Everything posted by waheera1
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Tip.it Times 18 April 2010
Just as Mirrorforced has no means to determine whether it is the majority complaining, neither do you to assert that it is in fact a minority. The fact is, there are plenty of people peed off at this update, as well as plenty who aren't but since there's no requirement to offer feedback on the forums there are a good many people who don't bother. End result either way is that you're merely speculating without unassailable facts, which seems like a poor set of foundations to criticise someone from. Also, stating that you never hear people that are satisfied with an update seems a bit of a bold statement. Have you never looked on RSOF after a new patch note thread comes out, to see all the sycophantic berks concerned with licking jagex's boots and squabbling over first posts?! :P Just as there are dissenters who regularly complain, so there are plenty of people who are less discerning/more realistic/apathetic/optimistic etc who will regularly post in favour of even the most insignificant update. There have been plenty of those out in force on the forums too with regard to dungeoneering, how can you (or indeed any of us) prove that either side has more support? We can't. I don't even think Mirrorforced was attempting to suggest that everyone hates the skill, whatever the other shortcomings of the article may have been. Also, just as an aside, this is the first update in 5/6 years that has required a rollback (probably longer, but that's just from when I started playing). They've never done it before, no matter how serious the problems in game, which leads me to the conclusion that there were some pretty big issues with this set of updates. That alone gives credibility to those posting constructive criticism, far better to acknowledge this than stick your head in the sand and ignore the legitimate thoughts of those not currently enamoured of this new skill. Disclaimer: I do not in any way endorse the pointless trolling/flaming that often occurs with illiterate fools attacking jagex in leetspeak and other degenerate dialects, my comments are merely to show some support for those who take the time to create constructive critiques with a genuine desire to improve the gaming experience. There is a big difference between the two.
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Tip.it Times 18 April 2010
So? It's 10x bigger than Falador, it has countless content and it is completely randomised, and you call it a minigame?! Not even the largest minigame in all games is that big! Size is not the only determining factor here, surely you can see that? Compare dungeoneering and its xp/reward systems to any other skill, is it managed in a similar fashion? No, not really. Compare it to a minigame (sc, ba and even trouble brewing spring to mind here), are there obvious similarities? Yes. That's why it's being called a minigame, of course, if you apply the prefix 'mini' literally here then size is a determining factor. However, I don't think anyone posting about its minigame similarities pays any attention to its size so if you must be pedantic, call it a maxi-game as someone else suggested. Whatever you call it, the similarities are really rather obvious. Personally, I don't care if it's a minigame or a skill, as I think it has great potential to become one of the most-played content updates in RS for some time to come. That said, I do believe it needs an update patch rather like summoning received before it can fulfill the potential that it so tantalisingly offers.
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Tip.it Times 18 April 2010
Hrmm... Not sure what to make of these - seems both articles didn't really provide any insightful thoughts about their chosen subject matter. Article 1 was ok, but did it really shed new light on an old topic? I'm afraid I didn't think so, plus it was also factually dubious - is 5.6k really the pre-summoning value of dragon bones?! Or 6.3k for an uncut emerald? Or is the author only talking about weapons and armour? This wasn't made entirely clear, yet has the capacity to nullify pretty much the entire article. Added to which, there was no mention at all of key issues in pricing such as caused by junk trades etc. Whilst that may not seem such a huge issue, it has basically made the G.E. useless in terms of buying rare items - NOBODY will sell you a blue phat for 439.9M, so the ge pricing of such items is irrelevant in considering their alleged street value. I'll wager blue phats weren't allegedly worth over 1bn before summoning... Article 2 was again flawed by its lack of precision. The author completely failed to mention the utterly arbitrary reward level requirements, whereby the lvl 21 bonecrusher requires xp for lvl 74 before you can buy, or the lvl 25 gem bag requires somewhere around 52. Nor did the f2p nerf get a mention, something which has utterly incensed many f2p players and will no doubt prompt several of the high lvl 'f2p pures' to quit too. There are just too many holes in this summary for it to really stand as a fair representation of the massed disappointment shown by many. It has also missed out the constructive criticism offered by numerous people, offering Jagex insight into how their players would like to see Dungeoneering updated - not all dissenters are trolls or unfairly dismissive. Many, like myself, actually rather like the concept, but find its current incarnation unacceptable.
