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brunokiller

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Posts posted by brunokiller

  1.  

     

     

     

    They need to give back the difference in weapons, and the reliablity of them staying the same.  Scimitars were the best, longswords slightly worse, and anyone using a 2h to train was just silly.  Now, doesnt matter, you grab anything you can wield, and you get the very close to the same dps.  It's boring. 

     

    I never understand this line of argument.

    One of the biggest lines of argument prior to EoC was it was boring/stupid because in each level range of gear there was 1 or 2 items to be used the and rest was pointless, so they fixed it now within a given tier every single weapon is a viable option creating more variety.

    I'd say we have LESS variety now. Every weapon does exactly the same thing, it doesn't matter that they look different or have a different name. Before (in PvP at least) 2hs etc had niche uses (range 2hing, switching from whip to dh for a sudden big hit). 

     

    We have abilities for that now.

     

    but all weapons have the same abilities. There is no variety but tiers and 2h/DW, which DW wins in 85% of situations (and every pvp situation). 

     

    Have you tried shields? They're fun to use in pvp.

  2.  

     

    They need to give back the difference in weapons, and the reliablity of them staying the same.  Scimitars were the best, longswords slightly worse, and anyone using a 2h to train was just silly.  Now, doesnt matter, you grab anything you can wield, and you get the very close to the same dps.  It's boring. 

     

    I never understand this line of argument.

    One of the biggest lines of argument prior to EoC was it was boring/stupid because in each level range of gear there was 1 or 2 items to be used the and rest was pointless, so they fixed it now within a given tier every single weapon is a viable option creating more variety.

    I'd say we have LESS variety now. Every weapon does exactly the same thing, it doesn't matter that they look different or have a different name. Before (in PvP at least) 2hs etc had niche uses (range 2hing, switching from whip to dh for a sudden big hit). 

     

    We have abilities for that now.

  3. I'm not so sure that the price of bonds will stay high enough in terms of RSGP to make it very difficult for the standard RWT'rs to compete. Let's say the price of gp is around $.35/M at the moment. That means a bond can't drop below 14.3M each for them to be worth it.

    Considering convenience and safety, bonds can go much lower.

    • Like 1
  4.  

    Ok I understand the wilderness is supposed to be dangerous and I don't mind that but [bleep] these [wagon]. If you're gonna pk don't hide under a damn flag and wait for some unsuspecting person to go do a slayer task or whatever in the chaos tunnels. I mean damn.

     

     

    I have a few more words for them but I'm not here to get banned.

    Pkers are cowards and will use any advantage they can. It's not about making money or stuff. Just go to the lava maze when there is a group penguin hunting. Twenty people wearing absolutely no armor being attacked by some 12 year old who just wants to get his jollies making the game suck for other people.

    Trying to tell a pker not to use a chicken-**** method to trick and/or dupe someone is a tall order.

     

     

    Sounds like they got you pretty badly.

    • Like 1
  5.  

    The thing with Vorago is half of the problem is a special mechanic put in for no apparent reason.

     

    Why give a boss DESIGNED to be super hard and need big teams a mechanic that specifically only gives 5 players drops?

     

    That'd make sense for bosses that have become easier over the years (eg gwd or kq)to incentivise smaller teams of higher lvels rather than low level masses but for a boss that really you WANT about 10 on a team its just dumb.

     

    Then his average drops are only worth 66k - 360k ball park for a boss that you probably have to spend a good 20k+ or so in resources on just to kill and takes so long to kill you could've made like 1-4mil in that time. Of course you may be bolstered by some tectonic energy but from what I understand it doesn't exactly sell well, it's price only stays high because no enough comes in to lower it effectively. Where as something like Nex the worst drop admittedly sucks now (around 2k for sara brews) but the vast majority of the drops are 600k - 800k ball park.

     

    It is just utterly stupid.

     

    They should give him basic drops similar or better than Nex and make it so that either it works like any other boss with lootshare etc OR if they want to make sure it rewards to whole team make it so that it gives a drop to EVERYONE who makes it to the end.

    As far as I know energies always sell for 800k-1m. And vorago can be easily 6 manned with a good team that knows what to do. Sharing regular loot cash for the whole team can net you like 3-4m/h to each player (Vorago drops 2 energies at a time when he drops them). Not counting possible wand/singularity drops

     

    3-4m isn't that much considering that you need a sizable team and the risk of failure.

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