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stonewall337

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Posts posted by stonewall337

  1. BIG UPDATE:

     

    Drop tab: Sold

     

    Araxxor Eye drop. Borrowed money to purchase leg, sold for 55m profit after paying back for the loan.

     

    14fENOd.jpg

     

     

    Currently have ~80m cash, Full t70 power armor, malevolent for araxxor, drygores, MH ASC/OH DL darts, and Cstaff. Not sure what to save for and buy next.

     

    Oh and I got the 2nd part of the staff. Only have to finish the bottom one now.

     

    cxWrllI.jpg

     

    Misplaced my drop tab picture, was around 75m worth.

     

    Also got sacrifice/devotion and the last one from GWD.

     

     

     

    Drops lately, 5x claws, 2x limbs, 5x armor pieces, Bandos boots/gloves, 4x daxe and random rings, araxxi eye and leg middle (bottom still needed).

  2. Gawd, I am doing something wrong then! Been @ that ROB since it came out and still can't beat it! Was able to take down the spider and get my Famous Title, but yet I struggle with this 20 wave challenge! 

     

    Someone send me a guide, I'm using 80 weapons and going in with Mage only, I have a hard time switching weapons/gear! Wearing port gear as well.... Have the holy water, aura's. scrimshaw, know about the titan/nibs.... Honestly I think it comes down to lucky spawns and 90 weapons! Thus why I am saving up for a Nox Staff, seeing as everyone pretty much say's it's sooo much easier with this staff.

     

    HELP!

     

    If people can do it with bad RNG and lower gear, it's possible to do.

     

    Whether or not it's possible for you to do is another matter. Don't claim it can't be done because you can't do it alone.

  3. Well this is the 4th week since I lost items in server DC, and the promise of "a few days to return" has turned into "don't talk to us if we get around to it we'll do it."

     

    Not impressed.

     

    Even the one thing they did help with, transferring membership, took several messages more since the second guy who replied didn't know WTF to do, so I had to try and find someone else who finally was able to fix it.

  4. It's the multitasking that takes the most to learn, and is also the thing you take the most for granted once you know it.  Path 1 destroyed me over an over when i was learning, if you let your prayer drop or overload drop, or don't notice a mirror or pulsing it can very quickly cause the spiders to accumulate causing you to freak out even more. Then once they've all spawned and you are still a bit behind you are going to get ruined by it then healing/cleaving/spider stunning you.   i still get better and better at my anticipate/freedoms every time I kill him.

     

    Coming from both a lot of experience in RS PvM and high end WoW raiding, that might be why that boss was so surprisingly simple. If you are used to that style of fighting (raid combat) and RS combat, it's much easier.

  5. You have got to be kidding me. I just swapped all my BXP yesterday and now we find out about this today... This is crazy, they have never done this before.... Two things are about to happen.

     

    1) many people are going to rage when they see this

    2) JAGEX is going to take it down and say they didn't mean to say it in the first place and we will be back to no BXP on BXP weekend.

     

    Wana make a bet on that?

  6.  

     

     

     

    TL;DR, your logic is flawed since it starts from an invalid premise.

    See... The thing I don't get about the whole "It's the completionist cape" argument is that the trimmed completionist cape exists, and at this point a fair number of its requirements are less rigorous than those on the regular cape. It's an inconsistency: titles from the likes of Rush of Blood and Soul Reaper are required for the main completionist cape when other minigames, post-quest rewards, and even whole miniquests are not.

    I would not say that the sole purpose of Trim is to have requirements which are more rigorous than Comp's. It's purpose (well, one of them) is to include all sorts of requirements that are peripheral (whereas Comp's requirement is to include the main or major requirements).

    Things like the Annihilator or Clan titles seem fairly arbitrary, though, especially when Vyrelord is on the trimmed cape. Likewise, there's a pretty significant overlap between The Reaper and The Famous, but both are main requirements.

     

     

    I would agree that the Annihilator title was pretty arbitrary as a requirement. The Clan Titles, although, I don't like them, in theory are supposed to be sort of quasi-task sets (you prove to important people in a significant area of the game that you're 'worthy' of their respect). A lot of requirements are arbitrary, as is much of the game. Like why get 99 in skills where the level 99 doesn't even unlock any tangible benefit? Shouldn't the mastery stop at whatever level allows you to do the last/best thing in that skill? That's another discussion for another day though.

     

    So yeah, a lot of it is arbitrary, but the Comp and Trim, now at least seem to have certain themes about them. They aren't necessarily always consistent, but they are there.

     

    Well, we can agree that some things are arbitrary, sure. Like I said, you can't technically "complete" the game anyway.

     

    But there are some things which it's pretty obvious are needed for completion. Completing all quests and tasks, maxing all skills, killing all bosses are basically the ones that have the best reason for keeping as "completionist" requirements. 

  7. I still fail to see any relevance to your arguments against my point, since my point was merely an observation of an element of the debate I found interesting and held no pro or con stance on the comp reqs existence.