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What to fix in Dungeoneering 2.0
Troacctid, Good work. If you're on HLF, get this posted up there asap please! If not I can ask a couple of friends to do it.
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Tip.it Times 11 April 2010
What I got from it is that she's afraid it will snowball. Players today will spend more and more time grinding, while others are grinding even harder just to stay ahead, which forces new players to grind that much harder, and so forth. I don't think she meant it is dissuading people from even joining in the first place, at least that's how I was reading it. I don't know if today's top players are grinding more, per say. Skills are so much easier to train then they were even when I started playing. Overall though, you'd have to admit that more people seem to be grinding, or power-leveling, their skills. I think there are other factors for this though: faster money-making methods, easier/afkable training methods, faster training methods, Distractions and Diversions, etc. Today, neither gp nor xp carries the same weight that it once did. As a result, more and more people are "grinding" because they see it more manageable. Ah well you may be right with that, my opinions have been tainted a bit recently by the amount of whining that is being done and I perhaps unfairly dismissed this as more of the same. That said, there is no reason that any individual must grind anything - the concept that we must always strive to be better than someone else on this game is a little flawed to my thinking. I suspect that the reality, as you yourself said, is closer to the fact that most players now are at the stage where grinding is merely acceptance of the inescapable truth that levels take a very long time to obtain. Thus instead of necessarily picking the most entertaining route to xp, many now take the faster grind and look forward to the extended possibilities those levels will bring. That said, my personal slayer grind that I've been on for the last few months has been altogether a pleasant experience thanks to my clan and other friends, so it is still easily possible to have fun while grinding. Also a little note, the forum link on the front page takes you to last week's article, might be worth a fix!
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Tip.it Times 11 April 2010
Article 1: Interesting, but I hate the idea of a bronze crown system. HLF already have a lot of influence on future updates and while some of those people may be complete berks with no concept of what is good for the game, they have all played through vast amounts of game content in order to be in the HLF. I don't want to see good suggestions vetoed simply because they didn't from a bronze crown. Article 2: I like your point that fun should be of paramount importance in a game, yet I have to say I disagree with several of your key points. Can any of us honestly say that we know better than anyone else what is "fun"? Many people enjoy the journey to a new skill level, or defeating their first big boss monster, or earning their first fire cape etc, but to others the entire process smacks of stupidity and incredible boredom. I have a pet hatred of Soul Wars ever since seeing a lvl 3 "skiller" with a slayer cape. I can accept that no cape actually requires any "skill" and thus all skill capes are something of a misnomer, but the fact that someone can get a skillcape without once training the skill seems ludicrous. The final paragraph however illuminated a serious flaw in the article. When you refer to high levelled players and their ability to grind, positioning on hiscores etc you yourself have circumvented the concept of "fun". If you are only playing for recognition then perhaps you should give up the game and join a sports team instead. Your suggestion is that the higher level players are presenting an insurmountable challenge to new players, but I would query HOW? Zezima was maxed when I joined the game, but I didn't give a rat's arse about that because I was just enjoying the game. Similarly it did not stop hundreds, if not thousands of other players from joining and persisting with the game. If people regard others without 99s as noobs then they ought to go away and take a long, hard look at themselves - skill levels amount to nothing in real life, the people behind each character are much more interesting than that and it is possible to create a great environment just by getting along.
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Tip.it Times 4 April 2010
Now I feel we are beginning to reach a more acceptable understanding. :-) I agree that the winning clan from the Jagex Cup should have been awarded some kind of unique reward for all participants, as long as it didn't hand them an unfair advantage for future competitions or boss hunts etc. I like the idea that a clan-friendly update should come soon, it is the nature of that update which I am slightly more wary of. I would not wish to see the vast solo player base disadvantaged just because I and a substantial number of other clan members happen to be part of a clan. That would seem counterproductive as a means to draw the community together, as it would simply exacerbate the divided loyalties of clan+solo players. I'd be interested to know exactly how a clan hall would work? If the suggestions are good enough you never know who might see them and take note. I'd certainly be willing to post SENSIBLE suggestions around some of the private forums I'm on to get them recommended on HLF etc. By sensible I am referring to suggestions that would enhance the clan experience rather than just giving clan members a nice one-up against solo players.
