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X Battousai

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Posts posted by X Battousai

  1. Do pures (In general, not just ranged ones) Still work in EoC?

     

    Tempted to say, yes.

     

    Though since they can only fight other pures similar to themselves or nubs who don't know what they're doing, I'd say they're ineffective.

     

    Haven't heard much about PKing though. Besides the obvious "REMOVE EOC IT SUCKS PKING SUCKS NOW."

     

    Not that I stay connected to the RSOF often. They're awful.

  2. Alrighty, where do I start.

     

    Ok, first, you should be using EVERY ranged ability EXCEPT for ultimates and escape. Binding shot should always be followed by peircing shot so as to boost its damage (from I believe 125% to 188%). snapshot is useful, even if its not as good as bombardment/rapid fire.

     

    Speaking of rapid fire, when using a royal crossbow and royal bolts, its instant death for a waterfiend. Of course, not everyone HAS a royal crossbow.

     

     

    As for weapons, rune 2h crossbow is better than dual-weild rune crossbows, and for multiple reasons. First of all, its is average speed (1 attack per 3.6 seconds) vs 2 fastest (1 attack every 2.4 seconds per attack.), which means you use fewer bolts with auto attacks (should you for some reason use auto attacks, say while getting a drink). It also has increased damage, which means it deals more damage per bolt. And lastly, since abilities are used at the same speed regardless of weapon speed, this means you get more damage per ability with a 2h crossbow than with dual-weild crossbows.

     

    Nonetheless, I'd recommend a crystal bow or better, as they aren't difficult to obtain. Although waterfiends are weak to bolts, arrows work well enough. I *believe* using the proper weakness provides a rough 10-20% accuracy boost over same CB triangle type weapons, but since accuracy is dependent purely on weapon level (10*level requirement), this shows that if it is 10% accuracy boost, a T70 bow has better accuracy than a T60 crossbow. (if its 20%, a t60 crossbow would have 720 accuracy, or 20 more than a t7 bow. For this reason, excluding costs, I feel this makes the crystal bow superior to the dragon crossbows).

     

    Use broad bolts if you have 55 slayer. They're pretty cheap and have stats idencial to runite bolts.

     

    You should mention the charms/hour. Just throwing it out there, but waterfiends are, at 99 ranged, an estimated 250 crimsons/hour. This is without ranging potions, combat familiars and prayer. I used a yak and picked up loot, so you can probably hit 260+.

     

    Also, vampyrism aura pretty much makes you impossible to kill for an hour when using abilities. Use it.

     

    And last but not least, don't waste your adrenaline with deadshot. I only use deadshot if all 3 of my thresholds are on cooldown. Otherwise, its just a waste, and even in that scenario, the thresehold cooldowns aren't long, so its still a waste imo. I only do it because the royal crossbow is extremely powerful so it kills a waterfiend while I spam abilities on other waterfiends.

     

     

    So, a short summary of what I said.

     

    1: 2h rune corssbow > dual-wield rune crossbows

    2: Use all abilities barring escape and ultimates*

    3: Best weapon is the royal crossbow. After that, probably duel-chaotic crossbows, but at that point I'd stick with the cheaper crystal bow.

    4: easily 200+ crimson charms per hour.

    5: Vampyrism is extremely good here.

    *Deadshot should be used only when all 3 thresholds are on cooldown. Granted even then, its not worth it imo.

     

    Hope this helps.

     

    PS: Use a god coif. Its a level 60 ranging helmet. Costs like 40k >.>

  3. Not sure how much my comments will help...

     

    In the written portion of your guide you don't mention anything about cape but in the picture set up we see you are wearing. Possible order of capes for melee:

    Completionist Cape/Max Cape > TokHaar > Fire cape > Skill cape > *Cape of Legends/**Soul Wars Cape

    *Only cape with a life bonus. Life bonus of 100

    **Second Highest prayer bonus of all capes at 6

     

    For magic, the Guthix cape provides a 2.5% crit on magic, so that may be an option when you try magic.

     

    You also List the bws for off hand, but I think a bss would be better. Same stats but with a higher prayer bonus.

     

    Third, you mention any Barrows armor under Bandos but I think you should specifically mention Verac's over other Barrows for it's prayer bonus. And Verac's helm = Helm of Nezzy since Nezzy has a better prayer bonus.

     

    Lastly, you mention that your combat level *2 +1 = non aggressive mobs.

    Actually, if you have a higher combat that the monster they aren't aggressive to you. If not, they are. I am a level 165, but being 1 level under the spirits in the dungeon, they still attack me. But since 165 > 128 the Brutal Green Dragons won't.

     

    Can't wait to see the finished product!

     

    The part about aggressive mobs is incorrect. Being 194ish combat atm, spirits are still aggressive.

     

    That was the old forumla. I believe they changed it so that that monsters are either always or never aggressive, until possibly a certain level range (unable to test, since I'm 190+).

     

     

    As for this guide, why would you melee? Magic is multiple times faster, and a lot safer. Batwing gear is sufficient for this place if you're a high level mage with access to soul split and a penance aura.

     

     

    Though I suppose if you hate magic now for some reason or want a challenge, sure, why not. Still seems highly inefficient (granted, I am guilty of meleeing mithrils on beta server).

     

     

    As for some tips, glory has more prayer than fury now, at the cost of a mere .3% crit chance (hence why I got rid of my fury). Use a penance aura, it is absolutely worth it. If you don't use penance, grab a bone crusher with a demon horn necklace (or just the necklace and bury the bones for 300 prayer). This way, even with penance, you'll last a lot longer (possibly nearly forever with magic and SS).

