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poopskin25

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  • Location
    probably mining ess
  • Interests
    runescape...
  1. I see no problem with RC pkers, it's a legitimate tactic, and the RCers they kill are well aware of the risk they run whenever they enter the wilderness. I just think it's kind of funny how upset people get over it when they are not doing anything wrong. It's the RCers that are the problem, if you don't like RC PKers, don't RC where they PK, it's that simple...
  2. I agree with Alcoolj, alching offers great xp for mages, as well as a fast supply of cash. As long as the items being alched can be made without sinking any money, a large volume of gold is injected into the digital economy. I would suggest getting rid of the alch spells totally, thought I don't think that is a feasible option, seeing that a large portion of players use high alch regularly and would be extremely upset. It would most likely be better off to tweak the item values for high alching, making it so that less money is injected into the system whenever a player uses the spell.
  3. slapped it together in MS paint in about two minutes, but I like it a lot... you probably don't get it, but what the heck...if you do, you win my respect
  4. remember that like most companies, jagex is profit driven, they cater to the players so that they will become members and give jagex thier money, regardless of the age of the players
  5. in response to your post, axeraider... Basic economics dictates that the money that people make (exceptions being the small proportion that was "created" by them) came from somewhere. This means that by making money, most people are taking the money that was already "created" from other people by way of trades. Most methods of moneymaking are not covered by your argument that "people are making more money every day" I think that will makes sense... Also, skills also have little to do with inflation. Say I have a very high level in mining and smithing, and I use those skills to mine rune and smith it into scimitars, which I then sell to other players. Nowhere in that process is money being "created", it is coming from other players. Unfortunatley, the fact that these don't bring money into the system does little to offset the large amount of money that is brought in by goblin-bashing, etc. My bad with the US Mint example
  6. The economy in RS is hitting the wall, period. end. Does anybody but me remember when 1k was something to be treasured, not tossed out away at a moments notice? Inflation seems to fast becoming an obvious problem to even casual F2Pers like myself. The prices of many items are gradually increasing, and it is much easier to make money than it was a year or two ago. The problem seems to be rooted it how the game itself is built. Gold is spontaneously created in many different ways, and there are very few ways to remove it from circulation. When you kill a goblin, it will leave behind 5-10 gold where it died, this gold is spontaneously created, and did not come from anywhere. It also happens when you sell something at a shop, or complete a quest with gold as a reward. This is akin to the United States Department of Treasury deciding to perpetually run the printers for 1$ bills. Money is constantly created, lowering it's value and increasing prices of mostly everything. I believe that this is a serious issue, due to the fact that it drives up prices and makes it difficult for the game to exist as a functional economy. This would not be a problem if there were a way to remove an equal amount of gold from the system whenever this happened. Unfortunatly, there are very few ways to do this, so the amount of gold in circulation increases continuously. Does anybody have suggestions on how to solve this? Or comments on the situation itself... I am putting together a list of things jagex could change about the game, which would create ways to leech gold out of the system, here are some of the things I have thought up so far. 1) Place a 3-5% tax on all monetary transactions between players involving quantities of 50k or greater 2) Make weapons and armomr detirorate with use, and place several NPC's ingame able to repair them for an amount of money depending upon the item being repaired. The money spent on this would be removed from circulation -The library is closing and I have to log off, I will finish this post later, until then, feel free to post possible solutions or comments-
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