Jump to content

Skittles_And_Trance

Members
  • Posts

    50
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Gender
    Male
  • Location
    Perth

RuneScape Information

  1. Records in construction and I'm pretty sure there will be some impressive xp gains and records for prayer. The monthly overall xp record will be a close one between SUOMI and Dark Lust especially if SUOMI finishes prayer and moves onto finish herblore while Dark Lust finishes herblore and moves on construction. That way they would've trained the same skills, albeit in different orders, but the difference would be tight. 4B before the end of the year? Might be possible if you do prayer, herblore, then crafting although crawlers might be faster than crafting, not sure. But that would be like 1B xp in less than 6 months? I'm guessing over 2B in a year. And I'm sure your 1 year xp gains (moving average) is close to 1.5B at the moment?
  2. hey man how you doing, what have you been up to?

  3. Every player is enormously diverse in their attitudes, achievements, and approaches. Even though we may assess their accomplishments, we need to beware not to force them, or even ourselves, into too narrow a mold.
  4. The amount he will lose on RS closing down is comparable to buying a house, not having insurance and having it get destroyed in a fire one day. Im just guessing but I would assume by his XP hes played close to 20k hours which translates to $160k (given min wage is $8 an hour and he valued his time at min wage). I believe he's said he has over 1k days played so that is 24k+ hours. That comparison is not accurate though. You wouldn't of worked every hour you played the game, you wouldnt of worked 18 hours straight or 35 hour all nighters, and you certainly wouldn't of worked if you woke up at 2 in the morning, couldn't go back to sleep, so started playing. I'd ventue to guess the monetary sum is half, if not less because in reality the work is less satisfying (in terms of enjoyment) than playing. I say this of course because you said minimum wage, and really, how many minimum wage jobs are peoples ambitions. I do understand what you are saying though.
  5. I don't really know what happened. It didn't happen overnight, but you can really see the change. A couple years ago any serious rule breaking - botting, rwting, bug abuse - would result in you being banned. Maybe temporarily or permanently depending on the severity, but it was a ban nonetheless. When did stats wiping become a serious form of punishment that could deter rule breaking. It certainly doesn't. From a business perspective it is easy to understand why but in hindsight it is completely hypocritical to what they stood for in the past. Obviously they've changed their rules now and they constantly alter their webiste, terms, and conditions for their benefits. I wish we could look at the terms and conditions from 2005/2006 and see how different it is now. I remember when lan (lucipher6) got taken off the highscores and then put back, but lost his ranks. People complained back then and nothing was done. And if Jagex knew that this (stats wiping) was going to be the route they were going to take then they have had more than enough time to sort something out such that if they were mistaken or if stats do get wiped, ranks which are permanent i.e. 200m xp, get reinstated if the xp was obtained fairly. When someone cheats, it doesn't have to be in game, it could be in real life on an exam, and this isn't limited to cheating it could be when lying to someone or committing a crime, you always assess the situation in three ways: what do i stand to gain, what is the probability of getting caught, and if I do get caught what is the punishment? The last two should be the deterrents but they arent because jagex dont know what to do. Obviously bu11's move of recording him bug abusing and uploading it wasn't a smart one, but he was smart enough to know not to 'abuse' it. Losing his dg rank is by no means fair no matter how you look at it. Jagex is at fault here for their system and handling of this. And of course his magic xp should've been deducted as a deterrent but how is a drop from 40m odd xp obtained fairly to not even level 99 justified? Its not justified. Losing his dg rank is not justified. Its their game and they can do what ever the hell they want. Very few things piss me off and Jagex is moving up on that list. It really is no surprise as to why major players are leaving. By the way, has anyone seen this. He got demodded, but I give him props. I don't think Jagex should win and I think everyone should promote that. The reason Jagex want to win is so that they can show this award to investors, advertisers, customers. Perhaps if they didnt win this year they'd get their act together. http://www.youtube.com/watch?v=Tq9MXlPColw&feature=channel_video_title
  6. That clearly shows Jagex do not play their own game. PP and blackjacking are the most common ways of training thieving as they are the fastest. It doesn't even help the lower levels because even at the lower levels PP is fastest. It is completely idiotic to not be able to use the reward from not only where you actually got it from, but where it would be most useful. Thats like saying you get a whip from slaying abby demons, but you can't use it for slayer; only for monster hunting. And another thing: how is a boost, any boost, unnecessary? Just because something is fast doesn't mean it shouldn't qualify for a boost. That's like putting a cap on tears of guthix and limiting it to players whose lowest skill is below a certain level. ZMI is considerably faster than, say, graahking, but the boost wasn't limited then. It makes no sense.