     

    I should clarify as well, as you seem to be a bit lost on my usage of paradox, that I'm certainly not supposing it is paradoxical that a requirement can both require skill and be leech. They are of course both quite possible to co-exist. I was only commenting on how the argument that a req should be there because the cape should require skill to obtain is rather paradoxical to the argument that it is okay as it can be done without any skill via leeching because they two proposed reasonings are mutually exclusive in many ways. One supposes the requirement should be there to impose the need for skill whilst the other proposes the requirement makes no difference as leeching means it imposes no skill.

     

    Perhaps paradoxical is a bit of a hyperbolic choice of word for the matter, but it conveys the meaning all the same.

     

    You can of course keep arguing back but I fail to see a road to 'winning' when I'm not actually trying to argue anything and only making an observation of the arguments presented.

     

    What if I told you...observations could be false, wrong, illogical, or flawed? 

     

    The whole point is your *observations* were illogical.

  8.  

     

    I find the arguments that because leeches exist allowing anyone to do it and that getting into proper teams without good gear is a community issue not jagex kinda interesting stances to take in terms of whether a req is appropriate.

     

    I do not think it really is good to have things doable for some with limits beyond their control just because leeching groups exist. I mean of course whether people with limits beyond their control like net issues should be able to do it is a whole separate tangent of its own, but it just seems rather paradoxical to me to both argue that the req should be there so people show skill and at the same time argue that its ok because if you lack skill you can just leech it.

     

    And with the 'community issue' one I find it interesting how some how Jagex when developing a massively multiplayer game is not expected to consider how the community functions in relation to the game design. I mean sure it's not something they directly control, but as a good game dev would you not consider that community function as part of what to build your designs against?

     

    Just find them kinda odd jarring arguments that don't really make sense in terms of solid reasons in the bigger argument.

     

     

    In other news: I may just put my head through a wall with the rush of blood req now. ~50 attempts down cannot best 16 waves even with incorporating all the tips and guidance found around the place. The only way I can possibly better my performance now is with t90 gear I can't afford.

     

    The reason you think it doesn't make sense is because you are using invalid reasoning.

     

    See, the requirements aren't there because it's possible to get it through leeching, and so it stays (your false assumption).

     

    The requirements are there because it's a COMPLETIONIST cape. And *COMPLETING* includes some things which are time consuming, and some things which are hard.

     

    And if you honestly can't do something because of IRL issues or a bad PC, it sucks. I know. But it doesn't matter. You don't get into higher raiding guilds in WoW if you can't perform. You don't get into LCS in league if you have a bad PC. You don't get some jobs IRL if you can't do them. It sucks. Life isn't fair. But balancing a game around people who can't do certain things is absolutely one of the most stupid decisions you can make. If you make the game so easy that anyone can do anything, there is nothing left. Not everyone will be able to do everything, and that is ok.

     

    TL;DR, your logic is flawed since it starts from an invalid premise.

     

     

    Your arguments have nothing to do with the points I raised.

     

    I was commenting on the paradox of arguing that they req should be there so people have skill whilst also arguing it was ok because people without skill can leech it.

     

    This issue has nothing to do with whether or not the req should be there, it is purely an observation of the incompatibly of reasoning it should be there for skill at the same instant as reasoning it is ok because it can be leeched to bypass skill.

     

     

    It's known as a double bind in debate. You can read more on it here. http://www.cross-x.com/topic/25941-the-double-bind/

     

    Basically, even if your argument were true, and it isn't, I have an answer to show why it's bad/false anyway.

     

    Oh, and it seems you don't know what a paradox is. Even if what I said were a paradox (not saying it is or isn't) that doesn't make it false. It's another double bind. The term you were looking for is contradictory. 

     

    A paradox is a statement that appears to be contradictory, but might yet be true. 

     

    Essentially, to summarize my argument. 

     

    1.) The PvM requirements are good because they promote skill. 

     

    2.) Even if you can leech some aspects of the requirements, that doesn't remove all skill from all PvM requirements.

     

    3.) Even if it did, it's still good for another reason (it is part of completing the game)

     

    4.) If you can leech and that takes no skill, you wouldn't mind the requirement since it would be simple anyway.

     

    In essence, I have three answers to your claim, your claim starts from a false paradox, you're in at least 1 double bind, my impact is greater, I wouldn't even need a 2NR to win this. But it is fun, even if it's easy.

  9.  

    TL;DR, your logic is flawed since it starts from an invalid premise.

    See... The thing I don't get about the whole "It's the completionist cape" argument is that the trimmed completionist cape exists, and at this point a fair number of its requirements are less rigorous than those on the regular cape. It's an inconsistency: titles from the likes of Rush of Blood and Soul Reaper are required for the main completionist cape when other minigames, post-quest rewards, and even whole miniquests are not.

     

     

    If you really want to get technical you can *never* complete the game. Thus there are the requirements, with trim having more picky requirements. 

     

    Maxing can easily be argued as needed for completing the game, while doing 25 chimp ice deliveries, not so much. That is why the later is a trim req.

     

    Killing all bosses is far and above thematic with "completing" the game, compared to other trim requirements like chimp ice or making a zaros symbol in Char's cave.

