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Fight kiln advice

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I'm planning to do fight kiln on my turm zerker.

 

It has 60 attack and 45 defence, should I melee?

 

I have overloads, turmoil, yak, chaotics etc.

 

What should I bring? Bllood barrage, pps, what should my brew/restore ratio be?

 

I have all the good items like stream, fury and stuff like that and around 40m to work with.

 

I completed it on the second day on my main so tactics shouldn't really be an issue, I'm just uncertain what to bring.

With 45 Defense you're still going to lack a lot of defense (especially gear wise). I'm pretty certain you can get away with meleeing. It will most likely speed things up. Not a lot, but enough to make it worth it. You might have to rethink your tactics a little as well. Pure Kiln is a lot different than Maxed Kiln. You might have to utilize the L-shape safespot on mane of the waves. I'd also suggest using a Unicorn instead of a Yak, as it's all you'd have to need. Using the L-shape, as i suspect you might have to, will save you a lot on brews. The problem is not going to be staying alive getting to the final wave, but rather staying alive during the final wave (if you happen to run into some bad luck, spawn wise). This is the issue i had.

Use Blood Barrage for main healing as well, save Unicorn for emergencies (you will really only have to use it when/if you mess up a bit). Use Poly Staff whenever you don't need the healing. Use Blood Barrage on all Jad Waves waves, on whatever is standing next to Jad as this will start doing damage to him while you're not really attacking him yet, making him just a bit easier to kill.

 

Try save all the Mage Crystals (as i am sure you are aware by now). Use the first one on the Double Jad wave, etc.

 

I'd take about 7 or 8 brews, 3 Overload Flasks, 3 Renewal Flasks and then 3 or 4 Super Prayer/Super Restore flasks. Should be more than enough to see you through.

 

Should really be no issue with 45 Def, Turmoil and Unicorn.

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