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Mil

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Posts posted by Mil

  1. 1) Make the font/tables like the old ones/better - the new ones look cramped and are harder to read, esp. yellow-highlighted words (things accessible at a given level).

     

    Could you give an example of a cramped table? And what do you mean by yellow-highlighted words? If possible provide a screenshot/link.

  2. Those who joined us at RuneFest may remember designing a boss to be fought in the Dominion Tower, and we promised to release it this year. We also promised a TzHaar rework, and a single-player creature more threatening than TzTok-Jad. Well, this month we fulfil all of those promises, and give you much more besides!

     

    Dominion Tower New Boss and Improvements

     

    We will be breathing some life into the designs you voted for at Runefest, giving the 'Sunfreet' some vicious battle tactics. It will be able to take off outof-sight, raining fiery death on even the most battle-hardened warriors, and it will have a claw-full of devious manoeuvres to keep you on your toes. To make sure that all members get a blast of Sunfreet, we will create two versions: one designed for players of combat level 110 and above, and another available to all, at a reduced combat level but with the same impressive attacks.

     

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    We will also be making a tower-load of other improvements to the general experience. To name a few:

     

    • The Dominion Tower Item Exchange Getting more power-ups than you can use? Exchange the items you amass for XP books!
    • Goliath, swift and spellcaster gloves improvement You will be able to own multiple pairs of gloves and we'll also make them last longer. You shouldn't find yourself running to and from the Tower when you want to be fighting or finishing off a Slayer task.
    • Increased XP rates - We will also take another look at the XP rates. Although the main reason for fighting in the Tower isn't XP, we felt that the rate wasn't quite competitive enough.

    Potion Flasks

     

    It is a sad sight for anyone to see an empty potion vial or 12 sitting in their inventory, whether you're deep in a dungeon, or halfway round an agility course. We've all wondered if it'd be simpler to pour them all in a bucket and wade into the next encounter like a milkmaid.

     

    While we don't really plan to add potion buckets to the game, we're added something far more suitable: potion flasks.

     

    You will be able to mine (at level 81) a brand new resource called red sandstone. This is a non-tradable resource that is used to create 'robust glass' (another non-tradable, player-crafted resource).

     

    To gain access to a robust glassmaking machine, found in the town of Oo'glog, you will need to have completed the As a First Resort quest. Potion flasks can be created from robust glass at a Crafting level of 89.

     

    These completed flasks will be tradable and will hold up to 6 decanted doses of a potion of your choice, meaning you can take far more doses of potion for those long training trips and boss fights. The flask will shatter once emptied of its contents.

     

    Each player will be able to mine a maximum of 50 red sandstone per day. We hope that the limited supply and high demand for these flasks will mean those who have the Crafting and Mining levels to make the new potion flasks will make a healthy profit (if you choose to sell them rather than keeping them for yourself, that is).

     

    Carnival Time! Free and Members

     

    Throughout many parts of the real world it's cold, wet and windy right now, with gloves and scarves aplenty. However, in other parts of the world...it's carnival season! What better way to warm up than by donning the new carnival headdress, soon to be available at an in-game toy store near you. Diango's giving them away to free players and members, so there's every reason to get down and party like its Runeday 1999. Viva El Carnivale!

     

    Graphical Rework of the TzHaar

     

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    Races like the TzHaar are unique to RuneScape and deserve the best of treatments when it comes to graphical reworks. So, this time round, we're graphically reworking EVERYTHING that there is to rework in the TzHaar City. Equipment (aside from the fire cape), environments, characters, monsters, minigames and quests will all get a lick of molten lava paint...and with some really rather amazing new animations.

     

    And what better excuse to visit these magmatic enigmas than a brand new quest and minigame!

     

    The Elder Kiln Quest

     

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    The lava is cooling in the TzHaar City, and the Birthing Pools are full of TzHaar that are born without memories. The ancestral wisdom of the TzHaar is being lost, instead of passed from TzHaar to child, causing upheaval that threatens the race most opposed to change. Only an ancient power, The Elder Kiln, can offer an answer but it has not been visited by the TzHaar since the world was formed. Reveal the secrets behind TokKul, and engage with a storyline that satisfies both the lore and combat-craving players among us.

     

    This new master level quest will have requirements of 75 Magic, 60 Agility and 41 Mining, and will require some refined combat abilities to reach a conclusion where you'll face multiple creatures of around combat level 300. There are no other quest prerequisites, so anyone with the relevant stats can join the fight.

     

    Rewards for completing the quest will include XP, a new ring that increases combat damage when engaging in sport (combat) with the creatures of the TzHaar City, and a brand new title. Last, but by no means least...you will gain access to the Fight Kiln minigame.

     

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    The Fight Kiln Minigame

     

    In our most challenging minigame yet, you'll be asked to sacrifice your fire cape once before even stepping through the door! But who needs a fire cape when there's a new +8 strength cape waiting on the other side? In this very, very high-level sequel to the Fight Caves, you'll be fighting waves of increasingly difficult monsters intent on showing you how tough the new 'TokHaar' really are. How would you feel about fighting two Jads...at the same time? This double team against some of the toughest bosses in the game will be nothing compared to what awaits in the final wave. You'll just have to wait and see what resides beneath that bubbling, molten rock...

     

    Players with any combat stats lower than 90 will find progress almost impossible, and you'll need all the overloads, curses, potion flasks, mega food and top-end combat gear you can muster.

     

    Early Bird Bonus

     

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    To encourage you to give our new updates a go, we will be offering a pretty handy skill boost to those of you who master the content within two weeks of launch. Get double XP rewards for completing the quest, and another 70,000 XP if you reach wave 30 of the Fight Kiln within this two week Early Bird period.

