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Ru_Nit_E

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  1. It's actually not complicated at all. It's just hard to explain in a non-complicated fashion, lol. I tried to do my best in the summary. If you can do better please do so. And it does relate to the metric system, each unit is increased or decreased by a power of ten. Likewise with this system. Tier two is simple a power of ten lower. As the examples you gave yourself: 100 damage 'tier 1' = 10(.0) damage 'tier 2'. 1000 damage 'tier 1' = 100(.0) damage 'tier 2'. Tbh, I think you just didn't even read the post. I gave examples once already. Pure and simple like the metric system, powers of ten. And you say it's like the Imperial system, please explain how? From the post: Do you not notice the relation to the metric system? How did you relate that to the Imperial system? I have 10's, 100's, 150's, and 200's. I don't see any 16's, 4's, or 5,280's. And it's 16 ounces, not 13. You could vaguely consider all systems of measurements in tiers. But in practicality and by specific definition it would be the idea that it's the same thing but in a higher level. Like the metric system, all the measurements are in the same units but can be expressed in different "tiers". The imperial system on the otherhand doesn't fall into that definition. It's just a better way of naming it because RuneScape currently does the same thing with Dungeoneering. Jagex likes to stick to one thing. No toggling. Understandable because if they did that for every update that was not completely approved of then it would just be a game of toggles. My idea compliments and compromises both needs as well as other benefits. With a practical concept.
  2. What do you think? Copied directly from forums. Don't hesitate to add your support on the thread QFC: 185-186-617-62158548. May add pictures if it ever gets more popular. Already got an idea of how the pictures would be shown and presented.
  3. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    ok thx guys there is a reason i left the original (without c4ds) on there ;)
  4. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    good to know :) i agree and yea haha, it looks nice with the render (pixel squares)
  5. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    god complaining is such an unhealthy word for what im doing, im questioning it, its what makes use think lol i taking all the advice to heart, all that makes sense, and all of them here have so please dont take my words the wrong way :) edit: here you go a shot at a c4d :P
  6. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    i dont see why not lol ;s as long as it blends with the image, and is artistic in a way: typography? i really like your sig tho, the enhanced colors, and the exact effect i was looking to do like sand coming off the trooper's arm, and like cloth textures making it have a tactile feeling i also see a small pattern of dots by the hand, like a grid
  7. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    bubbles? :x on a grungy dark themed piece? i try to focus on breakage, pieces, squared off, flow = no flow type of style for this piece (tho theres not much to show anyway :P you can see slight pixelations on the edges), bubbles being round just doesnt fit that, but if course you were just giving an example ok thx anyway, but just a thought, whats with c4d's? i personally prefer completely self created effects/elements except for the render itself, whats the real reason to use a c4d? i never quite understood
  8. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    what sort of effects? could you give me some examples that you wouldve done? i feel its simplicity completes it in a way i agree that color would help tho, but i dont really see any theme color where i could add a complimentary to it, its suppose to be grungy and a bit colorless, dark and blurry ;/ but thanks that made me think :)
  9. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    ty for the helpful advice man i do notice everything seems to be behind the render atm, im working on adding depth by adding something in front, and also different depth of field would be nice as well, as for effects, thats learned by experience so ill just have to keep looking up tutorials and making more pieces :P
  10. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    yeah :P blackout name of piece win is the creator = me its just some text anyway, not the main focus, thats why its so small and a lil difficult to read and lol it does almost look like bleakoot haha, i just might make it a little bit bigger thx ok new version again, this will blend the text to fit with the image more sorta, while also making it more visible, and adding more dominance of the main title verses the author
  11. Ru_Nit_E posted a topic in Art and Media
    well, been awhile since ive made a signature or used photoshop lol, but my friend wanted me to make a signature to show him what i could do so i dove in and did a pretty good job imo took around ~2 hours, wouldve been an easy 30min if i had known what i was going to do right away, but i played around and messed up on the smudging several times lol so time passed by final with c4d's [spoiler=old versions]ver 1 edit: so im looking back on it and i really aint digging the smudge i didnt get the effect i wanted ;s so i made an alternative which is looking better tbh ver 2 ver 3 ver 4 added more depth and effects i guess, intensified the render ver 5 with c4d's what do u think plz
  12. Support. :) I can see Jagex tweaking things or just making up their own tasks and/or rewards completely, but I like the basic concept(s). So, I won't comment on specifics.

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