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Eskemo's guide to superheating for XP and profit!


eskemo

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Welcome to...

 

 

 

Eskemo's guide to superheating for XP and profit!

 

 

 

Introduction

 

 

 

[hide=]Hi everyone! I've been looking at a way to level my (very meager) magic level and perhaps make some money along the way. I happened across this method whilst checking out some very outdated guides and found it had change significantly. I do not profess to be an expert in either of the skills I'm writing about - quite the opposite in fact. But here is a method, including some math and 'food for thought' about different options. I hope it helps someone out![/hide]

 

 

 

Method

 

 

 

[hide=]Okay ladies and gents. What are we doing here today? We're using the level 43 spell - Superheat Item. Various ore can be superheated, though for the purposes of this guide I will be addressing Steel and Higher.[/hide]

 

 

 

Requirements

 

 

 

[hide=]To begin this method, you need to have at least the following skills and assets:

 

 

 

Level 43 Mage - This is to cast the superheat spell.

 

Level 30 Smithing - This is the requirement to smelt Steel.

 

Some Iron and Coal

 

Or

 

Some GP.[/hide]

 

 

 

Superheating Steel

 

 

 

[hide=]This guide centers around Steel and the money making options it gives you. This will provide you with steel bars. I have several suggestions of where we can go with these bars, but these will be explored further on in the guide.

 

 

 

So, what are the costs of this method?

 

 

 

steelcosts.jpg

 

 

 

Thats:

 

 

 

Iron: 127g

 

Coal: 208g

 

Nats: 255g

 

Total: 590g

 

 

 

And what is the result of this?

 

 

 

steelbarprice.jpg

 

 

 

Yep, thats right. Thats:

 

 

 

Steel Bar: 775g

 

 

 

So, per bar we make:

 

 

 

775g - 590g

 

185g

 

 

 

We also have a few options of what can be done now that we have some steel bars. A few quick suggestions:

 

 

 

Sell them back on the GE, spend profits on more Iron and Coal and rinse/repeat.

 

Smith them to Steel Plates and High Alch them. This will give you more mage/smith XP and some cash. I don't have figures on profit/loss for this yet.

 

 

 

And lastly, my personal favourite:

 

 

 

Smith these to Cannonballs and sell on the GE.

 

 

 

This gives us a profit of:

 

 

 

402g per Steel Bar

 

 

 

Note; This is currently based off a price of 248 per ball. I believe this may have risen recently due to a merchanting clan, so be sure to check prices on the GE before you follow through this method!

 

 

 

Thats some hefty profit, not to mention the XP gained and the ability to use these for your own cannon.

 

 

 

So how much XP do we gain?

 

 

 

Per cast:

 

Magic XP: 53

 

Smith XP: 17

 

 

 

INVENTORY SETUP:

 

 

 

The inventory is a little bit messy to setup for Steel. I suggest the following:

 

 

 

steelinv.jpg

 

 

 

Thats:

 

 

 

1 Nature Rune

 

9 Iron Ore

 

18 Coal

 

 

 

TIP: When banking, use a 1 click bank. Use the 'Withdraw X' option, where X is 9. This will mean Iron is single click withdraw. Coal is double click withdraw. Bars are single click deposit. Weild a Staff of Fire, this will allow you to save money on Fire runes as well as saving an inventory spot for ore.[/hide]

 

 

 

To come

 

 

 

[hide=]Mithril Superheating - Sweet inventory setups, requirements and hints and tips. More profit and XP gain values for your enjoyment.

 

 

 

Addy Superheating

 

 

 

Runite Superheating[/hide]

 

 

 

I hope this helps everyone. I'll be updating it more tomorrow hopefully, as it's 4am here. Bit sleepy.

 

 

 

Enjoy,

 

-Eskemo.

Check out Eskemo's guide to Superheating for XP and profit, below:

 

http://forum.tip.it/viewtopic.php?f=113&t=806342

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Steel requires 2 coal and 1 iron, but in your calculation for the cost you only calculated it for 1 coal and 1 iron. Huge mistake.

 

 

 

EDIT: Also, your picture for superheating steel appears to be only coal, with no iron in the pic.

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