     

    We really want people to engage with our best and most up-to-date content as soon as it's launched, so now there's an incentive to do so. Look out for more Early Bird bonuses in the future!

     

    Have fun!

     

    Mod Mark

    RuneScape's Lead Designer

     

  3. I'm not sure if it is obvious or if it was mentioned before, but the mobile site is nowhere near a final version. The priority in development is with the desktop version of the site. Ideally, for a mobile version we would use a jquery-based framework to display content across various devices/OS's. As it stands now, the mobile version of the site is quite minimal, but functioning. It was never announced, but merely something put in place for future development.

  4. Or maybe there could be something like a "set builder" where there's a set up (that looks like the in-game 'Worn Equipment' tab where it shows what gear you have on) that we could add gear to and see what the compiled bonuses would be. So if one clicked on the helmet slot, one could type in the helmet they want and add it to the set and do that with each piece and so on.

     

    That's called the Equipment Builder http://open.tip.it/items/equipment-builder

     

    And to everyone sharing ideas on adding item sets to the Item Compare, it's being looked into but definetly can't be a priority at the moment. It'd be good to have it on both the Item Compare and the Equipment Builder I guess, regardless of how much of a need it would be.

    Thanks everyone for the suggestion :)

  5. http://services.runescape.com/m=news/g=runescape/behind-the-scenes--january

    The random gift boxes are opened, the decorations are going back in the dungeon and way too much chompy bird has been eaten. After dreaming that our Christmas crackers and party hats were digital rather than paper, we're ready for another year of quality updates from RuneScape!

     

    Once again, were committed to bring you a mix of brand new content as well as reworks and total redesigns of some of the older parts of the game... starting with the Barrows!

     

    Barrows Graphical Rework

     

     

     

    Sliske and his merry cursed band of wights might be old and mouldy, but they don't need to look old and mouldy... well, maybe a bit. Coming very soon is a graphical revamp of the ever-popular Barrows. First off, you'll notice improvements to the burial mounds and murky mist swirling about you. Break into the earth and you'll no longer be greeted with a grey, dusty tomb, but an ominous catacomb complete with gloomy lighting; macabre masonry; creepily detailed sarcophagi and glowing magical inscriptions. Finally, the brothers themselves are no longer just purple shades, but look like the burly, brutal bad-boys they were in life! The worn versions of the Barrows armour and weapons have also been updated, making them some of the best-looking gear in game!

     

    To celebrate, there'll be a chance to find loot not previously available in the Barrows, such as a draconic visage, as well as a chance for double drops, for a whole week after launch!

     

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    The Firemaker's Curse

     

     

     

    8LXv8.gif In this quest, aimed at high-level firemakers, you'll join a rag-tag group of fire fans as they delve deeply in search of secrets of firemaking. Lead the way through a new dungeon, using your skill and dexterity to protect them from a fiery foe who's anything but warm and fuzzy! This entity is bitter, angry, and able to possess intruders in her underground lair, driving them to acts of murder, so you'll have to decide who you think is possessed in order to protect the rest of the group.

     

    While you'll need to be tough to survive, this isn't an enemy that you can face with swords, spells or arrows. This is a quest about using your ingenuity and judgement to find a way out of a bad situation. Make it through, and you'll unlock a new Firemaking training method, two Firemaking events in the circus, and one (at a time) of four toasty new pets.

     

    Finally, this quest features Sera – the winning character from our recent Guaranteed Content Poll!

     

    Requirements:

     

    • Available to members only.
    • Level 90 Firemaking
    • Level 76 Constitution
    • Level 64 Agility

    Hati and Skoll

     

     

     

    DxoYS.gif This month will see the return of Hati Wolf, as well as her sun-munching brother Skoll. The Fremennik are whispering fearfully of the return of Hati and the arrival of Skoll, and need all the help they can get. There'll more chances to fight Hati for the Combat XP boosting gloves, if you didn't get them last year, as well as a recharge if you did. You'll also face Hati's brother, Skoll, earning you a set of boots that boost Agility or Woodcutting XP gain for a set time. You can also get the cosmetic headgear from Hati if you missed it last time, and there's a new cosmetic cloak from Skoll to keep you warm.

     

    Troll Warzone

     

     

     

    Finally, we're closing the month with an overhaul of Burthorpe. This is designed to take newly-minted members through the their new skills, but it's worth taking a tour even if you're a veteran. There are massive graphical improvements; an awesomely cute baby troll pet who really is what he eats; improved versions of Death Plateau, Wolf Whistle and Druidic Ritual, which can be replayed even if you've completed the originals; and a new quest called Let Them Eat Pie where a particularly unpleasant war profiteer gets his just deserts...so to speak.

     

    Along with improvements to the Skill Guide and other interface improvements, 2012 is already looking good.

     

    Happy New Year!

     

    Mod Mark

    RuneScape Lead Designer

     

  6. Firefox users get a pet orange fox with a fiery tail?

     

    That would be really cool, but sadly it seems like things are getting worse and worse for Mozilla - hopefully they can turn it around.

    But this is a good way for Jagex to make players use a modern browser; their new site relies heavily on a lot of new stuff.

  7. We started this design over two years ago using fluid css grids. When we started to test some older, crappy browsers (specifically IE6 and IE7), it became nearly impossible to make things work without using tables. But now, 2 years on, we have technically dropped IE6 and IE7 support but we still kept the table structure. I don't think it'd be too hard to go back to not using tables, so maybe in the near future. And of course, I would also really prefer not to use tables in the layout :), but it had to be done back then.

  8. I've set a max-width to 800px to make things easier to read on large resolutions, will be online soon.

     

    Also essiw, your gamma levels or something are way off...surely all websites look strange to you? Your screenshot is waay off-colour, the whole website looks much too light.

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