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Need a range ability set up


brad1431

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dw melee, 2h mage, 2h range in that order:

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last three abilties should be freedom/anticipate/surge for all bars. Add/remove flurry/chain/ricochet for AoE use, and remove stuns if not stun immune. Melee has zerker as an ulti, but I don't put that on bar.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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