  7. How do we know that they are in a bad position, financially? Fewer number of players may be a sign, but we can not know. Milking their cash cow, so to speak, may not be because they need the money, but rather because they know they can. In which case it is a smart business movie albeit if it lowers consumer confidence. There's nothing stopping them from going public. It takes a lot of time, and legal and administrative fees, which can be a disadvantage, but for a company like Jagex (for example their small size) it is not worth it for them to go public. The main advantage of going public is a new source of low cost capital, but jagex may either not need capital, or if they do, other options are available to them which are better suited to their business model; namely: venture capital which is how Jagex has financed itself in the past and even currently. However, the price they pay is loss of ownership and this is the key issue because if you think things are bad now, they'd get worse if jagex went public. This is because shareholders are only looking for a profit (either through dividends or an increase in stock price), and while it may be a trade off between keeping the customer happy and getting as much money from them as possible, business people mainly care about the latter rather than the former. It seems that Jagex have a number of projects in the pipeline: Stellardawn (supposedly set for a 2011 launch date), 8realms, and a transformers game. It is an investment and a risk, and it may not work out such as the loss of mechscape, but I think financially jagex's future is alright. The problem lies with the board of directors, so to speak. Ever since Andrew lost creative control, and business men were brought in, things have sort of gone down hill. That is just my opinion. I won't say that someone will get 200m in all skills before jagex goes bankrupt because: jagex probably won't go bankrupt; and them going bankrupt is not a major variable for the person getting 200m in all skills, rather other factors such as their dedication, available time, willingness to play, etc are more important. I will say, however, that I believe it is more likely for someone to get 200m in all skills rather than jagex going bankrupt.
  8. The king of rs has spoken Yeah, I wish zezima said something in this thread. Like "I approve" or "This is OK by my standards" or maybe "I just ate a banana... with my mouth". Lol I actually think that the only way to beat zezima in runescape e-fame could be with 200m in all skills, but even then it wouldn't be 100% sure. And they should really make a statue for zezima in runescape, a huge one. yeah, to sum up: zezima is the boss of unersacep. No one will ever beat zezima in runescape e-fame because he was number 1 when runescape was great, was fun to play, and was at its peak. So when people remember runescape they'll remember the fun times, and during the fun times, it was zezima that reigned. Other players who do gain rank 1 or attain other achievements do become famous, but its fame on a a completely different level - one which can never be matched or be compared to. Hahaha my irl friends keep joking about it all the time, I look like caveman haha =P Sometimes I just grow out my five o'clock shadow until I look homeless and then I shave and repeat the process. Nothing says kick ass like beardness though, just ask Chuck Norris.
  9. Real and fictional economies have many things in common, but the method employed by many flippers to make a profit is in most cases illegal in the real world. They are flipping which in the real world would equate to day trading. In runescape you only make money if you sell your item for a profit. In the real world you can make a profit either by selling your financial instruments (usually stocks) when it goes up (referred to as going long) or when it goes down (referred to as going short). It is by no means easier even though it would seem that you make a profit regardless of whether the stock goes up or down, but its not true. In order to make money when you go long you have you to buy the stock, hope it goes up, and then sell. To make money shorting, you have to get the stock from someone, sell it, hope the stock goes down, buy it again on the cheap, give the stock back to whomever it was that gave it to you, and you keep the profit. You have to be very good with predicating whether it will go up or down and you have to do it within the same day, and usually within a couple hours (i.e. if you borrow the stock from someone you have to return it by the end of trading). What should be said is that the players in the market, in runescape and the real world, have very different intentions. In the real world everyone is buying/selling stocks either to make a profit or to increase/decrease their ownership. In runescape people are either buying/selling the item to make money or because they have a need for the item. This difference in motive drastically alters the demand and therefore the price that people are willing to pay. Not to mention the fact that you can trade 24 hours a day in game, using a very simple system (GE), whereas in real life you're confined to when the markets open and close, you usually pay some fees, and the system is a lot more complex. In addition, in the real world, every minute of every day information is being released by companies and analysts which is used by the players to decide whether the stock will go up or down even if it is just speculation. In runescape that usually happens around update time or emergent game playing so it is a lot more spread out. One could say that the introduction of a new item in game creates a similar response to an IPO in real life. There's hype around it, people think based on whatever information is available that the position will go up or down, and usually it goes up based on over subscription, and then eventually down due to equilibrating to its true market value. Another similarity is the buying of appreciative assets. In runescape that would be discontinued items and in the real world it could be what ever it is people think has a decreasing supply - usually metals (i.e. gold). In the real world you do have organizations, committees, and cartels which do fix prices. Take OPEC for example whose members (net exporting oil producing countries) can decide to reduce output to keep the price of oil high if they deem a low price of oil to be unsuitable to them. It is regulated heavily so they can't just turn the switch on and off whenever they want, but such cartels are immune to collusion and antitrust laws, as well as any treaties which may have been signed depending on how techincally legal you want to get. The bottom line is: manipulation is illegal, insider trading (merchant clan chats) is illegal, high frequency trading and shorting are soon to be and in many places all ready are illegal. I'm sure someone could elaborate further, but with a simplistic analysis, you can see there are similarities, and that every tactic employed in game, would be illegal in the real world.
