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Capt_Davy

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Posts posted by Capt_Davy

  1. Graardor is bad money anyway. Between finding worlds (since half of them has someone with a chaotic weapon in them anyway), kc, and slow spawns, its just generally fail.

     

    This. 100% on spot. Tbh, im kind of surprised that like, half of the worlds have someone with a chaotic weapon fighting Graardor already....Well that's progress, bandos gwd is now harder than ever to find an open world to kill.

  2. Actually, you can solo 15+ sara with cls+divine+barrows top+veracs bottom+vhelm and yak. Ovl/turm ofc but since divine is required I'm not sure whether to take sara into account.

     

    From what you're saying, looks like either full statius armor and dfs is needed, or barrows tank gear and divine is needed. Either way, that doesn't sound too bad. But soloing her with the barrows/divine setup, isn't it still worse moneymaking than soloing graardor? (Just asking, I mean graardor's packed as hell but zilyana...you son't see her packed with solo'ers)

     

    EDIT: never mind, i just realized, with only one hand free, I guess whip would fail, so cls is kind of required...and cls isn't exactly commonplace yet.

  3. It's better at every place besides sara, bandos, and tds (the last 2 are debatable based on stats and stuff). Being better at sara is basically useless, because you can't solo it meleeing anyway.

     

    Actually, you can, and its not that hard. Only thing is, you NEED full statius, minus the warhammer, in order to tank zilyana's melee like a pro.

     

    link to vid:

    http://www.youtube.com/watch?v=7PjFSK9yWUQ

     

    of course, it could definitely be improved with divine + cls.

     

    EDIT: I completely forgot, some people do team her with zamorak godsword, and it works fairly well actually. And i could only see this method being enhanced with cls + rune defender for non-spec hits, for faster and cheaper kills.

     

    Even so, that one, single spot where it really shine doesn't justify the 200k token cost, compared to chaotic rapier.

  4. If you have steel titan, like you, there is no argument, use rapier. With a titan, taking down their melee prayer is faster than taking down their range prayer.

     

    obviously. and without a steel titan, it goes back to stats/pots/prayers, which we covered. I'm not entirely sure, but isn't rapier better than long at mithril dragons as well? That's the only cloud of uncertaincy I have really.

  5. Rapier pride :)

     

    yupppp :) gotta say though, CLS isn't as bad as it's made out to be. It's just a little worse when you're already so accurate with 95-99 attack + extremes + turmoil. To be honest, at 95 attack, 99 str, and with extremes and piety, I have a feeling it would be pretty close between the two, only for rapier to start consistently winning at better stats/pots/prayers.

     

    Just saying, CLS is awesome, but rapier is just a little bit better. And you don't want to waste anything when it's 2m exp's worth of tokens, no siree :shame:

  6. But you're also more likely to see the long hit through the prayer in one, lower, hit. For example, the long might hit a 312 and break the prayer, with a rapier hitting a 280 and a 245.

     

    But that would mean that rapier is better, because (assuming you don't have steel titan, which is reasonable, most people, even at maxed melee, do not have steel titans). It would be better because, looking at rapier's speed, average hit, and accuracy, it would out-hit rune crossbow at tormented demons too, so 2 hits with rapier, then switch for one hit with rune crossbow would be better than 1 hit with long, then switch for 2 hits with rune crossbow.

  7. There are several problems with any argument about these two pieces of weaponry. First of far too many people are trying to compare the aspects of two entirely different things such as the taste of a banana to the taste of an apple. The two just don't compare. Now both sides can go back and forth saying "oh this is better" or "nah this ones better" in the end your just running around in circles reading a pointless argument. The second problem is that this argument is far too one sided, most of those who have posted here are the proud owners of a Chaotic Rapier and there are a few who are the proud owners of a Chaotic Longsword, but none as far as I have seen have responded that have acquired both pieces of weaponry.

     

    Actually, throughout the entire thread, we have compared the two to each other, doing the same activities, with same stats, etc. That's as straightforward and accurate as a comparison can be.

