StephenT0 Posted October 8, 2006 Share Posted October 8, 2006 Ok... I got an idea for a new minigame. Heres the basic idea: Starting off: You would talk to the minigame ncp and choose either combat or non-combat for your assignment. Non-Combat: You will be assigned a task for any non-combat skill at random. The task can be to do anything from mining ores to fishing lobsters. The assignment will be based on your level in that skill so that you dont get "Fletch 55 magic longbows" when you have level 13 fletching. Whatever you are assigned to do though, YOU must do it. If you are assigned to chop 95 yew logs, YOU have to chop them. When you have finished the task, you will go back to the ncp and he will reward you with either combat items (armor, runes, arrows, weapons, etc.), or exp in the combat skill of your choice. Combat: Basically the same principal. You are assigned either to fight a certain monster or to gain an ammount of experience in a certain skill ("Gain 30k defense exp". The monster you are assigned, and the style used to fight them (if needed) would be based on your combat level. Once you have completed the task, you can be rewarded in different non-combat items (fish, logs, etc.), or exp in the non-combat skill of your choice. Reward System: For each task completed, you will get one point, or a number of points based on the task. The points can be traded in or saved for later use. For the item rewards, there would be anything from ores to arrows of all kinds, but higher leveled items would cost more (bronze could be 1-20 while dragon could be 2000 or so). For experience, it would be somewhat like the experience gained at PC, where each point or couple of points is worth a certain ammount of experience, and you could save up for bonus ammounts of exp (10% for 200 points or so). _________________________________________________________________________ I think that this will help more players to become more rounded. Thank you for reading this thread. Please post if you support, and if not, please post why. Link to comment Share on other sites More sharing options...
StephenT0 Posted October 8, 2006 Author Share Posted October 8, 2006 Supporters: Link to comment Share on other sites More sharing options...
Brinner Posted October 9, 2006 Share Posted October 9, 2006 kinda good idea i guess like a random generated quest...except not as exciting i support \ Link to comment Share on other sites More sharing options...
deciever2 Posted October 9, 2006 Share Posted October 9, 2006 you could have this on an island (perhaps off of port phasmatys.) There would be a bank chest there, and if you chose non combat, you would enter an area of the island with all of the skills included (trees, ores, fishing spots etc.) If you chose combat, you would enter an area with monsters. The mosters would depend on you level (like how random monsters work.) There would be different kinds of monsters that use different attack styles (range, mage, melee.) There would be a portal in each that tranports you back to the bank a la castle wars. in conclusion, i support :D . Dragon Drops: D spear x 2, D skirt, D half-shield, D axe, D 2hBarrows Rewards: Ahrims hood, Karil's Coif, half key x 6, D med, torags legs, veracs flail Link to comment Share on other sites More sharing options...
StephenT0 Posted October 9, 2006 Author Share Posted October 9, 2006 I like that idea deciever... thanks for the input. :thumbsup: Link to comment Share on other sites More sharing options...
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