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Tip.it Times 4 April 2010
Props to Me_Hate_Libs for putting up with the constant flaming. Surprised my massive post didn't draw any fire, perhaps I wasn't an easy enough target...
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Tip.it Times 4 April 2010
play an rpg then, not an mmorpg. Um,no? I like interacting with people. I don't mind competing with people. I like to achieve things with other people trying to do the same. I like that I'm not forced into group activities like you are in WoW. I'm just very, very over hearing about clans when I don't think that many people are even in them. The community opinion seems to be if you don't agree with the community opinion you need to quit our game. How often do you use a clan chat? I think you have a very narrow view of what a clan is, rather than the definition Jagex seems to use. In interacting with people, i think you utilize clan features almost every time you play. Jagex have claimed, repeatedly the last Q&A sessions that they wish for 50% quest / skilling time in our runescape play, and 50% "other activities", that leaves minigames, D&D and clan activities as something Jagex publicly asserts should take half your ingame runescape time. They also advertise the p2p game to have 25 000 hours of p2p content. I can easily show you 25 000 hours of quests (without guides obviously) and skilling. Show me 12500 hours of minigames and clan activities? Our clan updates are overdue. If you are tired hearing about 50% of the game you play, haven't you become either selfish, or grown away from the game? I'd say those are pretty clear reasons to consider rpgs that advertise their games more towards your liking. Many allow you to chat with others, but not interact directly other than through trade. They have IRC channels, official forums etc. where you can get your "interaction". G oing by your incessant complaints about some aspect in almost every topic, you might wanna step back and think about your gaming experience, and your tip.it "interaction" before posting your usual unfounded one-line complaints. You can't neglect runescape in your own terms, because they contradict with what Jagex state they will provide you. Based on your posts on the tip.it forums the last couple of months, It seems you do wish to play an rpg, but an rpg where you can chat to other people. That is not the MMORPG gameplay Jagex advertises itself as. Your complaints are unreasonable, you know what you've signed up to play, you want something else. If I continually complain about the lack of RWT opportunities within runescape, and whine about it at every opportunity, wouldn't you tell me to find myself a different game to play? sorry, asserting yourself in a victim's role "told by the community to quit". it's very unbecoming, especially considering what runescape actually describes itself to be. First up, as well written as the article was, I have to disagree. I will start by saying that I am well aware of how the removal of the old wilderness had a negative impact on pking clans, while free trade affected the methods of rewarding players in all types of clan etc. I am also a clan member (skilling, since I find little pleasure in killing other players under a torrent of abuse). My prime grievance with the suggestions in the article are that they are exclusive and divisive. This seems a little bizarre since most clans pride themselves on a sense of inclusion for their members and are often keen to recruit from outside their clan base. I could understand the grievance if the current content updates were entirely incompatible with clan gameplay, but there are numerous examples to support the statement that this is just not the case. In order for an update to be successful as a clan event, it need not be something that only clans can partake in - easily proven by the various boss-hunting and minigame events held on a daily basis across runescape. Whether these types of event are to your rarefied taste or not is practically irrelevant in this debate since that is not the moot point. A further issue I have is with the suggestion of reward systems for clans. In what way is the opinion of a 100-strong clan more valid than the separate views of 100 individual players? Must the individuals acquiesce to the desires of the clan and thus be penalised without access to the clan-specific rewards? Are they then to be effectively FORCED into a clan to achieve fulfillment of those aspects of the game? Even a system that rewards the players who turn up to the most events has flaws, such as being discriminatory through timezone difficulties. Simply because I cannot attend clan events alongside the strong foreign contingent in my clan, should I then be the one destined to perpetually pick up the mushroom potatoes at kree? What incentive then exists for me? Should I join a clan based in my timezone just to get the rewards, even though I have many friends across the world? Now onto tortilliachip's responses above: Since when was interacting with other players a "clan feature"? I'm pretty sure individuals were around before any clans were created, so logic must surely dictate (in this peculiar instance) that clans in fact utilise "solo features" in their interaction. - This for the most part is a flippant comment, but you need to be a lot more clear with your first assertion