hit 265 with a rune 2h, that's 11 more levels in strength, vs 5 more in attack. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
vandennn Posted January 20, 2011 Author Share Posted January 20, 2011 yea that was my theory behind the prayer.. may aswell use it for the range boost.. also i figured it makes up for my 1 def which will be a major problem now that i have reached the level where many players r beginning to wear rune.. thanks for the advice.. any more advice would be very much appreciated Link to comment Share on other sites More sharing options...
vandennn Posted January 20, 2011 Author Share Posted January 20, 2011 also while i was away from the game i missed out on the introduction of this new skill, dungeoneering.. call me a noob or wateva u want but wat exactly is it and wat advantage do i gain from it in terms of f2p pking (weapons,armour,etc etc..)??? Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 20, 2011 Share Posted January 20, 2011 Here is the link to the rewards page for dungeoneering, make sure you take notice to what is F2p and what is P2phttp://www.runescape.com/kbase/guid/dungeoneering_rewards I've already given you calculations for the gravite 2h vs the rune 2h The Maple Longbow sighted gives +110 range attack, which is a huge boost in accuracy compared to any other f2p bow. Of course, if you're fighting 1 def pures, you'd still want to use a normal shortbow for the raw DPS, but for those wearing armor, the sighted longbow will give you a huge edge.No dungoeneering rewards increases your max hit with range For magic, there's the gravite staff which offers the highest magic attack (15) bonus, as well as a 5% damage increase for magic. The arcane blast necklace gives a +12 magic attack (vs the +10 of a normal magic amulet), as well as a 10% damage increase. The staff and necklace stack, giving you a 15% damage increase in magic damage. Another additition is the Magical Blastbox, which can store air blast runes in your shield spot, so all you need in your inventory is elemental runes for your spell, as well as randomly dealing 25% more damage to your opponent (when fighting monsters, this damage is ALWAYS applied to your 5th consecutive hit) With those 3 items, and using a Wizards mind bomb (Boosts your magic by 3 levels) fire blast's max hit becomes. 160 * 24% = 198 rounded down, adding on the blast box's effect hitting 247 (note that the boosted damage from the blast box comes in it's only hit splat, so you'd actually see at 198, and a 49 hit, instead of a solid 247) Now, keep in mind that if you loose a reward from dunogeoneering, the only way to get it back, is to dunogeer again, and save up tokens to buy a new one, so use them at your own risk, as replacing them is quiet costly time wise. You will need approximately 63-64 dungeoneering (around 400k xp) to afford your first gravite weapon Dungeoeering tokens are rewarded by completing dungeons, you gain 1 token for ever 10 dungeoneering xp you gain when completing a dungeon. So when you finish a dungeon, if you get 10k xp, you will get 1k tokens. Take note that if you get a more odd number of xp, like 8758, it rounds down, so you will receive 875 tokens, instead of 876. Because of this, you will need slightly above 400K xp to get a gravite weapon, which costs 40k tokens. Gravite weapons degrade, and cost 1m (or 100K + 10k dungeoneering tokens) to repair from 0 charge - 100 charge. They last for 10 hours of combat turns (so it's actually quiet longer then 10 hours) Here is a guide for f2p duneoneeringhttp://forum.tip.it/topic/274964-sonics-f2p-dungeoneering-guide/ Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
vandennn Posted January 20, 2011 Author Share Posted January 20, 2011 Here is the link to the rewards page for dungeoneering, make sure you take notice to what is F2p and what is P2phttp://www.runescape.com/kbase/guid/dungeoneering_rewards I've already given you calculations for the gravite 2h vs the rune 2h The Maple Longbow sighted gives +110 range attack, which is a huge boost in accuracy compared to any other f2p bow. Of course, if you're fighting 1 def pures, you'd still want to use a normal shortbow for the raw DPS, but for those wearing armor, the sighted longbow will give you a huge edge.No dungoeneering rewards increases your max hit with range For magic, there's the gravite staff which offers the highest magic attack (15) bonus, as well as a 5% damage increase for magic. The arcane blast necklace gives a +12 magic attack (vs the +10 of a normal magic amulet), as well as a 10% damage increase. The staff and necklace stack, giving you a 15% damage increase in magic damage. Another additition is the Magical Blastbox, which can store air blast runes in your shield spot, so all you need in your inventory is elemental runes for your spell, as well as randomly dealing 25% more damage to your opponent (when fighting monsters, this damage is ALWAYS applied to your 5th consecutive hit) With those 3 items, and using a Wizards mind bomb (Boosts your magic by 3 levels) fire blast's max hit becomes. 