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TheLad1

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Posts posted by TheLad1

  1. It's a complete shambles at the moment, these weener whackers are actively going out of their way to ruin a lot of peoples leisure activity.  I'm not talking about the no-lifing RS'ers (they probably need a break), I'm talking about people like me, who work hard all day & come home to play RS for a couple of hours in the evening.

     

    RS is used as my personal chill-out time, giving me a much needed ability to de-stress from work pressures - hence I still play the game.

     

    I guess I'll just have to go & beat the kids...............................(joke!!)

    • Like 1
  2. Any idea how I get rid of the incredibly large 'description' that now appears whenever I go to click an ability on my bar?

     

    I've not chnaged any settings, but for some random reason every so often I get this ?

     

    I prefer to use the mouse to click abilities & as such the 'hovering' description is now a pain in the rear end.

     

    Abilitybar_zpsdcb3c578.png#

     

    Any help on how to remove would be gratefully received !!!

  3. In case you find it hard to read the OP.

     

    Araxxor, Twitch Integration and Lobby Update

    Araxxor is here, and he can't wait to tear you limb from limb in a solo or duo boss battle to the death!

    When we polled the sort of boss content you wanted earlier this year, the message was clear: there's nothing you like more than grappling with a beefy combat boss.

    Araxxor won't disappoint, as you choose your route through his lair, dodge hazards, and finally face the beast himself - on your terms.

    There are regularly shifting layouts to the lair, and loads of amazing rewards - including level 90 two-handed weapons and creepily cute spider pets.

    We've also integrated Twitch streaming into RuneScape, and spruced up the lobby.

    Read on to find out more, or log in now and head south-east of Port Phasmatys to the Araxyte Hive.

    Getting Started

    Get to Araxxor's home by heading south along the eastern coast of Morytania from Port Phasmatys.

    Once you're there, enter the Araxyte Hive and you'll find a webbed-over entrance to the boss-fight area.

    Click on it, and you'll have the option to enter a non-instanced version, or to create/join an instance. You can also limit the instance to just one person, if you wish, or set a pass number to restrict access.

    Note that only one person can enter the non-instanced version at a time, per world.

    While there are no hard requirements to enter the lair (except any imposed when starting an instance) it's strongly recommended that you have at least level 90 in each of your combat stats, and the best gear that gold can buy.

    The Fight

    As you battle Araxxor, you'll need to lure him through various areas of the Araxyte Hive. There are several routes to choose from - of which only some will available, changing every few days - and Araxxor will have different abilities depending on which route you take.

    Araxxor_News-28133930.jpg

    Araxxor's encounter is in your control - it's up to you how you choose to engage him. Moving through the paths and dealing with his mechanics will influence the difficulty and how the fight plays out. Experiment, and find your preferred spider-wrangling strategy.

    There's no keeping a big spider down, either - each time you defeat Araxxor, he'll come back bigger, badder and angrier than before, for the rest of that day. As such, defeating him several times in succession will become gradually harder. The difficulty resets at 01:00 BST.

    It'll also become significantly more difficult if you bring a friend - he'll be tougher, and his attacks will hit far harder. You'll need tight-knit teamwork to survive Araxxor's onslaught.

    Rewards

    First among the amazing rewards on offer are level 90 two-handed weapons for all three combat styles: the noxious scythe, noxious longbow and noxious staff. These monstrous tools of destruction are the finest of their kind and come with new special attacks - they look spectacular, too.

    You'll put them together by combining a spider's leg, plus one of three arachnid body parts received as rare drops.

    There's a terrifyingly cute spider pet too, also obtainable as a rare drop. Once you have it, you can unlock new versions the spider as well, by completing special achievements while fighting Araxxor solo. Click on the cocooned corpse outside Araxxor's lair to find out more.

    Both of these are part of a lucrative drop table - designed to be more rewarding even than the QBD. Taking down Araxxor is no mean feat, but it's certainly worth your while.

    Note that if you're fighting as a pair, you'll each get your own loot. There is no competition over drops.

    Enjoy!

