(If you notice an error, please do tell.) [hide=Viscen] Viscen Anselm Paul Abadar Chaotic Neutral NAME PLAYERNAME DEITY ALIGNMENT Ftr4 9000 Human Medium 5' 9" 156 lbs. CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 4 15000 32 Male Green Brown, 0 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD STR Strength 20 +5 20 +5 20 +5 DEX Dexterity 12 +1 12 +1 12 +1 CON Constitution 16 +3 16 +3 16 +3 INT Intelligence 10 +0 10 +0 10 +0 WIS Wisdom 10 +0 10 +0 10 +0 CHA Charisma 10 +0 10 +0 10 +0 INITIATIVE modifier +1 = +1 + +0 TOTAL DEX MODIFIER MISC MODIFIER BASE ATTACK bonus +4 SKILLS MAX RANKS 4/4 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER 3 Acrobatics DEX 0 = 1 + + -1 3 Appraise INT 0 = 0 + + 3 Bluff CHA 0 = 0 + + 3 Climb STR 4 = 5 + + -1 3 Craft (Untrained) INT 0 = 0 + + 3 Diplomacy CHA 6 = 0 + 4.0 + 2 3 Disguise CHA 0 = 0 + + 3 Escape Artist DEX 0 = 1 + + -1 3 Fly DEX 0 = 1 + + -1 3 Heal WIS 0 = 0 + + 3 Intimidate CHA 12 = 0 + 2.0 + 10 Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3 Knowledge (Engineering) INT 4 = 0 + 1.0 + 3 3 Perception WIS 4 = 0 + 4.0 + 3 Perform (Untrained) CHA 0 = 0 + + Profession (Soldier) WIS 4 = 0 + 1.0 + 3 3 Ride DEX 4 = 1 + 1.0 + 2 3 Sense Motive WIS 0 = 0 + + 3 Stealth DEX 0 = 1 + + -1 3 Survival WIS 5 = 0 + 2.0 + 3 3 Swim STR 4 = 5 + + -1 = + + = + + 3: can be used untrained. 7: exclusive skills. *: Skill Mastery. SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC EPIC TEMP FORTITUDE (constitution) +7 = +4 + +3 + +0 + +0 + +0 REFLEX (dexterity) +2 = +1 + +1 + +0 + +0 + +0 WILL (wisdom) +1 = +1 + +0 + +0 + +0 + +0 + + + conditional modifiers +1 Will vs. fear TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP MELEE attack bonus +9 = +4 + +5 + +0 + +0 + +0 + RANGED attack bonus +5 = +4 + +1 + +0 + +0 + +0 + CMB attack bonus +9 = +4 + +5 + +0 + +0 + + GRAPPLE TRIP DISARM SUNDER BULL RUSHOVERRUN Offense +9 +9 +9 +9 +9 +9 Defense 20 20 20 20 20 20 UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH +9 1d3+5 20/x2 5 ft. *Longspear +1 HAND TYPE SIZE CRITICAL REACH Both P M 20/x3 10 ft. To Hit Dam To Hit Dam 2H +11 1d8+10 2W-OH N/A N/A Special Properties Extra damage when set against a charging character (pg. 144) HP hit points 43 Walk 30 ft. AC armor class 17 : 16 : 11 10= + 6 0+ 1+ 0+ + 0 0+ 0+ 25 -1 0 BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC-MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST FAILURE PENALTY TOTAL FLAT TOUCH *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Masterwork Breastplate Medium +6 +3 -3 25 Character: Viscen Anselm PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 1 Player: Paul For suggestions please post to
[email protected] with "OS Suggestion" in the subject line. Created using PCGen 5.16.4 on Apr 30, 2011 at 11:27:48 PM EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing - Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing - Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing - Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing - Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer [/hide]