     

    One side cannot say that the other is worse and theirs is better simply because they have not used both. Let me explain, most people I know that own a Chaotic Rapier participate in Player Killing and Slayer with the occasional Bosses, and are not maxed players, thus they prefer speedy hits over a hard hitting weapon. The same can be said the other way around, most people I know that own a Chaotic Longsword are hardcore boss killers and are already maxed so they are accustomed to waiting another half a second for a higher hit. Again comparing the tastes of bananas to the taste of apples, you can't compare them easily unless you own both.

     

    Third of all, the GWD boss side of this argument is again one sided, remember that there are FOUR bosses contained within the walls of their frozen confinement not ONE. Three of these bosses can be meleed while the fourth is just out of reach of all melee weapons. Most people tend to solo Graardor simply because he is the easiest and least dangerous of all the bosses, but when comparing items of use one has to remember that there is more than one use for a weapon. Most people say Chaotic rapier against Graardor, however that does not answer for ALL of the other Bosses within Runescape. In my opinion both weapons are pretty even when it comes to Slaying the giant Graardor, I have seen many videos and even tested both weapons myself and I find them equally balanced, however as I stated before Graardor is not the only boss on Runescape.

     

    True, but we know that (due to Kril's low def) that rapier beats longsword there, and that due to Zilyana's HIGH def, chaotic longsword is obviously better. And Kree'ara, as you said yourself, cannot be reached by any melee weapon, so the debate is pointless there. So the only "grey area" is bandos boss, which is why we reference it so much. And true, there are other bosses. I brought up TDs, miths, and other brought up DKs, etc

     

    Tormented demons, Kril, and Zil are all examples of majorly killed bosses in Runescape, mostly because of their drops of high value. In my experience I have seen Chaotic Longsword used more often at Tormented Demons and Zil, simply because that is were high hits from slash are required. Zil is weak to slash attacks which is why The Godswords are the most useful weapon there, and at Tormented demons you only have to deal 300-310 Damage before the Demon changes its prayer and with or without void it is very common for a higher level player to easily deal the 300-310 damage within the first attack after switching weapons so the Chaotic Longsword takes the bone there but that doesn't necessarily mean that the Rapier cannot be used at either, it merely states that the Longsword is preferred there because of its slash and high hit capabilities.

     

    You're right, but to be perfectly honest, I would rather take a 300, then a 230 with rapier, then switch, rather than a 330 with chaotic long before switching (seriously, its such a letdown how cls really doesn't hit noticibly higher than rapier) .And also, seeing as how TD's don't exactly have high defense, the accuracy bonuses between rapier and long matter even less. But seeing as nobody switches instantly, there's always some slight delay between demon's prayer-switching and your attack, I suppose its moot between CR and CLS.

     

    Last but not least I say that there are just far too many unaccounted variables between one player and another for either of these weapons to reign supreme. Overloads, Curses, Armor Bonus's and Skill levels and other random variables hidden within the various coding of Runescape itself.

     

    You're 100% correct there, which is why we're making most of these "better or worse" judgements assuming maxed melee, extremes, and turmoil. Take a look at my first post on this thread at page 15, and the 2 responses after, the picture does change a bit with varying stats, but we can still reasonably gauge which would be better suited to that person.

     

    So in the end I hope that you all have learned that comparing the taste of Bananas to the taste of Apples cannot happen, in the end it all comes down to preference and what one player wants to do over another, the choice is the players own in the end. I believe that neither of these weapons reign supreme over the other but mere have strengths over the other's and balance each other out instead of there being one supreme weapon.

     

    Personally I tent to do more bosses and stay away from Player Killing and I am already maxed and am the very proud owner of a Slayer cape having reach the level of 99 in slayer, so I have no need for a fast hitting weapon for occupations such as slaying man and creature alike. So the Chaotic Longsword would be the best bet for me would it not? Truthfully I only got Rapier because I love the slayer skill and do train it here and there regardless of my 99 status and I have to say I do prefer it over any other while slaying. I have used both of them and honestly I hardly notice a difference really, a kill is a kill to me and thats the end of it.

