So yesterday I got lured. I won't give all the details unless anyone asks because it's not really relevant to the point I'm making, but suffice to say that it was a very sophisticated lure and the amount I lost was well beyond the scope of what I could ever recover from. It's pretty easy to find a video of it on Youtube and I'd bet that most of this site's users were in on it anyway given the sheer scale of it and how few players the game has in general now. I wasn't angry about it, though. It was partly my fault due to the specific circumstances. The overwhelming majority of the loss was gifted to me, so I don't feel I lost much work. And logging off when I did that day indirectly resulted in me getting a date with one of the nicest, funniest, most attractive women I've ever met. So instead of posting an angry rant about I lost all that stuff (which is why this isn't in the sticky), I'll post a few thoughts about how Jagex contributed. I don't subscribe to the idea that people on the internet are innately [wagon] and that's all there is to it. Yes, there are [wagon], but some internet communities have a lot more of them than others. And while moderation and rules enforcement are part of this, I think there's more to it than that. Runescape as a game has always been innately competitive. The highscores encourage players to actively compete against each other. The existence of the Wilderness as a no-holds-barred cutthroat PVP fest is a big attraction to the sort of players who enjoy that sort of thing, and players increasing in power has essentially turned most high-level PVM into a form of indirect PVP aswell. The trade restrictions of the 2008-10 era minimised co-operative player interaction and set up an every-man-for-himself competition which caused the rapid growth of a laser-focused efficiency culture that had up to that point been almost nonexistent. From late 2009 onwards, most new content was aimed at high-level, established players, with new player influx being very minimal despite Jagex's efforts. So by the time the restrictions were lifted, this culture was so ingrained into players' minds that the reintroduction of free trade did absolutely nothing to mitigate this, and this causes a mutually elitist mindset where people feel almost obligated to take the game very seriously if they're going to play at all. The marketing of the game primarily at children has also been a major factor here, in my opinion. Most children have never had to work really hard for something, and so they rarely appreciate the value of time or effort -- and, by extension, don't appreciate the value that others place on these things. Results are often all that matters to them. Finally, the community as a whole has a very libertarian mindset, one where enforcement should be very hands-off to nonexistent and players should be given a lot of freedom and left to their own devices. One where each person is responsible for protecting themselves, with a very prevalent feeling that someone who fails to do so does not deserve to keep anything, that encyclopaedic knowledge of every last aspect of the game's mechanics is normal and expected, and that people clever enough to steal something deserve it in a "survival of the fittest" sense. One where high risk is glorified by stakers, fame is good almost regardless of the reason, and losing everything you have is just something that happens as a matter of course because of the game's exceptionally harsh death penalty and the need for top-tier equipment to do anything that earns respectable money. This has all resulted in the game being highly attractive to sadistic players who deceive and harm others for profit, for fame or just because they enjoy it. People who necessitate measures like a bank PIN on the Well of Goodwill because their first thought on seeing something with that name is "how can I use this to make someone miserable?". People who take the game seriously enough and have enough repressed anger that they spend all day, every day coming up with ways to destroy others' work just for the glee of watching them get upset about it, with literally nothing else ever crossing the malevolent moral and intellectual voids that are their minds. People who systematically and deliberately drive away anyone who isn't like them to prove their imagined superiority. As for the game itself: I hope it continues its descent into irrelevance. Soon enough the only people playing it will be lurers, scammers and griefers anyway (to the extent that this is not already the case), and there are few things I enjoy more than seeing people whose sole purpose in life is to inflict petty miseries on others watch as the world of their own making crumbles around them and they're left as barely human shells containing nothing but newly-impotent hatred. And those who were driven out can look back and be grateful that they got on with their lives.