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Zilla

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Posts posted by Zilla

  1. Drop trading was always against the rules. Instead of reporting people though, I used to just snipe their drops :thumbup:

     

     

    ooo, i remember that, was fun.. how many ppl went crying and might quit the game too ? haha was fun but evil.

     

    Reminds me when I would go upstairs in a building in Varrock looking at the minimap waiting for people to go upstairs to drop trade. :thumbup:

  2. Saw some of the new mobs. They're like jellyfish.

     

    They don't appear to be hostile, they spawn in daylight, and they drop ink sacs, which I assume are used to dye wool.

     

    Check the PNG inside of the .Jar, there are a ton of stuff. Also you can use dye on sheep to well, dye them.

  3. Minecraft Beta 1.2

    Minecraft Beta 1.2 is live. All servers need to be updated to 1.2.

     

    New features:

    * Note blocks (right click to tune, trigger to play)

    * 15 wool dyes

    * A new water dwelling mob

    * New tree types

    * Reeds magically turned into sugar canes. They still make paper.

    * A bunch of new crafting recipes

    * One secret useful block

    * One secret pretty block

    * Cake

    * AND MOAR, probably. I forget!

     

    Bugfixes:

    * Paintings work in multiplayer

    * Disconnecting while riding no longer keeps the player in the world

    * A bunch more state is properly synched in multiplayer

    * Fixed colors going weird on PowerPC

    * Fixed a horrible chunk reload loop in singleplayer

    * Fixed most lighting bugs in newly generated SMP maps

    * Falling sand behaves better in SMP

    * Fixed a few crash on load level bugs

     

  4. I found another recap from NeoGAF. I think it includes some missed points and is a quick summary.

     

    Yet another recap:

     

    -A variation of level scaling.

    -Dynamic Shadows

    -Overhauled Combat-system

    -Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.

    -Radiant AI

    -Updated Engine Snow falls dynamically (not as a basic texture on the ground)

    Trees and branches move independently with the wind

    Water flows

    -Randomly generated quests.

    -Beards

    -You can't run backwards as fast as you do forward.

    -10 races to choose from (Holy crap thats a lot of races)

    -confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats

    -presumeably open cities (as dragons can attack)

    -Hud-free first-person view and improved third-person perspective

    -very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!

    -Character creation improved, body features customizable

    -2-handed weapons and duel wielding confirmed.

    -Finishing moves, unique to each weapon and enemy you fight.

    -Kids

    -The game takes place 2 centuries after Oblivion

    -Sprint is added !

    - Dialog will pop up when you approach an enemy

    - cooking/farming/mining/woodcutting/blacksmithing

    -18 skills.

    -Perk picking at every level-up

    -5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

     

     

  5. Here is some info from the GI issue.

     

    On leveling:

    Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.

    Each level also brings you perks. Cool abilities I guess like in Fallout 3.

    Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

     

    On skills:

    Mysticism is gone.

    18 skills, down from 21 on Oblivion, and 27 on Morrowind.

    Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

     

    On the story and lore:

    200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.

    The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.

    Also, there is a civil war, since the king is dead.

    Enemies include were-yeti's, giant spider, dragons and other cool creatures.

     

    On combat:

    They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.

    You can also waste stamina by sprinting, allowing you to get access to tactical postitions.

    Emphasis on really improving the combat this time around.

    They are also putting care on how each weapon feel on your hand.

     

    Other:

    Third person view has been improved

    5 massive cities, more variation in caves and underground stuff.

     

    On quests:

    Quests are much more dynamic now.

    The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.

    Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.

  6. http://www.msnbc.msn.com/id/40874105/ns/us_news-environment/

    BEEBE, Ark. The Arkansas Game and Fish Commission said Saturday more than 1,000 dead blackbirds fell from the sky in Beebe.

     

    The agency said its enforcement officers began receiving reports about the dead birds about 11:30 p.m. Friday. The birds fell over a one-mile area of the city, and an aerial survey indicated that no other dead birds were found outside of that area, officials said.

     

    Robby King, a wildlife officer for the agency, collected about 65 dead birds, which will be sent for testing to the state Livestock and Poultry Commission lab and the National Wildlife Health Center lab in Madison, Wis.

     

    Commission ornithologist Karen Rowe said that similar events have occurred elsewhere and that test results "usually were inconclusive."

     

    The birds showed physical trauma, said Rowe, who surmised that "the flock could have been hit by lightning or high-altitude hail."

     

    The agency also said another possibility is that New Year's Eve revelers shooting off fireworks in the area could have startled the birds from their roost and caused them to die from stress.

     

    It's doubtful the birds were poisoned, Rowe said, "since it only involved a flock of blackbirds and only involved them falling out of the sky." She said a necropsy is the only way to determine if the birds were poisoned.

     

    The city of Beebe hired U.S. Environmental Services to clean up and dispose of the dead birds.

     

     

    Link for the CNN article: http://www.cnn.com/2011/US/01/02/arkansas.falling.birds/index.html?hpt=C1

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