     

    See, even in this the reason you view it as an inconsistency isn't because it is inconsistent, but because you start from a false premise, that trim requirements should be harder than normal ones. That's not the case. The reason for the difference is that trim has aspects of the game which aren't viewed as being thematically necessary for "completing" the game for purpose of the comp cape, but are for the trimmed.

     

    But saying that killing bosses should be only a trimmed comp cape is like saying you shouldn't need 120 dg for comp cape, since skill "mastery" is at 99. Or else like saying you need 120 in all skills since otherwise you havn't completed" the game.

  10. I find the arguments that because leeches exist allowing anyone to do it and that getting into proper teams without good gear is a community issue not jagex kinda interesting stances to take in terms of whether a req is appropriate.

     

    I do not think it really is good to have things doable for some with limits beyond their control just because leeching groups exist. I mean of course whether people with limits beyond their control like net issues should be able to do it is a whole separate tangent of its own, but it just seems rather paradoxical to me to both argue that the req should be there so people show skill and at the same time argue that its ok because if you lack skill you can just leech it.

     

    And with the 'community issue' one I find it interesting how some how Jagex when developing a massively multiplayer game is not expected to consider how the community functions in relation to the game design. I mean sure it's not something they directly control, but as a good game dev would you not consider that community function as part of what to build your designs against?

     

    Just find them kinda odd jarring arguments that don't really make sense in terms of solid reasons in the bigger argument.

     

     

    In other news: I may just put my head through a wall with the rush of blood req now. ~50 attempts down cannot best 16 waves even with incorporating all the tips and guidance found around the place. The only way I can possibly better my performance now is with t90 gear I can't afford.

     

    The reason you think it doesn't make sense is because you are using invalid reasoning.

     

    See, the requirements aren't there because it's possible to get it through leeching, and so it stays (your false assumption).

     

    The requirements are there because it's a COMPLETIONIST cape. And *COMPLETING* includes some things which are time consuming, and some things which are hard.

     

    And if you honestly can't do something because of IRL issues or a bad PC, it sucks. I know. But it doesn't matter. You don't get into higher raiding guilds in WoW if you can't perform. You don't get into LCS in league if you have a bad PC. You don't get some jobs IRL if you can't do them. It sucks. Life isn't fair. But balancing a game around people who can't do certain things is absolutely one of the most stupid decisions you can make. If you make the game so easy that anyone can do anything, there is nothing left. Not everyone will be able to do everything, and that is ok.

     

    TL;DR, your logic is flawed since it starts from an invalid premise.

  11.  

     

    I'd say PvM itself is not bad, but the thing that you can't get those things done unless you just happened to have ~200m+ lying around to buy level 90 weapons to get on the teams

    That's poor reasoning on a few levels.

     

    1.) It can be done with T80 equipment. Sure you can't farm many kills per reset, but it is doable.

     

    2.) It's the second highest item reward in the game. There is *zero* issue with it being hard to get, or requiring higher levels of gear. Herblore, prayer, etc all cost a ton to level. No issue with needing higher gear anyway. Not to mention you can sell em afterwards.

     

    It's a double bind. Either you don't need the gear, and your argument is invalid, or even if you do need higher levels of gear it isn't an unreasonable requirement. 

     

    And lastly, the kicker. If you can't find a way to complete the one challenging aspect of the cape, you don't deserve it to being with.

     

     

    You are going way off here, I'm not saying that it can't be done with 80 weapons, I'm saying that getting to teams without either t90 weapons or t90 armor (non port) is almost impossible because probably only 1% of teams trying to find random guys don't want anyone without either of those. And yes this is including mass groups as well

     

     

    I don't see that as an issue, or a reason to change. It's an illogical stance. Why? Because there are many reasons it's simply an excuse.

     

    1.) Make your own group. Form a mass. Recruit friends. Watch videos. Learn how to do it. You don't need to farm, just get one kill.

     

    2.) Buy better gear. As states, considering the price of buyables, which you need at 99 anyway, the gear requirement isn't unreasonable, especially since it isn't needed. 

     

    3.) Buy a kill. Seriously, if you don't want the gear, you can't afford 10m or heck even 20m or whatever for a kill? That's less than 5 hours of money making. Far less time than most other requirements. 

     

    4.) Find a team that will help you learn, or a mass. Seriously, they exist.

     

    Basically the only bosses that might be hard to begin with are vorago and araxxor. And if you can't find a way to kill them, you aren't a completionist. Sorry. 

  12. I'd say PvM itself is not bad, but the thing that you can't get those things done unless you just happened to have ~200m+ lying around to buy level 90 weapons to get on the teams

    That's poor reasoning on a few levels.

     

    1.) It can be done with T80 equipment. Sure you can't farm many kills per reset, but it is doable.

     

    2.) It's the second highest item reward in the game. There is *zero* issue with it being hard to get, or requiring higher levels of gear. Herblore, prayer, etc all cost a ton to level. No issue with needing higher gear anyway. Not to mention you can sell em afterwards.

     

    It's a double bind. Either you don't need the gear, and your argument is invalid, or even if you do need higher levels of gear it isn't an unreasonable requirement. 

     

    And lastly, the kicker. If you can't find a way to complete the one challenging aspect of the cape, you don't deserve it to being with.

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