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rogues expansion


jondea0

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i think there should be a town of rogues where there are items and things to do.

 

 

 

you should be able to do missions like the to wise old man (aka bankrobber) maybe kill a npc or get some items or deliver a letter. the rewards could be liek gems and herbs or ore or just money but there could be some rarer ones like:

 

-maybe rogue dagger which is similar to a dds a bit less powerful but with a better spec used for killing unsuspecting opponents.

 

-maybe a amulet of stealth which put your weigh down by a bit (2 kg) and lessened your chances of being caught while stealing

 

-also an assasins blade which is a bit rubbisher than a d long but a little faster a with a spec similar to that of a rogue dagger

 

-and maybe a bow

 

 

 

there could be some mingames where you could earn tokens that you could spend on buying the unique items and maybe runes and arrows and other things. it could just extend a little off from the den or maybe not near the rouges den at all maybe somewhere else.

 

 

 

i hope you like the suggestion say if you and say if you dont or if you want to improve it

 

 

 

amount of supporters: 2

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I like the concept of this idea. But as I usually tend to do, I'll take someone else's idea and make it better (well not always, but here's my spin).

 

 

 

A "town" of rogues doesn't really work in concept. Rogues live under the radar in other towns. But, with the rogues den, we have the opportunity to develop the other things you suggest.

 

 

 

1. Hidden passageways - create a network of hidden passageways from the rogues den to other cities. Whether this is done by interconnecting the existing dungeons or actually doing them as a sort of teleportation, it doesn't matter. Either way, there should be theiving, agility and quest requirements to use them.

 

 

 

2. Weapons- I'm not sure adding special theiving weapons is a good idea. The problem is the idea of an "un-aware" defender, which doesn't exist in RS. Maybe a type of short-sword that can be poisoned. Faster than a d-long, slower than a dagger, stat equivelent to a rune short. Something like this wouldn't unbalance the game and would be beneficial for a mid-level thief. When wielded, your chance of being caught when pick-pocketing is reduced by about 10%.

 

 

 

3. Stealth jewelry - perhaps a use for an enchanted diamond necklace. This would reduce your chance of being caught when pick-pocketing by about 10%.

 

 

 

Minigames - I like your idea of doing missions for the rogue leaders. Kind of like a slayer master, but instead of killing, you are assigned to steal x gp or x items from certain targets. When you "complete" the mission, instead of stealing money (or the normal item(s)), you get a special gem. Bring this gem back to the master for another assignment.

 

 

 

- Sligo

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I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant.

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