  10. You have a lot of slayer points stored up to swap for runes and then cash?
  11. Ye and even using the chepest methods probably l green started rs ages ago tho lol suomi was playing ages ago and drum was playing ages ago too :P cant compare alog days when people started ages ago The adventure log doesn't include runescape classic time, nor does it include all of rs2 playing time. It only starts from a certain point. At least that is what I was told from a mod in the high level forums when I asked about it because I was amazed by my low playing day count. This was, however, just a few days after it was introduced so it may have been that he wasn't 100% sure or maybe they changed it since.
  12. Depends what tasks you do. Obviously I am not going to get enough charms for 200M summoning from slayer because I use all effigies on slayer and don't do waterfiend tasks. Just for your information: when I was 78 slaying summoning was added. I have the opinion that in slayer you should not skip tasks. During 78-89 slayer I've gained the charms for 1-90 summoning. So if you stretch this playstyle out, you'll see that you easily get charms for 200M summoning xp from slayer. I was 73 slayer when summoning came out and 73-99 slayer got me 16-96 summoning. I got bored every once in a while with certain tasks, but I'm sure I could've stretched it out to get 99 summoning from slayer. There are many different ways to look at the slayer-summoning relationship, and the different ways to make the ratio of slayer:summoning xp = 1, <1, or >1. The fact is that slayer can only be trained in a certain way (so to speak) therefore summoning xp gained from it is just a by product. Increasing that summoning xp could reduce slayer xp, which would be sub optimal if your intention was slayer xp in the first place. Now as this is what SUOMI and many top players aim for, the charms they get from slaying will not be enough to cover 200m summoning and they know this. Their primary aim is fast slayer xp, and furthermore they know that summoning can be trained in certain ways afterwards as a by product of other skills; for example: finishing of magic by bursting rock lobs, or finishing combat by cave crawling. Overloads are good to do as you get them done on the cheap so to speak and you replenish your stocks. I wish you wouldn't do summoning though. I don't know if you're a record fan (although you do indirectly set many records), but if you left summoning till you had it banked you'd surely take monthly record for summoning from drumgun as i'm pretty sure you'd be less than 30m summoning xp after finishing with cave crawlers. The daily and weekly records are questionable depending on how many blues and crimsons you have, but given how many greens you get from cave crawlers I don't think those records would fall, but the monthly record for sure. You could just wait until the next (the one after the one coming up now) BXPW to finish summoning when you have it banked. I was also predicting that your order of completing skills would be: slayer, range, att, def, hp, rc, wc, hunter, thieving. That way you only have buyables left, which prolongs them for as long as possible. Not to mention the fact you could do probably do anywhere between 1-1.5B xp in a year, and probably set the monthly overall xp record if you had 200m summoning and prayer banked. Thats just my idea, but im sure you have your own plan in mind
  13. I like that pic. I'm #8 and I was like what? Back then getting 200k+ a day, was a big deal, at least for me because I never played a lot, but that was still hard to do. You also forgot to mention the slayer points which were released when I was already 91 slayer and I think that was in the summer of 2008 so not sure if your pic shows the gains with or without those. Either way, slayer is so much faster today. 2-3 hours of slaying, you get an effigy or two, and (if you use it on slayer) you already got your 200k. Plus back then the best set up was: bandos, dfs, whip, fury, super set and guthans. When summoning came out bunyip or unicorn. And even though people knew that praying resulted in faster xp/hr a very small percentage actually did it, and even fewer did it full time (i.e. only on certain tasks). Nowadays there's so much money that the fast way to slay is utilized by so many people because they have the money to do so. What I find amazing as well is that it took me 9 months (Jan 19, 2008 - Sep 21, 2008) to get 73-99 slayer and I went for it straight. SUOMI is going to get like 13-200m slayer in 8 months (Feb-Sep)
  14. What's the point. Takes you 2 seconds to read the players name and their inactive status, and then you go on to the next rank. Hardly any effort. Not to mention the fact that if you just bump them off because they're inactive it makes it seem like their achievement, albeit now they're gone, is no longer something to behold. It doesn't matter if they are active or inactive, they are currently one of the top 15 players and they should stay there until either they decide to come back or they get overtaken.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.