if you want me to accept it as valid. Next up: 50% of other activities, as you rightly point out, can be anything that is not specifically definable under the "skilling" or "questing" headers. That does in fact leave a vast array of events that could be done if one so chose, but there is no specific REQUIREMENT that any of them should be clan specific. Just because there may not be the supposed 12500 hours of minigame and clan content currently, there is no stipulation anywhere stated above or on Jagex's boards that half of that must be clan specific. If a minigame is created that can be played with both a solo AND clan setup then surely that is a better option than the blinkered approach of "CLANS RULE, GIVE US UPDATES"... And now to the misconception about MMORPG v RPG. A quick Wikipedia search will give you a working definition of the two genres, but suffice to say there is no mention anywhere that MMORPG = Clan gameplay. All it stipulates is that it is a Massively Multiplayer *points to current game player counter on RS homepage*, Online *obvious enough, I should think*, Role Playing *again self-explanatory* Game . The extent to which you apply any of these terms is open to your own interpretation of the game. How much you want to interact with other players is not defined by the fact that you have to do it. Whilst you will not even come close to the level of enjoyment a community (NOT clan, there is a difference) player will achieve if you play solo, there is no specific requirement to do so. (By Community player I refer to the kind of person who is sociable, helpful, friendly etc, rather than indulging in a specific community within a clan where such qualities are just as essential) The Role Playing aspect is also up to you: if you want to pretend you're a Templar Knight crusading against the forces of darkness, then by all means you can. Similarly if you just enjoy the medieval setting as the extent of your Role Playing, that is equally acceptable. To assert that someone should not play a MMORPG if they do not approve of clans etc is as equally closed-minded as the idea that clans are a bad thing. If I have misunderstood this, then by all means enlighten me with the "MMORPG gameplay Jagex advertises itself as". Whatever the quality of his other commentary, Me_Hate_Libs does have a point: he disagrees with the general concensus on clans and is therefore being ridiculed and having to suffer the suggestion that he's the wrong kind of player for a MMORPG. I would like to reiterate before the close that I AM a clan member and I do NOT have a problem with them at all. I do however have a problem with the idea that people should be forced to play the game in a way that suits the clans and nobody else. The sandbox element of runescape is exactly the thing that has kept so many players enthralled over the years, to restrict their imagination and freedom in such a way could well do more damage than good.
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Tip.it Times 28 March 2010
Strilmus wrote a very good article for the 2nd, good job. Very entertaining and startlingly close to my own random thoughts at times when I contemplate the monotony of this game! As for the first, it was well-written and has in fact helped soften my contempt for the Shattered Hearts update, but I'm still a little wary of the idea that updates of a similar nature should become more frequent. If I have to wait 30 weeks to complete a task which governs a minimum of several hours of my relaxation time each week, it ceases to be a relaxing past-time. It is for that reason that I haven't been as devoted as many of my clan friends in the gathering of the rocks. Whilst I don't disagree that it's been relatively well done, for someone like me who doesn't have the time to write-off a few hours a week doing things I don't particularly enjoy, it has a very limited charm. Don't flame me because I don't like it. To quote the great Atticus Finch: "You never really understand a person until you consider things from his point of view - until you climb into his skin and walk around in it."
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Tip.it Times 21 March 2010
Sweeping generalizations like this are far more intolerant than thoughtful dissent. I stand behind every comment I made. Well in fairness I haven't insulted anyone... I'm not suggesting we must all agree with the articles, because frankly I don't either. I'm also not making a sweeping generalization about every person who has replied to this thread, which I thought would have been obvious since certain people clearly haven't written rude or intolerant comments. What disappointed me in reading the forum posts on this topic this week is that several people have taken an aggressive tone with others whose opinions they disagree with. To Canadiansmurf: You've misunderstood me (understandably so) - I'm not saying I particularly liked either of the articles this week, but they were at least innocuous and not insulting. Coming to read the forum feedback it seems there are a select few who would rather force their own opinion and style of gameplay on others, irrespective of that person's own opinion. That was what irritated me and led me to post my previous comment. If you are not the kind of person to whom the first comment I posted applies, then there is no need to take offence at it. Simple as that.
