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zander459

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Everything posted by zander459

  1. I don't see how anyone on this thread has been "whiney." If I've been going to a restaurant I like for years, but they have failed to maintain the place appropriately and are now using stained tablecloths, broken plates and bent silverware, but instead have been spending their money putting new and expensive art on the wall, I don't think it would be "whiney" to suggest to them that they have their priorities wrong. To me, I would hope that the restaurant would find some constructive criticism preferable to their customers just writing the restaurant off and never going again. I think this is one point The Editor was trying to make in the article. Your attitude is essentially pessimistic. Under your theory, there are just two options: accept things as they are, or quit. There is, of course, a third option, which is to speak up and make suggestions that could improve our lot as players. Of course, a private business may do as it pleases, but smart businesses listen to their customers.
  2. A stable world is a happy world, and all the updates, coupled with the whipsawing on the various rules, have given Runescape an air of instability. (There̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a new quest out today, by the way. Enjoy!) I would certainly support a slowing down of the introduction of new quest, items and minigames in favor of Jagex allocating resources to fixing old issues. After all, it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s hard for me to pat Jagex on the back for constantly introducing new things to the game when they haven̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t yet fixed very basic gameplay issues that have existed for years. In addition to the things discussed above, I find myself wondering things like: 1. When I hit someone with ice barrage, and it obviously and visibly turns them into an ice cube, why are they sometimes able to keep running or walking toward me like some angry ice cube of death? I mean, are they frozen or not? They sure look frozen, so why is the game acting like my spell splashed? You can see examples of this all over the web in videos. What gives? 2. When I am fighting some monsters (Moss Giants, for example), and standing several blocks away from the visible reach of their clubs, why do I get ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åhit̢̢̮ââ¬Å¡Ã¬ÃâÃ
  3. I don't pretent to have Jagex's agenda, but did you read the Wall Street Journal Article? It should give you some insight as to what Jagex has in mind. And, when its been years and basic game flaws have still not been fixed, I don't think it is being "pessimistic" to point this out. At the worst, its being "realistic." The several people who have said above that various posters who have issues with the way the game works and is being updated (including, I presume, The Editor of Tip.It) should "find another game to play" aren't adding anything meaningful to the discussion. I think everyone is aware that we always have an option to switch games - I know that numerous high level and longtime players on my friends list are aware of this option, since I have lost them to other games in the last year. I would have preferred to keep these friends, but they got frustrated and quit, for some of the reasons I stated above.
  4. What I take to be one of the themes of The Editor's article is that Jagex has its priorities wrong with respect to updates and changes to the game. (The Editor says: "Maybe I'm just being a grumpy old you-know-what right now, but it seems to me that for every improvement in the game, we're getting at least as many ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâdis-improvements.̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ Perhaps I need to find myself a game which functions as intended, because I can't see Jagex moving away from their current course.") I couldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t agree more. Jagex seems to believe that people leave Runescape more out of BOREDOM than out of FRUSTRATION. Said another way, Jagex believes that it will keep people interested in the game by rapidly introducing new quests, new sets of clothing, new treasure trail items, etc., and it conversely believes that it should place a lower priority on updating the actual gameplay engine and features, because failure to update the gameplay engine leads to relatively less attrition than failure to ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åkeep people interested̢̢̮ââ¬Å¡Ã¬ÃâÃ

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