    We can't wait to see you face Araxxor. To give you a chance to tackle him on your own, our wiki will include no detailed information on Araxxor's mechanics until the 11th of August 2014.

    Fight hard, and join the discussion on the forums.

    Mod Chris L and the RuneScape Team

    Twitch Integration

    With the release of Araxxor, we've integrated Twitch streaming into the RuneScape interface. With a click of a button, you can now broadcast your RuneScape experience on Twitch.tv, with no need to run anything else in the background.

    First, you'll need a Twitch account. Set one up - if you haven't already - and log into it via the Twitch tab in the Community interface.

    Then enter a stream title, select your stream resolution and bandwidth cap, decide whether you want a microphone and/or webcam enabled and you're good to go.

    The interface also allows you to quickly open the most popular RuneScape Twitch streams, and a new moveable window lets you chat with your own Twitch viewers while you stream.

    Be careful not to push your streaming settings too high for your connection and computer to handle. Try lowering your graphics settings and resolution if you have trouble.

    For help getting started, take a look at our video guide:

    Start streaming now, and have fun!

    Mod Drew and the RuneScape Team

    Lobby Refresh

    The RuneScape lobby has received a fresh lick of paint this week.

    Firstly we've brought its visual style in line with the rest of the RuneScape website. It's bigger, clearer and more readable than ever before, with essential functions easily accessible. You can also nominate an additional favourite world.

    On log-in, you'll land on a 'welcome' screen, where you'll be presented with the latest and greatest RuneScape content - handy if you've been away from the game for a time.

    Let us know how you get on with the new, spruced up lobby system over on the forums.

    Mod Roy and the RuneScape Team

    In Other News
    • RuneFest tickets are now on sale. Get them in-game using Bonds, or visit wegottickets.com to purchase them.
    • Bonds are now kept in a dedicated inventory, accessible via the Bonds icon at the bottom of the backpack interface.
    • Female replica Void Knight armour has been updated, in accordance with community suggestions.

    Read the patch notes for other updates released today.

  4. Pathc Notes:

     

    22nd July 2014

    Graphical:


    • Legacy users will now see the correct minimap icon after completing a God statue.
    • Players can no longer see the ocean near Braindeath Island when inside the Stronghold of Security.
    • The stun animation above players heads no longer loops infinitely.
    • NPCs in the Fate of the Gods now appear darker in OpenGL.
    • The rotation of the tips of scrollbars has been corrected across many interfaces in game.
    • Lunar teleport spells no longer have random black marks around them.
    • Some minor clipping in Yu'biusk has been fixed.


    Skills, D&Ds & Minigames:


    • Untradeable potions no longer have a Herblore level requirement to drink.


    Quests, Challenges and Achievements:


    • Corrected the message displayed when attempting to start The World Wakes to require combat level 100, instead of 140.


    Other:


    • There is now a 30 second delay when trying to re-enter the Kalphite King boss room.
    • Lucky clover necklaces of the same type and number of leaves can have their charges combined by using one on another in the players backpack.
    • The heroic hitmarks cosmetic override once again activates correctly for players who had them activated prior to the Legacy update.
    • Some walking space has been added to the balconies in Lletya.
    • The constructor's and shaman's outfits now give an extra 1% bonus when the full set is worn.
    • Killing NPCs with LootShare enabled in the God Wars Dungeon will no longer award 2 to the kill count.
    • The descriptions of fishing bubbles in the shop interface have been shortened.
    • The arrow on the tooltip in Xuan's shop now points at the right entry.
    • Saradomin spiritual rangers in the God Wars Dungeon no longer have male voices.
    • The cleaning cloth item no longer refers to cleaning poison from weapons.
    • Equipping Signs of Respite from the bank will now correctly consume the item.
    • The continuous ticking sound will no longer occur when killing a broodoo victim.
    • The descriptions of tracker auras in Xuan's store have been corrected.
    • Clicking on a Constitution skill requirement from a quest within the featured interface will now open the Combat category of challenges, instead of daily challenges.
    • Revenant vampyres now have a similar spawn rate to other revenant creatures.
    • Hati paws can no longer be duplicated from a Toy Box.


