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Forcing Anti-Aliasing?


Blutters

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This just came up in the pictures thread and now I'm curious as well, because I KNOW I've done this before, although it was on Windows XP and the goal here isn't simply an AA quality increase but something else, as well.

Basically I (and some other people) want to have Anti-Aliasing enabled on RS while using Direct-X and Bloom, which by default isn't possible for whatever reason (bloom will be active but AA will not, even though it says it is).

I went to my Catalyst Control Center. Left is what it was on, and right is what I set it to, but there's been no change as far as I can tell (edges are still choppy on RS on Direct-X), even after hitting apply and closing and reopening everything.

24mex69.png

I know that there was an option the other time I did this that explicitely said FORCE Anti-Aliasing, but that appears absent [on this version]. You'd think that the negation of "Use application settings" would imply such, but apparently it does not, or there's another issue here.

 

Help appreciated... :(

2dgucz6.png

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If I switch to DirectX then go to full screen, there is no change. Likewise, there is no perceptible change between OpenGL resizeable and full screen.

However, if I go full screen with OpenGL then attempt to switch to DirectX, the screen will freeze until it times out and switches back to OpenGL. The same is not true for the reverse. Curious I suppose, but what effect was going full screen supposed to have anyway?

2dgucz6.png

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