     

    Glad to hear you've tried both, and that there's little difference while slaying. But try both at say, mithril dragons? Tormented demons? Graardor, Kril, and Zilyana? Dagannoth Kings? Frost dragons if you can? Casual, fun pking, such as at duel arena or clan wars? Try all of that with differing gear, potions, and prayers? That's where the picture becomes a bit more muddied, and we're trying to pick it apart here.

  8. Granite mace with rapier is pro.

     

    If you even manage to hit with granite mace lol, that thing misses a rediculous amount. Lateswitching with granite maul and chaotic maul is pro. Same for handcannon + maul. Gotta say though, rapier's good for many, quick combos, because it won't slow down your next hit. Tricky thing is, if you're fighting someone who's a bit more skilled at combo'ing than you....rapier fails horribly then. Then again, you'd probably die anyways in that situation, meh.

  9. Okay, as someone who is getting close to Chaotic time, I have these questions:

     

    It appears that the Rapier is slowly winning the tip-iter argument?

     

    How many tokens does it take to recharge, and is it just more efficient to pay the 1m gp straight up?

     

    What is best Chaotic overall for a variety of bosses (mainly DKs and TDs)?

     

    Seeing as you have maxed melee stats, chaotic rapier is the best choice for you. If you can switch your weapons quickly at tormented demons, then rapier shines (after all, it only maxes at about 50 lower than the longsword, which comes out to be around 25 lower hit per average hit, which is hardly anything, and its quite speedy). And although i've never been to DKs, from what i've seen and heard, DK's have quite low melee defence, and with maxed melee stats and good potions etc, you can rip them apart. So I would think rapier's speed would make it the best there too.

     

    and to answer your other question, it takes (dont quote me on this, im not sure) I think 200k tokens and 100k gp to recharge completely? But otherwise, you can opt out for other varying amounts, down to 2m flat in gp for a complete recharge. Seeing as money's not much of an issue if you're going bosshunting with rapier, it would probably be easier, and more efficient, for you to just pay the pure gp cost for recharging.

  10. Just imagine a world where people only care about efficiency and don't care about looks. What would the world look like?

    beautiful.

     

    when people do research on efficiency, they generally spend like an hour to save 20 minutes for themselves.

    but most RS gamers are too selfish to realize that this also saves 20 minutes for everybody else that is into efficiency.

    the researcher effectively spent 40 minutes of his time for the greater good.

    then he goes on forums and posts his research and he gets crap from idiots who talk about "playing for fun" and "aesthetics" or what not.

    with absolutely no regard that the researcher was just trying to help.

     

    caring about how a CLS looks is just shallow and selfish.

    If the world researched more about efficiency, it would be a kinder more charitable place.

     

    Don't forget that utility - the ultimate point of increasing efficiency - is completely up to personal preference. :grin:

     

    Don't get me wrong - I agree with you. But we can't speak for everyone

     

    OT: In the long run (scale of 2-3 years), CLS may be better than the maul because of the dragon defender, and potentially better shields.

     

    All shields have less stab defense than slash. :)

     

    And your point is.....? He's talking about new shields released that have abilities that would make them worthwhile to use along with a cls, compared just to a maul.

     

    His point is that even then, chaotic rapier would stand out over chaotic longsword, despite that chaotic longsword might outshine chaotic maul. He's got a point though, but i would think with new, better gear, it would come with better bonuses, making the high accuracy bonuses of chaotic long even more useful. Of course, against PvM...that's a different story. And good moneymaking bosses do change over time (switch to new bosses). But with so much guesswork about the future, it's really not the best idea to base your purchase on what the future might be, and focus on the present.

  11. Thank you very much for the input, it's good to have an experienced player who knows what he's talking about give some feedback. Looks like it's time to get working towards that CLS :cool:

     

    So I guess the majority of people on this thread are still opting for CR?

  12. After reading all this and watching quite a few videos, I agree, for general-purpose use and most bosshunting, and pvp, chaotic rapier is just flat out the best.