    Legacy Fixes:


    • The Amulet of Glory has been rebalanced to ensure that an Amulet of Fury remains the better choice.
    • Tooltips now scale lifepoint values between Legacy and EoC combat modes.
    • The tooltips on a couple of abilities have been updated to highlight information better.
    • The Flurry ability no longer deals magic damage when used with Korasi's sword as a main-hand weapon.
    • References to critical chance bonuses in the Dungeoneering rewards shop have been amended to list respective strength bonuses instead.
    • The teleblock casting animation in legacy mode has been updated.
    • Players can now block combat challenges correctly at 138 combat.
    • Attempting to cast a spell with a drained Magic level will no longer deselect the autocast spells.
    • Queued spells are now cleared from previous duels if the players next duel has Magic disabled.
    • The hitmarks being displayed in Conquest have been corrected in Legacy mode.
    • The mini-map icon in EoC mode has been reduced in size.
    • Nomad's combat level has been corrected.
    • Using the Healing Aura scroll will no longer drain special attack in Legacy Mode.
    • An issue with the loadout interface displaying 9900 lifepoints instead of 990 in legacy mode has been fixed.
    • The Quick Chat menu no longer repeatedly opens when the option has been toggled off.
    • Emotes can no longer be dragged in Legacy mode.
    • Vorago's chat will now refer to 5,000 and 7,000 entry damage when in Legacy Mode.
    • The Staff of Light special attack will no longer give the berserk effect when it runs out.
    • The lucky Saradomin sword and Saradomin sword now have matching stats.
    • Dragonbone mage armour no longer has a magic level requirement to equip.
    • Incorrect messages about requirements for ceremonial swords have been removed.


    Ninja Fixes:


    • Active scrimshaws and auras now display on the buff panel.
    • Players can now optionally equip seedicide in their pocket slot.
    • Seedicide can now be used whilst pickpocketing as a convenience item - no Farming experience is awarded for seeds consumed in this way.
    • Seedicide will now convert seeds dropped from killing Jadinkos in the Herblore Habitat area.
    • Seedicide no longer works from a players bank.
    • The Summoning scroll cast animation has been updated.
    • Bats and scorpions have been graphically updated across the game.
    • Dust and smoke devils have been graphically updated.
    • The pumpkin amulet can now be added to a keepsake box.
    • Several trees that were causing issues while training Divination near Seers’ Village have been relocated.
    • Players can now use Quick Chat to display their Slayer points.
    • The main option on calquat fruit is now 'Use' rather than 'Scoop-out' so they can be converted into notes via a leprechaun easier.
  5. Boss Timer, Kill Counts and Legacy Mode Fixes

    Our deadly Ninja Team are hard at work on an awesome PvM update, where Death himself will offer Slayer-like tasks to take down some of Gielinor's toughest bosses.

    This week we've introduced the first parts of this update. There's an in-game timer to show how quickly you prevail during instanced boss fights, and we're starting to track kill counts of relevant beasties, which will be viewable in an interface once the main update hits the game.

    We've also released a batch of updates to Legacy Mode and the accompanying EoC improvements, in response to the feedback you've given us so far.

    Read on for more information, or log into RuneScape now.

    Boss Timers

    Upon entering an instanced boss fight, you'll now see a new, movable boss timer element in the interface. This will remain and keep counting up for as long as it takes the instanced boss to be defeated, and will announce the kill time in your chat box when it falls.

    Note that the timer will not appear if more than a certain number of players are in the instance. This differs, depending on the boss:

    • Giant Mole - 1
    • TzTok-Jad - 1
    • Queen Black Dragon - 1
    • Zilyana - 1
    • Graardor - 1
    • Kree'arra - 1
    • K'ril Tsutsaroth - 1
    • Har-Aken - 1
    • Legiones - 2
    • Araxxor - 2
    • Kalphite King - 3
    • Nex - 3
    • Barrows: Rise of the Six - 4
    • Vorago - 7
    Kill Counts

    Today, we've also added kill tracking of bosses and certain slayer monsters - listed below. You won't be able to see how many you've defeated until the full update arrives, but you can start racking up kills.

