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Pest Control Basics


aaron5140

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Obviously lotsa people just arnt sure what they have to do, so this may help I hope. The rewards are there for everyone, it only needs 1 or 2 careless individuals for it tio fail.

 

 

This is all about TEAM WORK!

 

 

 

Firstly distribute yourselves evenly, do not leave the Knight undefended.

 

Best is 5 people per target.

 

 

 

Take out the spinners as they repair the portals, MAJOR PRIORITY

 

 

 

Close the gates. If you see 1 open close it.

 

 

 

Watch out for defilers and shifters they shoot spines at the Knight from a distance, dont let them get to close to the gates.

 

 

 

Good Luck and Good Hunting.

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Quotes from RS site.

 

 

 

For lasting the 20 minutes(if that) against the creatures, and keeping the Void Knight from death, you will be awarded 1 point which gives free experience in a Combat skill of your choice from Attack, Defence, Strength, Hitpoints, Ranged, Magic or Prayer. The amount of experience you get is your level in that skill squared and then divided by 6. If you chose Prayer, it is divided by 12.

 

 

 

 

 

For destroying all the portals (thus protecting the Island from creature attacks), you will be awarded free 1 point which gives experience in a Combat skill of your choice from Attack, Defence, Strength, Hitpoints, Ranged, Magic or Prayer. You will also receive coins based on your combat level.

 

 

 

If your attack say is 90 = 90 x 90 = 8100/6 = 1350xp pts per victory.

 

 

 

You can only get a max of 15 points, then you cash them in or not recieve any more if you keep playing the mini game.

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The Creatures

 

 

 

[image] Brawler

 

Level 50, 75, 100, 128, 157

 

 

 

Brawlers are large monsters, varying in combat level and colouring. Generally these lumbering beasts will defend the portals and not stray too far towards the fort, however beware, for they will try to crush anyone who gets in their way! [image] Defiler

 

Level 41, 62, 83, 104, 125

 

 

 

Defilers are agile and fast movers, again varying in combat level and colouring. Beware, for they throw large barbs over great distances, and hence have the ability to attack you (or the Void Knight) from far away, inflicting large damage.

 

[image] Ravager

 

Level 35, 52, 70, 88, 105

 

 

 

Ravagers are small humanoid beings with mole like claws. Varying again in combat level, colouring and hence difficulty, Ravagers will have no problem tearing down and through defences with their claws. If you are to defend well, it is important to kill these before you lose your gates! [image] Shifter

 

Level 37, 56, 75, 94, 113

 

 

 

Shifters are dangerous melee fighters, with large spines on their backs. Again with different combat levels and colouring watch out for these creatures because they can create small portals for themselves to teleport short distances away. Beware: they can teleport past walls!

 

[image] Spinner

 

Level 37, 55, 74, 87, 92

 

 

 

Spinners appear to float above the ground and use spider like legs to repair the portals. They will not stray into fighting to take the Void Knight, but must be killed if any effort to destroy a portal is undertaken as they can repair damage very fast. [image] Splatter

 

Level 21, 32, 43, 54, 64

 

 

 

Splatters look like a large ball of pulsing fluid with one eye in the middle. They should not be underestimated at all. Splatters are dangerous, as they will happily bounce towards your fort and explode! This inflicts damage on nearby objects and/or players.

 

[image] Torcher

 

Level 41, 62, 83, 104, 125

 

 

 

Torchers are again varied in colour and combat level. These are winged creatures that fly towards the Knight to attack. Similarly to the Defilers, Torchers will use very long distance attacks, however these are magical fire.

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I know i bumped it.

 

 

 

I noticed that the Guide on Tip Its shows the Gates wide open with people stading inside defending.

 

 

 

This strategy will only lead to disaster, if the defender moves or is killed he has killed the Void Knight. Also with the gate open it allows monsters that shoot barbs to fire unheeded. Monsters like Defilers cannot attack if a player outside the gate stands between it and the gate.

 

 

 

"SO PLEASE KEEP THE GATE CLOSED"

 

 

 

The biggest threat to the Void Knight comes from the north gate, because the two portals send all their monsters to it. To defend it use two players (once again stand between them and the gate) to hold them back. Make sure to stop the Ravagers and Splatters from destroying the gate.

 

 

 

To locate Spinners right click if you cannot see them.

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