     

    But....Just about every comparison was with maxed melee and overloads and turmoil. So, since like everyone else here, i'm deciding which is best for me, and unfortunately, I don't have maxed melee (my stats are still quite high, I'll have 99 str, 93 or 94 attack, 90 or 91 def) and I certainly won't have overloads (No, and I seriously doubt I'll get extremes. Perhaps super antifires but that's to be seen). I also am going to stick with piety for a very long time so...With all of these factors in question, to me, that changes the picture a bit.

     

    So at 93 attack, 99 str, super sets, and piety, which would be better for miths, kbd, TDs, and barrows? (note, I can switch decently, but no, I can't switch weapons and prayers lightning-fast at TDs. And i don't do any pking at ALL).

  13. Oh yes thank you, you've helped quite a lot =D>

     

    I think I may make this pit room as a sort of "guardian room" right before my steel dragon (4 top-tier traps with an iron dragon, then vine trap right in front of steel ftw) :twisted:

     

    From my experience, dungeon-hallway monsters all tend to respawn at the same rate, but for the treasure guardians, the higher end ones tend to respawn a bit slower than the lower-leveled ones. I suspect the monsters in the pit will be the same.

  14. As an avid builder, I'm interested in the new POH room, the dungeon pit. However, after examining the cost of it (7.5m for the iron dragon, 850k a superior trap), I'm beginning to wonder if this is any different than a treasure room, as I already have one with a steel dragon inside. Is it true that I can install multiple superior traps in the pit room? Do they hit players repeatedly? How much damage do they do? Can someone just stroll into the pit room, and just walk right out, or is it a bit more complicated? Is there anything special about the pit iron dragon?

     

    I'd like these questions answered, and any additional info is always welcome, as I'd like to know what I'm getting into before I fork over the 10m and something (plus the 5m to lvl up con a few levels >.>).

  15. Just now, got a new best of 52 avantoes in one trip :thumbsup:

     

    screenie to prove, and by the way, the extra seed you see is actually a free seed back from Scroll of Life :)

     

    record52avantoesfarmed.png

    by the way, the grimy herbs are the avantoes I've just farmed, and haven't had a chance to clean and note with leprechaun yet. 16 grimy + 36 clean noted = 52 total FTW!!

  16. Thank you, Kaphias! I've just tweaked it a bit, and it works for my spreadsheet! :thumbsup:

     

    Aaaahhhh....time to redo it another 5 times :)

     

    If anyone's interested, I'll share it as soon as I finish it. (it basically just has the top 5 herbs to plant for profit, and torstol, assuming Scroll of Life)

     

    EDIT: here's the link, if anyone's interested (to be honest, I'd be surprised, seeing at how effective Troacctid's sheet is)

     

    https://spreadsheets.google.com/ccc?key=0Ahzpz1w3bcYcdDJVemZVRTBvelhGZ0lUZTdjWDhiQ1E&hl=en

  17. My record was 22 lantadymes from a single patch (Catherby patch). I've hit 20+ herbs from a single patch (I usually farm lantadyme or avantoes) quite a few times before, but it's still quite uncommon for me. My record for a full run is 49 herbs, which I've done with lantadynes (same trip as when I farmed 22 in one patch!) and I've also done it with avantoes. So I suspect that the maximum amount of herbs per patch is probably the same for all seeds.

     

    EDIT: I used all 5 patches, and supercompost and magic secateurs. I've never hit past low-mid 40s with only 4 patches...so, seeing yoqhurt's 49 in 4 patches, it's probably possible to get 50+ in 5 patches, but I guess that would be quite a bit rarer...

  18. This happened 2 days ago when me and my friend were killing the giant mole...

     

    (Waiting in center for respawn)

     

    Noob: What are you guys doing?

    Me: Killing the mole...

    Noob: Oh. Is he dead?

    Me: No. He's in Varrock atm, and we're waiting for him to come back from his second lair there.

    Noob: K, thx.

    (noob runs out to varrock, never to be seen by me again)

     

    I couldn't believe he believed my sarcasm/lies....I just lol'd irl at his reaction. XD

  19. I would say extremes, but if you're going for 95 for turmoil (mind you, you'd also have soul split by then), I guess you could go either way. But if you're only going for soul split, I would take extremes over that.

