I have to say the concept behind what he said could make for a interesting 'quality of life' project for the planners.
Would be interesting to have an alternative input for many where you enter ingredients rather than specific items to make and then have it output the maximum xp you could get for those ingredients and what other things you'd need to buy/get to it (possibly with ge value)
I mean obviously this would only really apply to artisan skills - or artisan components in the case of div.
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