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Tip.it Times 21 March 2010
Not gonna lie, I'm appalled at the intolerance being shown on these forums this week. Just because someone disagrees with you does not mean that they are wrong, their opinions are invalid, or that you must therefore ignore the real reasons for their comments and, instead, get your kicks trying to smash their argument to the ground. The articles were fine, the responses to them should embarrass those who have indulged their peculiar fetish for directing deprecating comments at complete strangers.
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Tip.it Times March 7 2010
Yes there is, don't publish the article. If an article is that bad, then it shouldn't be presented in the Tip.It Times. i still stand by the belief that F2P'ers are whiners, if they complain about this single ad which appears when they are logging in. Get real, they need to pay for the game somehow. Part of that payment comes from F2P people who upgrade to P2P, and advertising P2P is part of getting them to do so. I stand by the belief that people such as you are a waste of space both on Runescape and TIF. Not all F2pers care about this, and yet here you are calling them all whiners. Maybe it's time you get of your high horse, just because you pay $5 a month doesn't make you better than them. Sometimes I think you just troll threads related to F2p to get a rise out of the people here. ^ What he/she said.
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Tip.it Times March 7 2010
You're still entirely missing the point of the article. It wasn't a massive spam-fest saying how awful jagex are or how disgusting it is that F2Pers have to view advertising, it was a slightly sardonic editorial regarding the ease with which MMG's alleged "black and white" views on forced advertising have been smudged into many shades of grey since the "glory days" when he famously removed the most blatant forms of advertising imposed on f2p. Similarly, the author was not questioning the business acumen of Jagex in advertising a game that will obviously make them more money through subscriptions. It is unfair to insult the intelligence of the F2P player base as a whole and Calebchiam the author, especially so as it ignores the editorial aspect of the article. For the record, I am a fully paid-up member, but that alone does not make me a "better" person. Just because someone is an F2Per does not mean they are, by very definition, a "whiner". The article was not merely a complaint about the ad, therefore any dismissive accusation of F2P whining is considerably wide of the mark.
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Tip.it Times March 7 2010
Both good articles I thought. Autotyping: It's very annoying and people that do it deserve muting, but has anyone else noticed that there's no report option for "spamming" now? That alone irritates me. If someone is spamming I shouldn't have to call in a mod friend just to get them muted. Advertising: I confess I've always doubted MMG as CEO. The year of updates last year disappointed me on many levels, and the number of huge bugs that have been created in game since he took over have noticeably increased from the previous 3 years I was playing before he came along. With that in mind, I'm not really all that surprised to see that he's been talking rubbish again. On a professional level, he was wrong to publicly villify his predecessor and on a practical level he hasn't really delivered in the way he ought to have done. There is precisely no need for there to be seperate login buttons (as demonstrated by the previous login system which autodetected member status), therefore the new buttons can serve no purpose other than blatant advertising. Whilst you could argue it demonstrates good business acumen, it is a move diametrically opposed to MMG's alleged stance on advertising. I dislike it a lot, even as a member who knows that the statistical promises on this screen do not live up to the massive improvement from free play to members. Quick note to those who dismissed the second article as f2p whining: You've missed the point. The article does mention how annoying it is etc, but it makes a key focus on the fact that MMG has gone back on his word and is now forcing free players to view advertising before login. The author wrote a well-balanced editorial on this and should not be slammed just because some readers are "really cool" and like paying for membership and have "1337 sk1llz" etc.
