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Ru_Nit_E

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Everything posted by Ru_Nit_E

  1. It's actually not complicated at all. It's just hard to explain in a non-complicated fashion, lol. I tried to do my best in the summary. If you can do better please do so. And it does relate to the metric system, each unit is increased or decreased by a power of ten. Likewise with this system. Tier two is simple a power of ten lower. As the examples you gave yourself: 100 damage 'tier 1' = 10(.0) damage 'tier 2'. 1000 damage 'tier 1' = 100(.0) damage 'tier 2'. Tbh, I think you just didn't even read the post. I gave examples once already. Pure and simple like the metric system, powers of ten. And you say it's like the Imperial system, please explain how? From the post: Do you not notice the relation to the metric system? How did you relate that to the Imperial system? I have 10's, 100's, 150's, and 200's. I don't see any 16's, 4's, or 5,280's. And it's 16 ounces, not 13. You could vaguely consider all systems of measurements in tiers. But in practicality and by specific definition it would be the idea that it's the same thing but in a higher level. Like the metric system, all the measurements are in the same units but can be expressed in different "tiers". The imperial system on the otherhand doesn't fall into that definition. It's just a better way of naming it because RuneScape currently does the same thing with Dungeoneering. Jagex likes to stick to one thing. No toggling. Understandable because if they did that for every update that was not completely approved of then it would just be a game of toggles. My idea compliments and compromises both needs as well as other benefits. With a practical concept.
  2. What do you think? Copied directly from forums. Don't hesitate to add your support on the thread QFC: 185-186-617-62158548. May add pictures if it ever gets more popular. Already got an idea of how the pictures would be shown and presented.
  3. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    ok thx guys there is a reason i left the original (without c4ds) on there ;)
  4. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    good to know :) i agree and yea haha, it looks nice with the render (pixel squares)
  5. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    god complaining is such an unhealthy word for what im doing, im questioning it, its what makes use think lol i taking all the advice to heart, all that makes sense, and all of them here have so please dont take my words the wrong way :) edit: here you go a shot at a c4d :P
  6. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    i dont see why not lol ;s as long as it blends with the image, and is artistic in a way: typography? i really like your sig tho, the enhanced colors, and the exact effect i was looking to do like sand coming off the trooper's arm, and like cloth textures making it have a tactile feeling i also see a small pattern of dots by the hand, like a grid
  7. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    bubbles? :x on a grungy dark themed piece? i try to focus on breakage, pieces, squared off, flow = no flow type of style for this piece (tho theres not much to show anyway :P you can see slight pixelations on the edges), bubbles being round just doesnt fit that, but if course you were just giving an example ok thx anyway, but just a thought, whats with c4d's? i personally prefer completely self created effects/elements except for the render itself, whats the real reason to use a c4d? i never quite understood
  8. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    what sort of effects? could you give me some examples that you wouldve done? i feel its simplicity completes it in a way i agree that color would help tho, but i dont really see any theme color where i could add a complimentary to it, its suppose to be grungy and a bit colorless, dark and blurry ;/ but thanks that made me think :)
  9. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    ty for the helpful advice man i do notice everything seems to be behind the render atm, im working on adding depth by adding something in front, and also different depth of field would be nice as well, as for effects, thats learned by experience so ill just have to keep looking up tutorials and making more pieces :P
  10. Ru_Nit_E replied to Ru_Nit_E's topic in Art and Media
    yeah :P blackout name of piece win is the creator = me its just some text anyway, not the main focus, thats why its so small and a lil difficult to read and lol it does almost look like bleakoot haha, i just might make it a little bit bigger thx ok new version again, this will blend the text to fit with the image more sorta, while also making it more visible, and adding more dominance of the main title verses the author
  11. Ru_Nit_E posted a topic in Art and Media
    well, been awhile since ive made a signature or used photoshop lol, but my friend wanted me to make a signature to show him what i could do so i dove in and did a pretty good job imo took around ~2 hours, wouldve been an easy 30min if i had known what i was going to do right away, but i played around and messed up on the smudging several times lol so time passed by final with c4d's [spoiler=old versions]ver 1 edit: so im looking back on it and i really aint digging the smudge i didnt get the effect i wanted ;s so i made an alternative which is looking better tbh ver 2 ver 3 ver 4 added more depth and effects i guess, intensified the render ver 5 with c4d's what do u think plz
