Fluffy Posted October 9, 2006 Share Posted October 9, 2006 Allmost my first post here. I hope you like my suggestions. Some of them might be old becouse i didn't really search for them. PRAYER: -TELEPORTS: Put the lv-0 Lumbridge teleport to Prayer section and change it so it takes the user to Lumbridge church. Also make more ritual teleports (those with long casting time) to Prayer section. Possible places would be allmost any altar in the map. These teleports could be used only once every 30 mins (if you use on of these then you can't use any of them in 30 mins). Altars should not be usable all the time either so they should be disabled for 30 mins after use too. Higher lv teleports would use lots of Prayer points. These teleports are only ment for travelling not for fleeing from battle! -BANISHMENT/EXORSISM: This is a damage dealing ability of Blessed Holy symbols and Powered Unholy symbols. It uses up 10 points of Prayer and deals 1/3 of your Prayer lv as damage to Demons, Undead, Elementals (Creatures that don't belong to this world/are summoned). Against all other creatures it deals 1/5 of your Prayer lv as damage. It might also lower targets Prayer points. It uses its own Special Attack bar that would be colored from light blue to white. -ZAMORAK PRAYERS: Of course Zammy needs Prayers too. 1. Prayers that drop attacking opponents stats. Only works if you are not in combat yet and someone attacks you. 2. Prayers that decay food, potions and makes Barrows, Crystals weapons and weapons that uses charges drain faster, maybe 2x faster. These would be 3 different Prayers. Sara Prayer would get Prayer that helps against this effect. 3. Some of the Prayer teleports are only for Zamoraks Prayer list and vice versa. 4.Prayer that, when active, makes your weapon have poison that hits 3-4 first and then starts dropping Magic: - FORCE WEAPONS: These could only be cast if you aren't wearing weapon or shield. Yuo would cast an elemental weapon to appear to your hands using nature runes and elemental runes. These weapons would include single handed weapon, spear, 2-handed weapon and throwing weapon that use your melee or ranged stats but opppnonents magic defence. They would only last for a short time. -WARP SPELLBOOK: Everyone whines about having to go to pyramid to change the spellbook. Make a ritual spell (long casting time with cool animation) that uses up about 15-30 nature runes and lots(60-120) of blood/soul runes or astral runes depending on which book you want. These spell are only in the main spellbook and they will change it to Ancient if you cast the version with souls/bloods or in to Lunar if you cast the one wth astrals. I think i had something more but i forgot what they were. I'll post them if i remember them. Comments please. And no, i'm not a member or pk'er. Link to comment Share on other sites More sharing options...
Dalcyte Posted October 9, 2006 Share Posted October 9, 2006 1. its a teleport, not a prayer so why would it go there? 2. not fair i think, teleport to nature spirit altar way into mort'ton? 3. Pointless... 4. (first off u never mentioned sara prayers :-s ) *cough* magic spells *cough* 5. same as number 3 6. yea...why would they do this when there's already poison. 1. I don't get this at all, explain it a little more 2. Actually not to many people complain as they have made 2 INCREDIBLY EASY WAYS TO GET TEHRE. If you're to lazy to do a enhakra's lament for the camulet or pyramid plunder, then u deserve to walk lol. Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now