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Tip.it Times 21 February 2010
Well I think we'll have to agree to disagree on how much effect this theory has on RuneScape - looking at Bandos armor's accessibility just makes it hard for me to believe the staff of light will go a completely different direction. Few people are discussing the times article because yours was so much more in depth and because there are more heated debates about the topic elsewhere. ^ What Jettrider said. Forget the fancy economics-based language and just see the light (pun intended). :-P
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Tip.it Times 21 February 2010
You're missing one crucial point here I think: the number of staves is only ever going to INCREASE. There is almost no way that the circulation of these single items can be stymied to the extent that you seem to suggest. There are in excess of 18000 players with the required slayer level and since the fire cape blocker will soon become invalid with the introduction of a purchasable reward from slayer masters, the likelihood is that the market will end up being flooded. Short term of course you're exactly right - just look at the dragon pickaxe and other recent high level equipment to see how EVERY new release undergoes a massive spike before settling to reasonable levels. However, the key point is that all "useful" items eventually settle to reasonable levels, rendering them less useful as a currency tool owing to the susceptibility to price fluctations relating to the constant ebb and flow of supply and demand. As Jettrider pointed out, the most common currency replacements are/were all items that were a) subject to a very limited supply, and B) useless. By and large nobody wanted or needed those items, thus the price could easily be manipulated to suit the levels required to create a sustainable currency without the meddling of genuine players. Introduce a hypothetically infinite supply of an item that people want and you effectively destroy the system whereby the items can be manipulated to stay high valued.
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Tip.it Times 31 January 2010
What's this supposed to mean? Max combat and skills makes you automatically the perfect judge of difficulty? :huh: Yes, you could ask that. If they took the boss fight out of the game. Which they didn't. But of course, if they did, you could ask it, and the answer would be that it still signifies the exact same thing it always has, which is 100% quest completion. But that's if they took out the boss fight. As it is, it only signifies that you singlehandedly took down the toughest monster in the game. Oh, and every other quest. Don't forget that. :rolleyes: No, but if maxed combat/all skill players can't see the point of it then that to me says a lot about an update. Fair points about what a questcape signifies, it wasn't really what I meant to say. My biggest gripe about that quest is that it was rubbish. The fight was tricky, and it felt great to beat it, but the quest on the whole was a great big pile of cack. Don't get me wrong, I enjoy the new-found exclusivity of my quest cape, and I love the +12 prayer bonus of the SW cape, but did I think it was a good quest? No. Was it even remotely close to WGS? No. What? Just because soemone is maxed combat it doesn't mean they suddenly are more open minding and understanding about updates than lower levels, in fact I often find the opposite. When people reach higher levels - and this isn't everyone, I'm just saying - they tend to only see what benefits them so they will ONLY want high level content and the most elite things all for THEM. Because it doesn't meet their stupidly high standards they'll reject it. I agree Racheya, but you've taken my comments out of context of the single update I was speaking of which in fact technically DOES cater exactly to those people, namely the fight with Nomad. It is certainly the hardest quest fight in the game, and one of the hardest boss fights too, so maxed players have no right to complain that it's not hard enough. But that's not what I'm saying, or indeed what my friends are saying, they are in fact arguing that the quality of this quest was not in line with expectations based on WGS and the fight unfairly penalises everyone without the relatively high levels and disposable cash for supplies etc. None of those are a problem or obstacle for the high levelled players you vilify, but still they regard that penalty as an unfair restriction on the lower levelled players who used to pride themselves on their quest cape. Edit: This is not to say that those comments reflect the general sentiment of all high levelled players, merely my friends and I. There are most certainly players who fit your summary, but those characteristics are not those shared by the people whose comments I am relaying here.
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Tip.it Times 31 January 2010
What's this supposed to mean? Max combat and skills makes you automatically the perfect judge of difficulty? :huh: Yes, you could ask that. If they took the boss fight out of the game. Which they didn't. But of course, if they did, you could ask it, and the answer would be that it still signifies the exact same thing it always has, which is 100% quest completion. But that's if they took out the boss fight. As it is, it only signifies that you singlehandedly took down the toughest monster in the game. Oh, and every other quest. Don't forget that. :rolleyes: No, but if maxed combat/all skill players can't see the point of it then that to me says a lot about an update. Fair points about what a questcape signifies, it wasn't really what I meant to say. My biggest gripe about that quest is that it was rubbish. The fight was tricky, and it felt great to beat it, but the quest on the whole was a great big pile of cack. Don't get me wrong, I enjoy the new-found exclusivity of my quest cape, and I love the +12 prayer bonus of the SW cape, but did I think it was a good quest? No. Was it even remotely close to WGS? No.
