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nviiibigler

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  1. Can I suggest a couple alternate methods for obtaining some of these items? First with regards to farming, which I agree is by far the most efficient way of obtaining herbs. The trollheim farming patch will never get diseased, so I have two levels of herb farming going on simultaneously: one for the other four patches which sometimes get diseased and one for this one which will always yield herbs. For example: I buy inexpensive herb seeds for the four patches -- usually either avantoe or toadflax, and I have a farming route which covers only these four patches. For the trollheim patch I buy more expensive seeds (snapdragon or ranarr), and I farm this patch as the last thing I do before I logout and the first thing I do when I login. I usually play in two hour stretches with breaks in between, so before I logout I get two of my expensive seeds, teleport to trollheim, harvest and plant the patch and logout. Then when I login later I again harvest and replant the patch (with the second seed I brought) and teleport somewhere else to set up another run with my cheap farming route. This plan suits my style and schedule of play, but I realize it may not be nearly as useful for people who play on a different schedule. On the upshot, if I plant before I go to bed at night I can harvest in the morning in just 3 minutes no matter how busy my day is or how early I have to be somewhere. My favored potion to train for the cheap route is super energy because it is reasonable XP considering how inexpensive it is to make. The seeds are cheap that I don't mind having one die once in awhile, and the pots usually sell well (though of course prices vary from day to day). I also have a very efficient method for obtaining Mort Myre Fungus. It requires a house with an altar (in the chapel) and a teleport room with Kharyrll teleport (which requires Desert Treasure quest). [hide=]Inventory: Wield an air staff (recommended), wear spotted/spottier cape and boots of lightness (optional). Carry 20 or so laws and earths (for house teleport - alternative option is to carry house teleport tabs and wield your silver sickle) and blessed silver sickle. I also recommend summoning a bull ant or spirit terrorbird for both increased inventory and unlimited run energy (I prefer terrorbird to tortoise in this case because tortoise doesn't have extra run special, and I usually run out of prayer before I fill up the tortoise inventory so the space is wasted anyway). Teleport to your house, pray at the altar if you're not full, and take the Kharyrll teleport to Canifis. Run west and through the swamp gate. Once through the gate if you stay within three or four steps of the fence the Ghasts won't attack, so you don't even need to bring druid pouches. The best place is the three logs just inside the gate to the southwest. Stand between the two and begin collecting fungus. Fill up your follower and continue until your inventory is full or you run out of prayer. With 76 prayer I usually come out almost perfectly even -- I run out of prayer with almost exactly enough fungus to fill my inventory and my terrorbird. Teleport to your house, pray at your altar, take the Kharyrll teleport back to Canifis and bank (remember the button at the bottom of the bank interface which empties your follower's inventory straight into your bank without all the extra clicking). If your run energy is getting low after the first or second trip now is a chance to grab a scroll to recharge it on the way. Now head back to the swamp and repeat. Very efficient. I average 35-37 fungi/trip, and I can make about 11-12 trips with on terrorbird before he runs out of time.[/hide] Also, I know most players look down on it, but I find the Tower of Life very useful for obtaining red spider eggs by killing spidines. You can use Ardougne teleport or fairy rings to get there quickly, start with a few dozen sardines in your bank (buy them at Port Sarim fishing shop or elsewhere), and make sure the last thing you do before you leave the tower each time is put one of the red spider eggs back on the alter, where it will stay there indefinitely waiting for you to add the second ingredient, so you never have to bring red eggs with you to start the process. If I go down there with 12 or 13 sardines I come back with 40+ eggs (using familiar) in one trip. It's not as useful for unicorn horns because the raw materials are more demanding and the drops are smaller quantities, and I think it would be silly to use it for eyes of newt as those are so cheap already. Also, you didn't mention farming as a means of obtaining white berries. It's not very fast or convenient, but the seeds are dirt cheap (nobody farms bushes) and some players might find it less daunting to grow them over a few hours (or days depending how many you need) than traveling through Isafdar to collect them. It's not a fast way by any means (I'm guessing the only fast way GE), but for DIYers like me it's reasonable to collect them steadily over a period of time, farm them whenever business takes me in the vicinity of a bush patch, and just keep a stock of them for when I have cadantine seeds or herbs. Forgive me, this is longer than I meant it to be. I promise I'm not trying to steal your thunder or take the spotlight, I just want to help. And feel free to disagree with me. I appreciate the work you've done on this guide and I hope it continues to grow.
