like it or not, randoms are here to stay. however i would love to see some changes in: -when they appear -how they work -and the rewards many have discussed that the frequency of randoms should be decreased, however i don't think thats the problem. we don't want to just reduce the frequency of the annoyance, but rather make it so that randoms are no longer an annoyance. how? when they appear --------------------- many times randoms will appear at times when it is nearly impossible to do what is required, (such as miles asking you what he's got when you are in combat) and as such you get teleported somewhere halfway across runescape. not cool. a solution to this would be not to have randoms require you to do something that brings up a dialog box while you are in an activity that is difficult to get away from. or, they could teleport you somewhere, you do what you need and then comeback, however, this should not count as leaving an area and make unaggressive monsters aggressive again. how they work & rewards (imma combine these) -------------------------------------------------------- randoms are meant to stop autoers, but also provide a break from the normal grind that players face while skilling. however many players will find it annoying to have to deal with a random while they are trying to make money or raise skills. as such randoms should benefit players and relate to what they are doing. also, rewards should be greater, there is no reason i should spend 3 minutes popping balloons or chasing some sister with a claw to get a ruby. all item rewards should be 2k+ (and noted) with the longer randoms 5k or even 10k some ideas to change current randoms --------------------------------------------- the certers (miles, niles, giles) = no longer ask you to help them figure out what their item is, rather they simply ask if you would like any of your items noted. they would also only appear when you have multiple unnoted items in your inventory and are using a gathering skill (mining, woodcut, fishing). This, most players would agree, would actually be nice as it could save you a bank trip, if you're power training, you could drop a whole inventory at once. sandwich lady/drunken dwarf = just requires a click and gives you a food item at random (for the lady) and beer+kebab(for the dwarf), only appears in instances when you might need food, such as combat. outfit/emote givers = after all have been received you no longer will get this random, unless you drop one of the pieces evil bob = not just fishing/cooking but other things as well! bob will ask you to complete (or un-complete) a task that is related to the one you were doing before he snatched you away, the reward is your choice of experience in that skill (your level squared) or [good] items that are received from that skill. ...there are others that need to be changed, i just cant think of them right now randoms that need to go ---------------------------- -swarms