GlobalSmack Posted March 10, 2011 Share Posted March 10, 2011 Currently working on gathering information for each location of the new area.Give me a good day or two to propagate this with some good healthy information :D The goal of this guide will be to provide information as to the statistical parts of this skill. A small portion will be focused on HOW TO.Due to the constant flux of changing prices, I won't give a strong focus to price rates. I will touch on it a little though.GUIDE PROGRESSGetting StartedRecommended ItemsLocationsCeremonial SwordsBurial ArmourTracksCannon RepairRewardsSummary Getting Started[hide][/hide]Recommended Items[hide][/hide]Locations[hide]Ceremonial Swords[hide]Making a Perfect SwordCreating swords is not difficult and it can be pretty easy to keep a consistently high percentage. Start off by getting your hard hits out of the way (Anything 4 or less). Then do your mediums (Anything that is 3 away)After that, do soft hits that are 1 away from their mark. This is where you start to make choices based on Cooldown. You should be left with only sections that require 2 hits.Start with the tip of the blade first. Always hit with soft hits until you reach the required 8. If you don't have enough Cooldown to simply make soft hits to finish out the blade, you will need to use some medium hits until you either run out or reach a point where you can finish out doing soft hits. It is very possible to hit a hard 5 when you need a 4. Hitting a medium 3 when you want a 2 happens as well. And a rare 2 can come out of a soft hit. This variance happens. Keeping your blade from breaking is most important. Just avoid making medium hits when going from 4 to 6 and from 6 to 8. Here is a full list of suggested hits if needed[hide][/hide] Times and Rates[/hide]Burial Armour[hide]This is probably the simplest way to train here. It can require very little clicking from the user. How you make armour is simple. 1) Get Bars 2) Smith Armour 3) Deposit Armour 4) Repeat An ideal inventory will consist of a hammer, noted ores, and 25 empty spaces.Based on the number of game ticks actions take, the most inventories that can get would be 19. 15 is a bit more realistic. XP RATES Prices are always changing. For GP/XP rates, check the linked google doc. Prices are updated based on Grand Exchange Guide Prices.http://spreadsheets.google.com/ccc?key=0AmzuAfbFuFSVdC1RT1lRSW45ZDJPdENuQ2F4ME1kdkE&hl=en Also, Sacred Clay Hammers can be used to make ceremonial armours. If you plan to make armour that will give an XP rate lower than 120k per hour, these hammers would be very helpful.The 10% and 5% boosts from bought rewards and following Current Instructions is factored in before the clay hammer doubles xp.(XP * .1 * .05 * 2)[/hide]Tracks[hide]Building tracks is good if you are a low level smither. This activity is not recommended for high XP gains. If you need instruction on how to make tracks, you can watch a tutorial the the gnome there gives. Surprisingly, this section of the workshop is the only place where the dwarfs don't expect to be given everything for free. They actually provide the bars that will be used for their tracks. This is unusually odd considering how they expect humans to provide the raw materials used for burring dead dwarfs. During all of the dwarf quests, dwarfs have shown an extreme animosity towards humans. I sure hope the dwarfs lighten up everyone gives them tons of burial armour and hand-crafted swords.[/hide]Cannon Repair[hide]The xp from the Cannon Repair is alright for mid-level smithers. It requires players to rebuild 4 sections of a cannon and test it. Each complete cannon grants the player with 3,846xp. The 1st part of the cannon can require Steal II Ignots to replace broken cogs. The testing phase will also require 2 Ignots to make balls with for testing. This means anywhere between 2-12 bars may be required for completion of a cannon. Each cannon will take about 3.5 minutes to repair on average. This pace would come out to 17 cannons per hour. You can expect to see 60-70k xp/hr repairing cannons. This activity doesn't seem to yield great xp and still has a rather high cost. Not recommended if you have over level 70 smithing.[/hide][/hide]Rewards[hide][/hide] SUMMARY[hide][/hide]*All information gathered in this guide was retrieved with a Smithing level of 90.* Link to comment Share on other sites More sharing options...
Xorapasa Posted March 27, 2011 Share Posted March 27, 2011 Seems like it will be a pretty useful guide once it's finished.A typo I noticed - in the Topic Description, it says 'Ignots for Dummies.' Link to comment Share on other sites More sharing options...
Youmu Posted April 2, 2011 Share Posted April 2, 2011 Note that making burial armor with Iron ingot I is a very cheap way to train smithing for F2Pers - at less than 1.5gp/xp and a rate of ~40k xp/hr, it's really good. Even better if you listen to Suak and buy the 20% respect reward. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
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