23727 Eh, basically what will happen is that if someone gets killed, or someone/something starts to murder them, the respawner unit triggers if in range to do so. Usually, it can work up to 200 feet away, but I find it works best within 50 feet of the target. (The closer, the better, maximum effect reached once within 20 feet. And it has to be within 25 feet anyway if I've totally blasted them to ashes.) Anyway, their body will be teleported out, healed, and jump-started back to life within a mere microsecond. Obviously, their ghost ends up sticking with the body due to how fast the revival occurs, and the fact that the respawner unit quickly locks onto the person's natural frequency and attracts them to the respawning point. (If blasted to ashes, their DNA is reconstructed into a full body at current age. As previously happened however, if the respawner is called at a delay after the incident, then it can take a bit longer to completely do its' job, because it's much harder to keep a person's ghost close enough to complete the reviving respawn.) :geek: Just for reference, I don't think there were any respawners around here before I first arrived in the Forum Games area. Good thing I brought my own self-maintaining complement of them. I'm just not a naturally murderous person. Could you imagine the kill count I could have left in my wake? :-k ~Mr. D. V. "Now THAT would have been [bleep] embarrassing!" Devnull