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Kiln with void?


Syd

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I had a topic a bit over month ago asking for best setups for doing fight kiln for profit. Ever since I have completed fight kiln in total of 38 times, using geyser titan, wolpertinger, rune minotaur (lol), tortoise or unicorn as familiar. It is by far easiest with unicorn, but using even one of the "worse" fighting familiars does give some adventage timewise. After seeing the results people get using titans as familiars, I decided to train my summoning towards 95 and iron titan. I would obviously want steel titan, but I'm still long grind away from it. However, iron titan is not far away anymore, and will definitely get that before trying kiln again.

 

So I can say I'm somewhat familiar and experienced with how to do fight kiln, though I have still alot to improve especially with using fighting familiar. So now I need some more help. My first question is following; is there any reason to use void knight armour in fight kiln? I personally thought it might give a nice setup, considering it's easy to swap between void armours for the 10% bonus, instead of bringing many different setups altogether. Would I get too much damage to make it hard to survive without unicorn? Or what aura should I be using?

 

I have soul split, overloads and about to have maxed melees (+ranged and magic), so level wise I have the optimal setup (aside steel titan).

 

I'm not trying to do the absolutely fastest possible times, but instead have solid and fast method that should make it possible to complete kiln for profit without taking too many risks of dying.

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Void isn't too great in the kiln, it requires too many switches. For melee, you use deflector and barrows gloves. For range you don't use a deflector since karils cbow is 2 handed. For magic, you use deflector and a robe top. It gets complicated and wastes too many inventory spaces.

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Void isn't too great in the kiln, it requires too many switches. For melee, you use deflector and barrows gloves. For range you don't use a deflector since karils cbow is 2 handed. For magic, you use deflector and a robe top. It gets complicated and wastes too many inventory spaces.

 

According to my calculation, starting with melee setup, that would be 2 helmets, gloves, bow, staff, arcane stream necklace and possible ring switches (that aren't really that must as far as I know, especially with no imbued rings). I don't think 6 switches gets that complicated, considering most people have way more switches in their normal setup (2 melee, 2 range, 2 mage + necklaces + weapons etc.)

 

I'm more concerned about whether I would get too much damage compared to other setups. I guess I just have to try them out and figure it out myself. Thanks for the reply, though. :)

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I used void a few times before. It's not too bad really. I however didn't really use it to full potential. I basically just took the 3 different helms, D Def, Mage Book, Rapier, KxBow and ABS. A lot less switching than when i was using Torva/Virtus/Pernix.

I took a bit more damage though, so i always had to take a brew or two extra, and it was about 10 minutes slower than using a Neith Helm.

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