December 6, 200619 yr Ever notice how some monsters take unusually long to drop their treasure when they are killed? Most drop right away, but some seem bugged in this. Two examples that come immediately to mind: 1) The elemental mages just north of Falador that were added last year. 2) The rats near Rimmington, after they got their make-over. They were fine before the make-over, but now they take a long time to drop that yummy meat and bones .. hehe. And when I say long, I don't just mean because their death animation is longer. There is an additional delay after that, when their red-empty health bar re-appears in middair, over their already disappeared corpse.
December 7, 200619 yr I totally agree. I think the mossies and giant rats is the worst... Maybe stronger gravity in the runscape world would make them fall to ground faster? Currently selling: 15k air runes for 225k (15ea) 6k steel bars for 3.6m (600ea)
December 7, 200619 yr Well this isnt a bug even if this may come annoying. Its just a better drop animation. I think its better then the monster kneeing down :? Quest cape obtained at combat level 83, march 07.
December 7, 200619 yr Author aoe ... I don't mind waiting longer for the drop due to a longer death animation. The bug is the extra long delay that appears after the animation is done. During that time, the monster's already depleted health bar re-appears in mid-air, even though the monster is long gone. Finally, after all that, the drop occurs. Go kill a giant rat near rimmington; you'll see what I mean.
December 8, 200619 yr yeah, just longer death animation, the monster does the animation and also fades away from existence. Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it
Create an account or sign in to comment