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Tip.it Times 31 January 2010
I'm surprised you don't bring up more issues with Nomad's Requiem... Numerous combat maxed (and even fully skill maxed) friends agree with me that the grading of a quest should not solely be based on a rather pointless fight. In this instance, if you took the fight out of the quest it would most likely barely even qualify as a Hard quest, which then begs the question be asked what does a Quest Cape signify? The storyline was completely lacking, springing out of nowhere with seemingly no direction at all. I should just add that the people whose opinions I refer to (including myself) are all holders of the Quest Cape and have beaten Nomad some way or another. I would point out that Nomad's attacks are in some way related to player level, if in no other manner than his -1 attack, and having spoken to lower levelled players they seemed to find it easier than I did. Of course, it's a hard one to prove, but there you have it.
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Tip.it Times 31 January 2010
If I've understood all that I read on the Orb of Oculus correctly, then you're simply hoping for too much from it. The post about it on the RS main page seemed to hint strongly at its use in machinima etc, with absolutely no mention of its use for generic gameplay. Thus it is unlikely to bring about any significant graphical improvements to viewing points or horizon views at all. But, for the record, I'm a diplodocus. :-P
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Tip.it Times 10 January 2010
I can honestly say that the Oktoberfest idea has to be my favourite idea for Runescape in some time! Would be hard to imitate the fun of the real thing, but I'm sure oversized beer Steins would make great weapons... :-P
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Tip.it Times 3 January 2010
Hehe perhaps, but it did a good job of demonstrating to me what proper roleplaying is about. So thanks to you coffeesloth and also dormado for helping me out with that. :-) Much appreciated. P.S. Dormado you didn't offend me, I just happen to be something of a pedant so thought I'd take issue with the whole "mentally diseased" bit just because I could! :-P
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Tip.it Times 3 January 2010
Being relatively inexperienced in the world of Roleplaying games, I have a few questions I would legitimately like answered by those who know more about it. To what extent does any roleplaying game actually immerse the player into a new world? For me I quite enjoy being able to stroll around wearing medieval-styled armours and practicing a wide range of skills that are mainly absent from modern life. But I've yet to actually play any RPG that NATURALLY changed me or made me think and behave differently to how I normally would. Does any game do this? Or is it usually a question of the player's choice rather than the game's compulsion? As far as I'm concerned, it is enough simply to enjoy the slightly Tolkien-esque surroundings of Runescape and its diverse activities. Whilst I too find things like the enforced Zamorakian alignments for the some of the most commonly used methods for Runecrafting (Abyss and ZMI) irritating, I would be much more frustrated if through some earlier decision to align with Saradomin/Guthix/Bandos/Armadyl etc I was then unable to access these two areas. I would also find it very irritating to be a warrior in constant fear of warlocks, or a ranger always looking out for a warrior simply because my class distinction rendered me largely incapable of defending against such attacks. To my mind it would make the game somewhat more unbalanced, whilst I would still suggest that perhaps most people would not act differently as people simply because of such class distinctions. Yes it would change the game and their characters, but would the people behind the pixels behave any differently? I suspect not. Disclaimer: If you're a hardcore RPGer I'd much rather hear your thoughts on the questions posed at the beginning of this post than abuse for my final paragraph. Despite Dormado's eloquent case to the contrary, my lack of expertise/interest in Roleplaying is not because I'm mentally diseased, so I'd appreciate any further assertions of that sort to be left out when responding.
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Tip.it Times 20 December 2009
Two things: A) PVP. A person can probably deal quicker damage with maybe pvp weapons, ags, d claws, etc, then corp can. B) Corp is actually solo-able. It requires some PVP weapon, either Vestas Spear or Statius' Warhammer. It's still extremely difficult. Sorry to say but I'm one of those who doesn't feel like PVP should be the sole catalyst for game-changing updates. Hypothetically yes, pvp weapons can cause huge amounts of damage in a short space of time, but equally Corp can easily kill with one attack. Admittedly pures can achieve this with luck, but in general the level limiters prevent such ridiculous K.O.s. Has anyone actually seen any evidence of Corp being successfully soloed? To the best of my knowledge Corp has never been soloed, if I'm wrong then by all means show me the evidence - I'd genuinely like to see it done!