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gernotgear

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Everything posted by gernotgear

  1. Figures in a few quests, so get used to running over there :lol: The quickest, easiest (there's no "safe way", sorry) is take the glider over and run north. If you aren't a pal to gnomes yet, you can trot there from brimhaven, it's got a few poisonous things, on the way (bring a 4-sip anti!)...of course this is where your map-reading skill comes in handy! Run run run east, southeast of Brimhaven...but there IS a bridge in the dead center of the island from Karamja proper...it's all the way east and kinda north of the Nats altar... I'm not sure if they frown on this, but here's a link to the atlas: http://tip.it/runescape/world_map.htm Hope ya get something nicely (g) trimmed! \
  2. make sure you keep a spare one, if you find yourself using it all the time...saves a lot of :roll: scrolling-thru-the-bank time if you know that your chisels are right next to that stack of tanned d'hides... & of course 'unique' stuff (things you can only have one-at-a-time stuff)goes right at the top: ectophial, charos, etc... I have a couple of dozen ropes, buckets etc, and hand them out for free to people when they're pulling their hair out in the bank :wall: , but hey that's just me :anxious:
  3. I almost (almost!) read all the replies, but stopped around pages 40-something, then skipped to the last 3 pages...shoot me I'm lazy. I also think it's a well-thought out idea, very simple to follow, and don't see any major drawbacks to development...and began wondering why, after all this time, the "NEW, IMPROVED" bank has been largely ignored. (Aside from the additional space added, after the construction update, of course) I don't want to start a big olde-fashioned flame-war, but just to play devil's advocate for a moment, has anyone considered that managing your (albeit) limited bank space might be one of those undocumanted :uhh: in-game checks and balances purposely included, to limit the players so that they (we) can have just "another thing" to struggle thru? Bank space management as a skill, which is so highly subjective, that there's no way to assign a points system to success? Just my 2 centavos....y'understand?
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