  12. Support. :) I can see Jagex tweaking things or just making up their own tasks and/or rewards completely, but I like the basic concept(s). So, I won't comment on specifics.
  13. I would totally wear the christmas outfit to pk. good job
  14. @ quelmotz, Not necessarily. It's the issue of having to type in the amount you want for each rune, when you can just type in one number. @ Omali, Either way, really. Jagex seems to like figuring out the rest out besides the main idea (example: custom banking system; there were many ideas, but they ended up simplifying it massively). I'd prefer it withdrew what it could, then in the chat box simply put a message like, "You don't have enough runes to withdraw that many." Literally like not having enough spaces in your inventory or something. Surprisingly, there were people that didn't support. They claimed it would make the game easier which makes no sense at all. Thus, I have thoroughly explained it in my post now. Edit: Revamped and updated the thread.
  15. LOLOLOL when you asked Mod himself to make money for an AGS without combat, etc. I PKed legitly (no tricking, target kills only) for about a month and easily increased my networth from 28M-100M+. I bought an AGS and what? Sold it the next day because of how much it fails. A "great sword"? Nothing different from any of the other godswords besides the special (in which most of the time failed me anyways), and of course, the 50M extra payment for it. Let's just face it, after my 5 years of playing RuneScape, never has RS been run by such ridiculous "employees" that continuously tries to brainwash their players to think we're heading towards the right direction. By the way, I've quit RuneScape a week ago. Had my last bit of disappointment when I started risking 16M+ worth of equipment to PK. Sad, yet not surprised I was still able to be defeated by other players risking 200K in rune armour as much as I was while wearing my normal gear (rune, glory, climbing boots verses fury, berserker ring, dragon boots, torag, vesta, statius, dharok, etc). And before you think to yourself, "wow he must fail at PKing", I may remind you I did increase my networth as mentioned above EASILY with at least 7/10 fights deeming me the winner. But once again, even so, with my armour increasing it to 9/10 kills, that one defeat/death simply flushes my cash down the drain. So don't get me wrong, my kill/death ratio was better while risking such high-valued armour, but nowhere was it worth the revenue (aka -10M+ per death, +1-2M from kills). Everyone who reads this, continue scap'ing my friends, and one day you will realize. Let my words never be heard as people of the same ideas before me faced the same outcome, RuneScape be praised as the best MMO browser game ever, what a disappointment.
  16. /title: Right-click : 'Withdraw-Spell' /subtitle: for Runes /one Right-click on any magic rune in your bank. /two Choose a spell. /three Right-click the spell, choose amount. /result Correct runes and correct amount of each rune to cast amount of spell. /outofblood
  17. Thanks for this man, great job. =D>
  18. Alright sweet! I'm glad we compromise. :)
  19. Very well thought out. I could not think of anything else to say because I agreed with all that you've said. However, you've pointed out yourself something I've been trying to tell you this whole time. :D :D :D It was a mind-throbbing debate and I enjoyed it very much. It was nice sharing opinions with you. :)
  20. Telling people to keep trying or/and get used to it isn't the best way to deal with problems. If that's the case, the many hundreds of bugs that have come up could been derailed of their priority to their fix because they can just 'deal with it'. And no I don't not believe many people can be annoyed by the language. In fact, the majority of the people I know do not care, because they see themselves as "grown-ups" and can take it (I firmly disagree with this, but I'm just saying. And the majority of them are male), and since they use it themselves, they permit it. Unless you are talking about phrases which to an extent everyone will be annoyed by, I will agree. However, once they figure out how to block those it's not in the picture. So it is in-fact, an optional feature, as many have even made it a notepad for them to jot down notes, etc (just how useless some people found it to be). And music you say, that's is a plain art, also considered luxury. And I'm not talking about sound effects, that is necessary. But music, it gives a mood the the area, place, and what you're doing: luxury. And what about the dozens of luxurious updates that's been added? Biggest one of them all: Graphics. You can stay like RSC can't you? RS2D, and so on. But it what's important is demand, and as I've observed, I've already seen not only many people support/post on my thread, but also a high ratio of people that agreed that it was, not only a good idea, but a really good idea. I never suggested to lower the character limit. It was my point as to why we should have text wrapping. And I totally understand, long strings of text bores me (believe it or not). And that's why I tried making my post as lively as possible. And I also really liked the posts that had pictures that illustrated how the idea could work if implemented. It makes it so much more enjoyable.

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