  2. I should've known. They said they were going to change the reward system. Which means that all this info is now obsolete. The rest of you were waiting to do any of this research until the change had been made, weren't you. Oh well. It was fun anyway.
  3. Here are the XP values for using the morphic fletching knife, ie. this is the total xp you receive for fletching one of each item. Note that except for normal shortbows, you get a bonus of nearly 50% for fletching bows (most of them are about 48%) and nearly 75% bonus with crossbow stocks after oak. Note also that as of this posting the game will not let you use the morphic fletching knife to make teak or mahogany crossbow stocks. I have not tested this yet, but I'm guessing that the morphic fletching knife will not give bonuses to stringing bows, adding feathers or arrowheads to arrow shafts, assembling the parts of a crossbow, or any other activity which does not normally require a regular knife; meaning, you only get the bonus when the activity requires you to actually use the fletching knife. With Normal logs Shortbow: 6 Longbow: 15 Crossbow Stocks: 8.5 Arrow Shafts: 7.5 Oak Shortbow: 24.5 Longbow: 37 Crossbow Stocks: 24 Willow Shortbow: 49.5 Longbow: 61.5 Crossbow Stocks: 38 Maple Shortbow: 74 Longbow: 86.5 Crossbow Stocks: 56.5 Yew Shortbow: 104 Longbow: 111.5 Crossbow Stocks: 86.5 Magic Shortbow: 119.5 Longbow: 136.5
  4. EDIT: I haven't specified, but I was hoping to have this information included somewhere in the minigame guide for Stealing Creation, which is why I've posted it here. I'm doing some research on the XP bonuses from using the morphic tool, and I've found some great info with regards to smithing. Players are generally downplaying the usefulness of the morphic tool because it reportedly fishes, mines, woodchops, etc. slower than other tools, making it generally less desirable. However, if used as a smithing hammer, fletching knife, or needle the time issue doesn't exist, so you don't lose anything by substituting it for the normal hammer or knife or needle. My research is still very incomplete, but these are the things I'm finding so far. When smithing steel, mithril, or adamant with the morphic hammer the game awards 30.5 xp for each time it is used, NOT for each bar smithed, ie. smith one steel bar for 68 xp (as opposed to 37.5 without the tool), but smith 5 bars (platebody) for 218 xp (as opposed to 187.5 without the tool) -- always a gain of 30.5 per use. This seems to hold true for all steel, mith and adamant (though I got 31.5 bonus smithing 2 bars of mith instead of 30.5 for all the rest, no idea what that's about). I don't have a high enough smithing level to test rune, and I can't yet smith more than 2 bars of adamant at a time. So if you're interested in the morphic hammer to train smithing, the most efficient way is probably smithing steel bars one at a time (arrowheads or crossbow bolts are a useful way to do this), instead of, for example, smithing and alching platebodies, which goes faster but you lose significant xp per bar. The morphic hammer gives almost DOUBLE xp with steel one at a time, pretty significant. The percentage bonus per bar is much less with mith and adamant, more so if you're smithing multiple bars, and considering the extra resources that go into making (or buying? I need a price check) mith and addy bars, it's probably not worth it to train with them. Bronze and iron are not at straight forward. It seems that the xp bonus is awarded somewhat by bar smithed, not just per use of the morphic, though I haven't yet found a formula for calculating it. In any case, for most players there probably won't be enough bonus in either bronze or iron to make it worth the time and investment, although if you're mining and smelting iron with the ring of forging, you could smith platebodies for relatively quick XP. I still think steel will give you more XP for your investment. 1 Bronze bar awards 1 bonus XP (meaning 1 XP more than you would get by smithing 1 bar with a normal hammer instead of the morphic). 2 = 1.5 bonus XP 3 = 1.5 bonus XP 4 = Not possible 5 = 3.5 bonus XP 1 Iron bar awards 4 bonus XP 2 = 15.5 bonus XP 3 = 15.5 bonus XP 4 = N/A 5 = 30.5 bonus XP (beginning the trend of 30/5 XP per use maybe?) It is also useful to note that the same bonuses for each type of bar also seem to apply to barbarian smithing (ie. 30.5 xp each for a bar of steel, mith, or adamant), which means that you can get a total of 105.5 smithing XP or each bar of steel you use if you're smithing spears or hastas, though this also requires 1 willow log/bar and can only by done on a barbarian anvil, so you with the travel time, obtaining the wood, and cutting your smithing load in half per trip to make room for the wood it is debatable whether this is any more efficient than smithing steel alone.
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