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House pond: high-level fishing and construction suggestion

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The target of the suggestion: creating a high-level fishing-construction combination, that will:

 

 

 

1. give high-level (76+) fishermen more goals and training options, without direct linkage to food and cooking.

 

 

 

2. give high-level (72+ and mostly 76+) builders a new room, that unike the maze and treseury, isn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t all about show-off.

 

 

 

 

 

 

 

The new fishing vessel:

 

 

 

A new fishing vessel will be found at Port-Sarim (or any other port that jagex will find fitting), with a captain eager to take high-level fishermen on board. The price of each fishing trip (20 mins) is not gold - but 10 sharks that the player will fish during the trip. The captain will refuse to take anyone lower then 76, and when fishing on-board, the first 10 sharks will automatically be taken from your inventory while speaking with the captain, as a boarding fee. If a player fails to provide 10 sharks till the travel ends, teleports out, etc, he will not be able to board the ship again for 90 minutes.

 

 

 

Storing: other from the 10 first shark, the ship has 50 inventory for your fish. You can run to the storage anytime and store fish you like (and drop the others as usual). After the travel ends, the storage content goes automatically into your bank.

 

 

 

 

 

 

 

fishing: The fish has 2 fishing options - harpooning (for sharks only) and ship-net (like a big net + option for special fish). You can only operate 1 of them at a time. The ship net can become damaged from time to time (as in trawler), requiring you to fix it with a rope.

 

 

 

Though fishing sharks is always an option, the big-net specials are the main goal here. Most times the fishing net will get you regular big-net products, but a semi-rare and rare specials can be found in your net from time to time, some of them ready to be transported into your special underwater-observatory room.

 

 

 

 

 

 

 

Here are the suggested special fish:

 

 

 

 

 

 

 

Banola Brown Eel :

 

 

 

level to fish. 76, fits to house pond: yes.

 

 

 

When placed in your private house pond and not diseased, that eel will produce some seaweed that you can come and take: 1 seeweed per 10 minutes.

 

 

 

 

 

 

 

Giant Lobster:

 

 

 

level to fish: 76. fits to house pond? No.

 

 

 

That semi-rare lobster can be cooked into 3 food-items, each healing 15hp. It requires 76 cooking, and gives a nice exp bonus, as if you had a jinni used upon your cooking skill.

 

 

 

 

 

 

 

Murky Snail:

 

 

 

Level to fish: 77. fits to house pond? Yes.

 

 

 

When placed in your private house pond, that snail will clean the water, reducing the chances for fish disease in 50%.

 

 

 

 

 

 

 

Sturgeon:

 

 

 

Level to fish: 80. Fits to house pond? No.

 

 

 

That fish can be used to gain 6 doses of expensive eggs, that can be sold for 2500 gp each to a royal cook, or else be the base of some new high-level dishes, requiring 85 cooking at least.

 

 

 

 

 

 

 

Golden Ceasar fish:

 

 

 

Level to fish: 82. Fits to house pond? Yes.

 

 

 

When placed in your private house pond and not diseased, that fish will produce gold nuggets (3 making a gold ore): 1 nugget per 15 minutes.

 

 

 

 

 

 

 

Obsidian Spineball fish:

 

 

 

Level to fish: 83. Fits to house pond? No.

 

 

 

that fish can be used to gain 6 spines (like cactus spines), and can also be used with edible seaweed and spice to cook up to 3 dishes, heel ing 19each. Gives special cooking exp bonus, like the giant lobster.

 

 

 

 

 

 

 

Shiney Fruitfish:

 

 

 

Level to fish: 85. Fits to house pond? Yes.

 

 

 

That fish acts like the murky snail, but its effect is stronger, so chances for disease will be reduced to 25% from the original chance.

 

 

 

 

 

 

 

Mossy Eel:

 

 

 

Level to fish: 87. Fits to house pond? No.

 

 

 

This giant herb-eater can be a treasure for herbalists and farmers: his belly can contain up to 10 herbs or 4 herb seeds.

 

 

 

 

 

 

 

Magic Oyster:

 

 

 

Level to fish: 90. Fits to house pond? Yes.

 

 

 

When placed in your private house pond and not diseased, that lovely oyster will produce uncut gems (up to diamond): 1 gem per 20 minutes.

 

 

 

 

 

 

 

Magic Oilfish

 

 

 

Level to fish: 92. Fits to house pond? No.

 

 

 

This magical fisḫ̢̢ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s oily flesh can produce up to 5 oil vials, fitting to turn logs into pyrelogs (shadow burning minigame).

 

 

 

 

 

 

 

Starlight queenfish

 

 

 

Level to fish: 95. Fits to house pond? Yes.

 

 

 

When placed in your private house pond, her magic aura will reduce chances to disease to minimum, and will also gives a small bonus to all other fish, causing them to produce goods a little bit faster.

 

 

 

 

 

 

 

Dragonfish:

 

 

 

Level to fish: 97. fits to house pond? Yes.

 

 

 

That shinning fish can be found in four colors: green and blue (common), Red (less common) and black (rare). When placed in your private house pond and not diseased, it will produce scales in his own color: 1 per 8 minutes. 5 scales can be combined into a hide, that will be like a regular un-tanned dragonhide from the same color. Blue scales, however, can be used in poison potions, like the regular blue dragon scales.

 

 

 

 

 

 

 

Some random events can be:

 

 

 

whale-tale attack, forcing you to repair 3-10 licking and broken hull parts in 2 mins (50+ crafting and it can fail and force you to try again), or the ship will sink (like trawler).

 

 

 

Storm: carries the ship to an abandoned shore, where you must repair 5-15 broken parts (same as before, but no time limit), before you can sail again.

 

 

 

Pirates, Sea troll, or Dagganoth attack.

 

 

 

A new trouble caused by evil bob.

 

 

 

Mairmaid, giving you a crystal shell with extra fishing, crafting or cooking exp (like jinni, but 150%, so a lv80 will get 1200exp).

 

 

 

 

 

 

 

The construction part: The pond room

 

 

 

pond room can be build in your house, in the underground level (like the maze), starting from construction level 72. making the main feature of the room, the fish pond/aquarium, will also require high mining level, like 75, and the use of a runite pickaxe. The pond/aquarium can store living fish obtained in the new high-level fishing method. While the basic pond can only store 2 fish and cannot be observed (for a lovely fish cut scene), higher 75+ construction aquariums will contain more fish and will have the ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åobserve̢̢̮ââ¬Å¡Ã¬ÃâÃ

L.Bellatrix.png

Slayer: 85/85, Herblore: 82/82, Farming 81/82, def 99/99.

new goals: full sardomain costum from t.trails (2/6), slayer 87/90, attack 98/99

Dragon drops: 4 half shields, 2 dragon spears | whip drops: 5.

barrow drops: Ahrim's hood

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