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veziv

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Everything posted by veziv

  1. I completely agree with this. Coming back after a few years and seeing that I can do most new quests, but have to gain a few levels to do the hardest ones encourages me to play for a couple months. Coming back to see a single 99 and all other levels too low would just make me sad about wasted time.
  2. The main problem with the first article (and the one that annoyed me enough to log in and comment on it) is that despite the fact that the author sounds like a logical person, who knows the rules for good writing, he has to resort to childish insults and massive exaggerations to make his point. For example: "... Soul Wars, a horrific minigame, visited largely by those who wished to abuse bugs to harvest heaping experience, and pure characters who wanted fast experience without the annoyance of killing monsters or watching a screen." Do Tip.It Times editors really think that this kind of rhetoric helps the writer make his point? Is it really necessary to resort to blanket accusations of rule-breaking against everybody who enjoys something you don't like? Unfortunately, this kind of rhetoric is becoming common in RL politics. I will not divert the thread off-topic by bringing up specific examples, but I do hope that the article's negative reception teaches the writer (and also Tip.It editors who chose to publish it) that mixing your opponents with dirt isn't the most effective or persuasive way to make your point.
  3. Nifflin, thank you for your advice. I'll try the spectres after a few more slayer tasks. Quyneax, thanks, but I asked specifically for things at my level, so advice that can only be used after I more than quadriple my ranged experience is not particularly applicable. Mischlings, thank you. I'll try the spectres when I can. (The problem with dragons is that if I bank all drops, I spend too much time banking and dodging revenants, but without banking I'd go broke in a couple hours.)
  4. What are some cost-effective, fast, and/or fun methods to train ranged at my levels? I currently use steel knives for easy slayer tasks, and cannon at green dragons (drops pay for cannonballs). Are there ways that are faster and don't cost a fortune?
  5. This sounds very useful. I always wondered if the extra defense provided by the best armor is really worth the price premium. I'll sign up if you need these stats: RS name - Veziv Defense - 60 Attack - 64 (soon to be 65) Online time - evenings Pacific time (about 4am - 9am GMT, if I calculated correctly) PS While the exact formula might be hard to figure out, even a simple table of approximate hit rates for some attack and defense levels would be very helpful. And if we have trouble finding enough people and coordinating schedules, we could just ask everybody to fight a couple monster types and judge the impact of attack on hit rates against those monsters.
  6. I just did some experiments with removing rooms and found a couple things that I think might be useful: 1. When you remove a room, other rooms connected to it aren't automatically deleted. 2. If you remove some rooms and replace them with rooms that have different door configuration, the rooms that were connected to them might become inaccessible. The rooms are still there, but you can't enter them. (It would be cool to have secret passages behind fireplaces, but that's not how the game works. :) ) 3. When removing a room, always make sure that your character is facing towards the room you want to remove when the confirmation comes up. It's very easy to accidentally select wrong thing on the menu and end up removing the room on the wrong side of the doorway. [pokemama edit 9/11: these are correct observations that might be included in the next update. Thanks for experimenting and contributing your results!]
  7. Ring of Recoil is supposed to be good for up to 40 damage. However, when I took off a ring that was partially used and put it in my bank it stacked with the other rings in there. So what happened to my rings of recoil? Did they: a) Instantly recharged used ring so it became good for 40 more hits. B) Averaged the charge among all rings in the bank. (So if I had 1 ring with 20 hits left and 1 with 40, now both are good for 30 hits) c) Make all the rings as damaged as the one I've put in. d) Something else. PS There is also a small typo on the ring's description in this site's crafting guide. It says "Used up after 40 damage is casted back." Past form of "cast" is just "cast".
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