    Your boss kill count will affect certain reward unlocks in the future - get a head start now!

    Bosses

    • Giant Mole (normal and hard mode)
    • King Black Dragon
    • Barrows Brothers (normal and Rise of the Six)
    • Chaos Elemental
    • Kalphite Queen
    • TzTok-Jad (Fight Caves and Fight Kiln)
    • Corporeal Beast
    • Dagannoth Kings
    • Queen Black Dragon
    • Zilyana (normal and hard mode)
    • General Graardor (normal and hard mode)
    • Kree'arra (normal and hard mode)
    • Kr'il Tsutsaroth (normal and hard mode)
    • Har-Aken
    • Kalphite King
    • Legiones
    • Nex
    • Araxxor (when released)
    • Vorago (normal and hard mode)

    Slayer Monsters

    • Terror dogs
    • Bloodvelds
    • Warped tortoises
    • Aberrant spectres
    • Dust devils
    • Automatons
    • Skeletal wyverns
    • Jungle strykewyrms
    • Desert strykewyrms
    • Ice strykewyrms
    • Aquanites
    • Nechryael
    • Mutated jadinkos
    • Order of Ascension
    • Polypore creatures
    • Spiritual mages
    • Dark beasts
    • Airut
    • Abyssal demons
    • Kal'gerion demons
    • Tormented demons
    • Glacors
    • Gargoyles
    • Muspah
    • Nihil

    Look out for more information in Mod Mark's Behind the Scenes news post - coming Friday 1st of August.

    You can also read the Ninja Team's ongoing dev blog for full details of the project.

    Legacy Updates

    Huge thanks to all of you who've given your feedback on last week's Legacy and EoC update.

    We're overjoyed to see so many of you enjoying the return of traditional combat and the global combat improvements, but we're well aware that there's still work to be done.

    All of your feedback has been read and taken into account. Last week, we fixed some of your most high-priority points - in particular, God Wars and Dagannoth Kings balance.

    As part of our ongoing work on Legacy and EoC, today sees another batch of post-release fixes and tweaks, including the following:

    • Minimap icons are now correctly sized in EoC mode.
    • Combat challenges can now be blocked at 138 combat level.
    • Flurry no longer deals magic damage when Korasi's sword is equipped.
    • The amulet of glory has been rebalanced, so the amulet of fury is the better choice - as it should be.
    • A number of outdated references to combat levels and life point values have been corrected.

    See the patch notes for full details of today's fixes, and visit this forum thread to follow our progress on known Legacy and EoC issues.

    Remember that this is just one part of our ongoing work on Legacy and the updated EoC system. Keep giving us your feedback!

    Enjoy!

    The future's bright for RuneScape warriors, so gear up and get into the fray. As always, let us know what you think over on the forums.

    The RuneScape Team

  6. I was so pleased to finally get this that I forgot to screenie.

     

    120Slayer_zps88d8eb53.png

     

    If anyone is interested, it took me 2957 Tasks (since Smoking Kills was launched & I was 88 Slayer at that time)

     

    Charm Count:

    Blues 14689

    Crims 71942

    Green 38532 **imp eats these

    Gold  36692 **imp eats these as well

     

    I will still keep slaying, 6.4m to go to 200m Str & then will Mage & Range Slay to get both of those to Lvl120.

    • Like 4
  7.  

    Would be a lot better if they got rid of the need for the Elf Crystal Amulet completely. Currently it's biased towards skillers, since PVM'ers and combat people need other ammies.

    you mean the 2.2% crit wasn't a moderate combat bonus to those hunting motherlode shards on slayer tasks? Why I never...

     

     

    Most of my slaying involves Demonhorn Necklace & Bonecrusher - so, in that respect, I agree with Yoko that it is slighly biased towards skillers.

     

    Bearing in mind I've got less than 4m xp to go for my 120 Slayer Cape I'm not changing how I slay to max the production of motherlode shards.

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