160 * 24% = 198 rounded down, adding on the blast box's effect hitting 247 (note that the boosted damage from the blast box comes in it's only hit splat, so you'd actually see at 198, and a 49 hit, instead of a solid 247) Now, keep in mind that if you loose a reward from dunogeoneering, the only way to get it back, is to dunogeer again, and save up tokens to buy a new one, so use them at your own risk, as replacing them is quiet costly time wise. You will need approximately 63-64 dungeoneering to afford your first gravite weapon Gravite weapons degrade, and cost 1m (or 100K + 10k dungeoneering tokens) to repair from 0 charge - 100 charge. They last for 10 hours of combat turns (so it's actually quiet longer then 10 hours) Here is a guide for f2p duneoneeringhttp://forum.tip.it/topic/274964-sonics-f2p-dungeoneering-guide/ wow thank u so much for the advice!! great help i shall use it :thumbsup: one last question.. how long does it take to aquire such tokens.. like roughly how many per hour?? just so i have an idea of how much i would be risking Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 20, 2011 Share Posted January 20, 2011 I edited this in while you were reading.You will need approximately 63-64 dungeoneering (around 400k xp) to afford your first gravite weapon Dungeoeering tokens are rewarded by completing dungeons, you gain 1 token for ever 10 dungeoneering xp you gain when completing a dungeon. So when you finish a dungeon, if you get 10k xp, you will get 1k tokens. Take note that if you get a more odd number of xp, like 8758, it rounds down, so you will receive 875 tokens, instead of 876. Because of this, you will need slightly above 400K xp to get a gravite weapon, which costs 40k tokens I'm not very familiar with xp rates in f2p, so I really can't answer how long it would take to get tokensI would guess at higher levels, your xp rates might be somewhere around the 40-50k xp/hour if you have really good teams for F2p (teams that can finish dungeons fast are considered good for this skill, in p2p, "pro" dungeoneers consistently complete large dungeons under 30 minutes), so 4-5k tokens an hour.Again, i really don't know. I would probably actually guess less then that, just because my experience with f2p dungeons has shown me that Damonhiem (the place where you dungeoneer) hates f2p players. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
vandennn Posted January 20, 2011 Author Share Posted January 20, 2011 I edited this in while you were reading.You will need approximately 63-64 dungeoneering (around 400k xp) to afford your first gravite weapon Dungeoeering tokens are rewarded by completing dungeons, you gain 1 token for ever 10 dungeoneering xp you gain when completing a dungeon. So when you finish a dungeon, if you get 10k xp, you will get 1k tokens. Take note that if you get a more odd number of xp, like 8758, it rounds down, so you will receive 875 tokens, instead of 876. Because of this, you will need slightly above 400K xp to get a gravite weapon, which costs 40k tokens I'm not very familiar with xp rates in f2p, so I really can't answer how long it would take to get tokensI would guess at higher levels, your xp rates might be somewhere around the 40-50k xp/hour if you have really good teams for F2p (teams that can finish dungeons fast are considered good for this skill, in p2p, "pro" dungeoneers consistently complete large dungeons under 30 minutes), so 4-5k tokens an hour.Again, i really don't know. I would probably actually guess less then that, just because my experience with f2p dungeons has shown me that Damonhiem (the place where you dungeoneer) hates f2p players. ah ok thanks again for ur help.. great advice i shall take to it now Link to comment Share on other sites More sharing options...
vandennn Posted January 21, 2011 Author Share Posted January 21, 2011 any other advice? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now