It's actually not complicated at all. It's just hard to explain in a non-complicated fashion, lol. I tried to do my best in the summary. If you can do better please do so. And it does relate to the metric system, each unit is increased or decreased by a power of ten. Likewise with this system. Tier two is simple a power of ten lower. As the examples you gave yourself: 100 damage 'tier 1' = 10(.0) damage 'tier 2'. 1000 damage 'tier 1' = 100(.0) damage 'tier 2'. Tbh, I think you just didn't even read the post. I gave examples once already. Pure and simple like the metric system, powers of ten. And you say it's like the Imperial system, please explain how? From the post: Do you not notice the relation to the metric system? How did you relate that to the Imperial system? I have 10's, 100's, 150's, and 200's. I don't see any 16's, 4's, or 5,280's. And it's 16 ounces, not 13. You could vaguely consider all systems of measurements in tiers. But in practicality and by specific definition it would be the idea that it's the same thing but in a higher level. Like the metric system, all the measurements are in the same units but can be expressed in different "tiers". The imperial system on the otherhand doesn't fall into that definition. It's just a better way of naming it because RuneScape currently does the same thing with Dungeoneering. Jagex likes to stick to one thing. No toggling. Understandable because if they did that for every update that was not completely approved of then it would just be a game of toggles. My idea compliments and compromises both needs as well as other benefits. With a practical concept.