Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

anon01

Members
  • Joined

  • Last visited

  1. Not reading the whole thread since I'm sticking to the original point here. As a player since year 1, I agree that the game started well with everybody helping each other out because everybody WAS a noob back then. Then along came rares, the people that didn't have telegrab started being called noobs - in fact it was the first time I got called a noob. As rares got inevitably rarer by people stocking up on as many as they could realising they could create close to a monopoly, prices shot up and all of a sudden there were 'classes' to people who played RuneScape. The ones that had been around from the beginning, had every rare and were rich as anything and the "noobs". New rares were no longer released to prevent this trend from continuing over time, and making rares untradable was a consideration made by Jagex but due to rarity over time, this behaviour would eventually stop and it was decided against. Just one example that shows how Jagex try to do what's best for players where possible. Construction was released after the game engine update which meant the super rich players suddenly needed millions to gain each level in construction, bots and autoers had to change all their code and there was potential for a new era of peace. As a much requested update to RuneScape however, it also meant that some of the annoying noobs like the ones described in this article migrated to members. This was similar to the timing of the appearance in miniclip making them visible to many more players and particularly to members who were unaccustomed to this noobish behaviour on P2P worlds. Miniclip more than likely filled the gap in the F2P worlds. With the trade and PK'ing updates I would expect a small drop in the noobish behaviour, however with so many experienced players that have been presented with this behaviour in the past, and with many people joining because they have friends that play the game and think they're better than the players who join through advertisements, I don't expect the people that need genuine help to stop being called noobs anytime soon although hopefully the unncessary spamming, flaming and other nasty habits will stop along with the scamming and unfair trades due to the release of the grand exchange and trade limitations.
  2. Lost my edit button for some reason... anyway For ape atoll and werewolf course wear items to keep your weight to a minimum including penance gloves, spottier cape and boots of lightness. Brimhaven items have already been explained in plenty of detail. Ape Atoll is best played in high detail so you can see where you're going from one obstacle to the next. Werewolf course can be played in either, but low is recommended to reduce delays. Try to run straight down the middle of the course to get the stick or you'll add 5 seconds to your time. Brimhaven looks very cool in high detail but low detail is better in terms of performance and helps you to see which platforms to move to at a low angle camera view. You still get the "matrix" avoiding darts animation in low detail mode.
  3. Based on my own experience/time trials at agility 80 I roughly got the following results (rounded to agility xp per minute) Ape atoll course: 995 Brimhaven with karamja gloves 2: 661 Werewolf: 600 Brimhaven without karamja gloves 2: 576 Wilderness: 558 Dorgesh-Kaan (cave goblin) using obstacles: 458 I haven't included the penguin, barbarian or gnome courses or agility pyramid because they are "entry-level" in my opinion. Ape Atoll: Even though Ape Atoll gives the most experience by far, it can be tricky to get access to (Awowogei's dish in recipe for disaster), and tricky to click on the obstacles which slows you down. The experience is high per lap but a lap taking just 40 seconds instead of 35 seconds will adjust your experience by almost 13%. I recommend a big monitor with a low resolution and a high agility level. With most obstacles, if you fail you have to redo the lap to effectively redo the obstacle for the lap bonus. Also, because you're non-stop running, you should bring lots of super energy pots for this course. 70+ agility is basically a necessity for this to be worth it. You also need to keep your ninja monkey greegree and grab a banana for the teleport. Wear everything to keep your weight to a minimum since every kg will slow you down and reduce your energy faster. Brimhaven: As you can see, without Karamja gloves 2, the werewolf course would have been the second best option here. You WILL fail even medium level (20 agility) obstacles at 80 agility so food is a MUST. Cakes are fast and easy to thieve from Ardougne south and give you some thieving experience. Since chocolate bar stocks were raised in gnome stronghold, you can pop by the bank to improve these to chocolate cakes if you tend to run low on health. They are also accessible from lumby chest as previously commented by Candymann16. Baskets of strawberries are light and heal a total of 30 but as you reach higher levels, you don't fail obstacles enough to require so much healing. You also have to take strawberries out of the basket one by one which reduces the amount of time you can spend training on obstacles. Although a regen bracelet or penance gloves would help you last longer in the arena, you'd be sacrificing a HUGE amount of experience so stick with just boots of lightness and a spottier cape. To make your health last longer, wear monk robes, prayer book and jewellery with prayer bonuses where possible (holy symbol, glory etc) along with the rapid heal and redemption prayer for when you're almost out of prayer points. A light weapon with a prayer bonus is suggested such as wolfbane, and if you lose it it's free to get back from the temple on the salve. Do not wear armour! Even if it has a prayer bonus such as initiate or proselyte, the weight of it will make the arena harder. Some people suggest prayer pots, super restores and sara brews but I find that the cost outweights the benefit. If you've got money to burn however and your levels are high enough, sara brews are the way to go. Keep your health below 20hp at all times but be wary not to drop to 0. Since you can fail any medium or hard obstacle, avoid darts unless you're at full agility and you're a decent level. Avoid handholds because you will fall and lose valuable time. Pot up on an agility pot at the bank and then only bring a 4 dose agility pot with you if it makes a big difference at your level. If you fall to the platform underneath, you lose about 5-10 seconds and you have LESS than 60 seconds to get to the next pillar because of reaction time, lag and hand-eye coordination. You can break the course into "short distance" and "long distance" pillars from the centre as below (O being short, X being long): XXOXX XOOOX OOOOO XOOOX XXOXX 13 out of the 25 are "short distance" but by the law of averages, the pillar should appear equally on all pillars over time. Also the arrow cannot appear on the same pillar twice in a row. So if you tag a few pillars on one side, usually it's a good idea to start moving towards the other side of the arena to shorten running time and give you more time to train on obstacles while you're waiting. This increases your odds of a "short distance" trip to about 15+/25 (60% of the time) While you're waiting for the next pillar DON'T JUST STAND THERE. People try to tell me all the time it doesn't make a difference, but the obstacles you do while you're just waiting, accounts for about a quarter of your total agility experience in the arena. I prefer the floor [bleep]es or the pressure pads usually but go for the hard level spinning blades jump if it's in line with the law of average explanation above. Avoid the floor blade since it gives no experience, you can still hurt yourself on it at 80 agility and you have to WAIT for it before you can get past. Stay motivated in this course. It's only worth the experience if you're going to hold in for the 1000 tickets. If you're dedicated you can do it in 3 days. If you're insane or just want an insane challenge (like I once was/did) you can do it in 2 days. At night I was dreaming about jumping [bleep]es and avoiding falling rocks for about a week afterward. *shudders* If you miss an obstacle, use the opportunity to take a break, since you'll have to get two tickets next pillar anyway. The experience above is based on missing 1 ticket in every 100 which would include the first pillar you tag and not get a ticket for. The effect of missing a couple of extra tickets isn't that much, but if you're missing the pillar every 3rd time, you might want to consider another course since you'll only be getting 1/3 the experience shown above. ([0, 1, 0], [0, 1, 0]) Werewolf course: This is a decent alternative if your agility is high enough for the course and you have high strength. Picking up the stick and the experience from the death slide is what makes this course appealing to some. If your strength and agility is high enough for this course however, you should really consider Ape Atoll. You don't need to complete all of recipe for disaster to have this option available! --- That was meant to be a summary, turned out a bit longer than I thought. Hope it helps people though.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.