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NEW STAT PAGE!!!!


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WARNING: SEMI-LONG READ!

 

 

 

newstatpage0bz.png(sorry. only roughly cropped)

 

 

 

This is my idea for reorganizing the stat page. i think that the current one is a little too mixed up. Here is my thought process in which i'll explain why i chose to place what i placed where. it may get a little confusing so bare with me.

 

 

 

Column I

 

 

 

Column 1 is almost completely based on combat. I moved things around, but i kept Hitpoints at the top, because i believe JAGeX chose to have it there so you can see it as quickly as possible so you don't waste a split second looking for it to see how much hp u have during an intense battle. i put the melee skill in first, because i believe it is the most common form of combat, in their original order. Then followed by prayer, for reason that i dont know. lol. I then put ranged and mage. because of lack of space in column 2 i put runecrafting after mage because they are related skills, in that rc produces the materials for performing mage.

 

 

 

Column II

 

 

 

Column 2 is all of remaining skills but only the f2p ones. But trust me, the placing of all these skills was very delicately selected. (There is a method to my madness!!!) i placed fishing at the top, to represent its slight relation to Hitpoints, in that it provides replenishment to it. Under fishing comes cooking, because u need to cook your food. Under cooking, firemaking b/c unless you are near a range, making a fire is your only choice for cooking. Under fm, is wc because u need to cut down logs to be able to start them aflame. Under wc is crafting, which ill get back to in Column 3 description. Then under crafting is mining, because u, in some cases, need to mine your own silver or gold. and finally comes smithing because it is so ever-so-closely tied to mining your own ores to smelt.

 

 

 

Column III

 

Column 3 is all of the p2p skills, but are all arranged in an organized way. At the top is Slayer because it possesses a relationship with combat and needing to eat food when you train it. Then comes Thieving and Agility for almost no reason besides you sometimes need food to heal yourself when caught by NPC's you've been thieving from and agility when you harm yourself when unsuccessfully doing something training agility. Then Fletching, right next to wc, because it relates to woodcutting and getting your own logs to fashion into bows and arrows. I put crafting under wc because it relates to fletching and spinning flax into bowstrings. Then is construction which uses fletching as sort of a link to wc, so that you may chop your own oak, teak, or mahogony for your lovely home. Then at last i have farming and herblore, which do not relate to construction but do to eachother in that many people find it beneficial to grow their own things for potions to make.

 

 

 

 

 

Phew.... :shock: :shock: :shock:

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When I Have It, It's the World's. When I Don't Have It, The World Is Mine.

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I have an even better idea. Allow for custom skill layouts. It would only take about 10 minutes to code it in java, and you could drag and swap the skills.

 

 

 

10 minutes to code, but more data to store (everyone's customised layout)

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I have an even better idea. Allow for custom skill layouts. It would only take about 10 minutes to code it in java, and you could drag and swap the skills.
lmao. i was thinking about putting that in there too, like ur exact idea of "drag and drop." same way that we organize our banks. i didn't add it in cuz i thought ppl would flame it too bad.

truevamopcopynh4.gif

When I Have It, It's the World's. When I Don't Have It, The World Is Mine.

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