     

    But that's just me. I would also ask someone who actually has those stats and uses either one, since they would have firsthand experience.

  20. Just beat nomad now! After 13 failed tries and 3m down the drain, Nomad finally fell to the ground. It was honestly luck, as with the same gear or better setups, I have managed to red-bar him 4 or 5 times so far, but ended up being ko'd myself :/ It was definitely by FAR the hardest fight I've ever done, partially because it seems like luck plays almost too large a role in this fight....

     

    For anyone that needs help killing Nomad, no matter how late it is, if you run in a line, directly south, there's always a hole in the ring of mines around you, so you can safely evade the mines, and dodge behind the pillar to avoid taking any damage from his 75-hit attack. Also, the clones can be dodged by the same way: hide behind the pillar and wait for around 30 seconds (after that, the clones tele out, and nomad rushes to you. get in his melee range IMMEDIATELY, or you'll be forced to restart the fight). I also found it helpful to NOT risk attacking Nomad when he does his max hp-1 attack, as I have died four times so far thanks to ruby (e) bolts spec activating the same time as Nomad's killer attack hits me. -.- Also, when he gets to low hitpoints, turn on protect from melee before he goes into zerker mode, because once he does that, he can hit up to 30s very very rapidly (im talking about speed of throwing knives or faster) NOTE: 160+ melee def seems to help a lot in stopping his zerker mode attacks, because in full d hide + zammy book, he essentially never missed a single zerker mode attack, but with d sq shield + d hide, he missed a good fair bit.

  21. hmm..thanks, after what you posted, I really took a deep look at the money that would be lost if i upgraded after doing a house makeover, and....its over 15m :wall: not within my price range, that's for sure. So thanks, I guess I'll wait until 90 con before doing an extensive house makeover :)

     

     

     

    Thanks guys!

  22. Title sums it up, although I do have 76 con (will be getting 80 shortly). My dilemma is whether or not to upgrade certain furniture and the dungeon, or to continue to 85-90 con later (this means upgrading many months later)?

     

     

     

    note: for the house makeover, i will be using spicy stew (counting on a +5 boost) and crystal saw whenever needed to make the necessary furniture. I am considering upgrading to obtain a greater magical cage, skeleton throne, 2 scrying pools, several baby red dragon guards, Tok-Xil guard in treasure room, [bleep]ey cage, steel plated doors, etc. Suggestions are welcome. \'

     

     

     

    if it helps, here's a layout of my house (orange rooms are dungeon rooms, the rest is ground floor).

     

    http://runescape.wikia.com/wiki/User:Darth_Vohra

     

     

     

    Post away!

  23. Title sums it up, although I do have 76 con (will be getting 80 shortly). My dilemma is whether or not to upgrade certain furniture and the dungeon, or to continue to 85-90 con later (this means upgrading many months later)?

     

     

     

    note: for the house makeover, i will be using spicy stew (counting on a +5 boost) and crystal saw whenever needed to make the necessary furniture. I am considering upgrading to obtain a greater magical cage, skeleton throne, 2 scrying pools, several baby red dragon guards, Tok-Xil guard in treasure room, [bleep]ey cage, steel plated doors, etc. Suggestions are welcome. \'

     

     

     

    if it helps, here's a layout of my house (orange rooms are dungeon rooms, the rest is ground floor).

     

    http://runescape.wikia.com/wiki/User:Darth_Vohra

     

     

     

    Post away!

  24. Bladewing: Hmm....you've got a good point: more money on the way, and the exp is a nice bonus (for 85 slayer vs 83). I may have to slay again for cash due to my con addiction (oh so good, but what a money loss...)

     

    Cptbaker: Whoa, I had no idea the drop rate for whip was so high (you're sure that number is from after the last slayer update?). And also, I see your point...abby demons sound like more reliable cash, with nice whip drops on top :thumbsup:

     

     

     

    Thanks guys! I'll be slaying on to 85 slayer ::'

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