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Entries in this blog

I have been working on a game engine which I have rewritten over the past couple of months. My working name for the engine is Nullbrain3d. After three long nights of slaving over my computer, I have finally built a level generator. All I do is specify the height-map and the terrain file and my terrain maker will automatically export a model of the result. Take a peek at the attached gallery to see what I mean. Now it is time to get objects in game and moving!

Hello folks! It is ballerplaya under a new display Name on TIF.

 

This is mainly going to be an update post about various Runescape and other video game related items. My in game name is Currently JOGL. I decided to go with that name because it is 4 letters and it is the name of the OpenGL Java binding I am using for my game engine.

 

I also have an XBOX live account named "theballerplaya" I currently play Halo3, mw2, and WAW (NAzi Zombies) online so if you ever want to kick my ass in game, feel free too.

 

Well that is all for this blog. In another 3-4 weeks I will have a tech demo showing off my game engine's capabilities. I am building a few more models, designing some textures, and building a custom loader so this will play in an applet like Runescape does.

 

Captain_Picard out!

Hello all!

 

I am a hobbyist coder and gamer. I have been programming for two to three years. I have built anything from simple calculators to touchscreen applications for prototype applications for POS computers. Now it is time to build a game engine from scratch. Originally, I was just going to make this a single platform (windows) project only, but due to some technological advances and some additional funds, it will be produced for Linux as well as Mac. My game engine is going to be a simple 2D engine designed for tile-based rpgs, platformers, and RTS games. I should be able to create duplicates of "Zelda: A Link to the Past", any Mario game, and "Starcraft" type games. The engine will be written in Java and will use Lua scripts for higher level scripting (adding new gameobjects, scenery, npc's, etc).

 

This will be the first of many posts for this engine.

 

Goals:

 

Here is a list of features besides the aforementioned that I wish to accomplish:

  • Custom Tile-sheet Loading
  • Custom Zipping and Compression algorithms
  • Eventual Multi-player Support with custom chat server
  • Mobile Porting
  • Multi-platform
  • Lua Support

 

The engine will output graphics to a canvas so it can be added to a JFrame or an Applet.

 

I plan on creating a custom Applet loader similar to the Runescape Loader. This Loader will load scripts, graphics, etc, while showing progress and inform you of what it is doing.

 

When I get to a playable point, will add a link to a page in which anyone can test my applet. My code will be obfuscated with some custom hand-work and professional obfuscation as well so it will be very, very difficult to reverse engineer my code.

 

I would like to thank anyone who will support me for this project and I highly appreciate it.

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