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TheConiff

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Everything posted by TheConiff

  1. Here's the fact of the entire matter: People hate change. Adjusting to something this big after 3 years is going to prove difficult for some players. Here are some more facts: No matter what you think, if players were capable of completing clues for 6 years prior to the 07' update, they will be capable of completing them again. Getting scammed and lured helped me keep from making the same mistakes down the road. Free market economies are almost always more successful than command economies. RWT will always be a problem as long as there is a market for it. Like I said in a previous post, Jagex is finally realizing the damage they caused to Runescape by restricting human interaction.
  2. I think this is a great part of the learning curve of Runescape and agree wholeheartedly with Magbill. Before the update players would be forced to pay attention in trade screens, in massive trading areas for deals, and would have to (oh heavens no!) work/search for certain items that simply couldn't be bought easily. When Jagex decided to remove free trade, remove the wild, and add an institution that could meet everyone's needs, common sense dissolved and the slothful gamer needn't look further than the grand exchange for the coveted spinach roll. Imagine power fishing in Shiloh village; one would need a large amount of feathers. Before the update players could either collect them from chickens or search for a seller on the forums. This forced two different scenarios: Fighting and leveling up combat skills in order to level up fishing, or interacting with other human players. I believe the game mechanics were designed for the first scenario while the game function encompasses the second. Each skill is designed to work with each other skill. If one desires to train herblore, he or she should fight monsters that drop herbs. Often times those monsters will be slayer tasks. Experience in three or more skills is possible when gone about in such a way. If a player desires an item they can't get from any other means in the game besides another player, there's the option of a FREE trade. This function enforces human interaction, and who knows, those two players who met through a trade could end up best friends. When Jagex updated the game back in 2007, skillers were able to quickly mass large quantities of a particular item (such as raw fish) in order to train a particular skill as fast as possible. Currently, if I want ten-million ring's of recoil I simply visit the Ge and put in my order. Back before 2007 I had to slave over those myself (which would have been extremely stupid). Following the topic of human interaction, I can currently almost play this game entirely without direct human interaction. I don't have to haggle with someone for all those feathers; I don't have to haggle with a whole group of people on the forums to get that coveted rune dagger. I don't have to do anything. I can sit in my computer chair a mindless zombie and not talk to a single person. Gee isn't that fun? No. So perhaps Jagex has finally seen the error of their ways by removing the Wild (don't even get me started on this) and Free trade. All we've been playing these past three years is what I like to call an OMMO-RPG, An Optional Massive Multiplayer Online Role Playing Game. I can understand some arguments about people afraid to lose pixelated gold or pixelated weapons, because I hate to lose those things too. But let's not lose sight of what we used to hold dear in Runescape.
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