     

     

    Also, have you tried using the chaotic maul here? I believe I've heard that 2h weapons have a small overall % higher dps than dual-wield weapons of the same tier, and since mithrils are weak to earth spells, I'm not sure if they have even defenses against stab as they do crush, or if stab is still slightly better against them.

     

     

    Otherwise, well written, I just find the concept slightly amusing =P

    • Like 2
  4. I am SSJ2Goku264, and I'm currently looking for a dungeoneering clan to help me achieve my goals. I'm currently 119 combat (close to 120), and 61 dung, with 1864 total levels. I'm not fond of keying (or dungeoneering, but that's a different topic?), and I'm currently 61, aiming for 81+ dungeoneering. I'm a friendly person who is willing to help others, and enjoys bandos/arma godwars, although its been quite a long time since I've been. I'm sick of soloing, and w117 has not been kind to me, and so I've decided to search for an actual dungeoneering clan.

     

    My melee levels are about 85, I have 97 range (99 banked), and 80 magic, with 82 summoning and 76 prayer. My stat levels are relatively average, going from RC's 58 to cooking's 77 with 80 slayer.

     

    Also note: I'm more than willing to join a clan not based on dungeoneering if its got a lot of dungeoneering goers.

  5. It's not more efficient but it's cheaper gp per exp.

     

    Ecto-ing infernal essence = 250 exp

    Dbones on Guilded Altars = 252 exp

     

    You're getting 2 more exp for about 2k more gp which is a lot higher

     

    So did you check the exp/hr rates? If g altaring is a lot faster, you would save money by saving valueable time.

     

    (random troll fact: till is with two ls)

     

     

    This

     

    If you make more money than the cost difference in this method per hour, then this method is slower than dbones on guilded altars.

     

    Makes me wish we could grind dragon bones with a pest and mort, but we can't :/

     

    NOTE: This isn't a bad method. Its faster than ectoing Dragon bones. My friend did 92/93-99 this way just recently. Shame we still need the buckets of slime XD

  6. As users have said, ZMI and slayer are likely the greatest sources. Perhaps some players obtain them in other ways (non-slayer monster drops), but I do know how they are used.

     

    Pking with vengence (small total % usage, as I doubt pkers bring thousands). Its likelier that Mud run crafting, as well as combo rune crafting, drains a lot of these. Perhaps lava and mud are the biggest drains, but I'm not 100% sure

  7. Well at least i'm not alone, I crashed with a memory error, rebooted and couldn't login, thought my computer messed up somewhere.

     

    Nothing works atm for me except the front page.

     

    Upon the first login I got the "You're still logged in" message,

     

    now I get No reply from the login server or our systems are currently unavailable

     

    go go runescape fail go!

     

    I've experienced the same thing 4 times in the past week. What happened for my was that my Internet DC'd while I was playing runescape, and then my Computer threw a blue screen at my face. It auto-reboots, but its still weird.

     

     

    NOTE: 0 people currently online. Runescape has officially died. All that works for me is the front page, and now randomly, the game bar.

     

    @Ren. True, but you can't rant if said rant section is down =P

     

    NOTE2: The EXTREME DUNGEONEERING GUIDE on the forums has randomly worked for me now. Frontpage... is dying. XD

  8. New location for the keldagrim Orb scan (no pic though)

     

    Bottom floor of the marketplace building. enter the building from the Western side of the river and its in-between the general and smithing stores, you face a lvl 125 guthix wizard

     

    level 4 clue obtained form iron dragon.

     

    More to come if I get new clues

     

    EDIT: another new one? Scan in traverly dungeon. Towards the eastern wall of the magic axe room

     

    EDIT 2: a 3rd new scan location? just north of Ardy castle and a bit south east of the bar

  9. I'd hate for the level cap to be increased. I'm a casual player, so I don't have a 99 (I want one, but I prefer to playing when i want and achieving that goal slowly). If i had to get 104m xp for the max cap, I'll still play, but I'll never bother aiming higher, and hell I'd probably quit. Runescape still takes days to get 99's, and that's assuming you've collected all materials ahead of time, as well as assuming you know what to do. A completely knew player might takes months to get that 99.

     

    13.1m xp takes long enough to get, and most people have lives. I'd prefer a large game that takes a lot of time, but not an insanely large game that takes up your life. Not to mention it would totally unbalance things in the future.

     

    I loved runescape before, when our hits barely passed the 90's, and I know i'm not the only one. Now jagex updated it to hit 10x those amounts, but that lost some of RS's uniqueness as a whole. Now having skills surpass 99 further makes it lose its uniqueness.

     

    Not to mention, Dungeoneering isn't worth much in my eyes, it boosting the magic level of 99 to 120 and 104m xp was too much. The concept is great, but as a skill its all over the place. For someone with my stats (62 pray, 88 hp, 82 att, 84 str, 81 def, 91 range, 72 mage, 75 summon), with ~60's in his other skills, combat is much to difficult in that skill. I have the levels for higher equipment, but I can't make such equipment. hence 1 reason I'm just against boosting the levels further. it'll remind me of the skill we call crap (dung=dungeoneering), and I think that will be the end of my RS life. I stuck around when the wildy was removed, but dung brought me closer to quitting than wildy being removed did :/

     

    Great articles btw

  10. Head Ahrims Hood > Infinity Hat (Use infinity hat if you arent bringing a mitre)

    Amulet Fury > Glory

    Cape Soul Wars Cape > Ardougne Cape 3 > God Cape (Soul wars cape because of prayer bonus)

    Weapon Master Wand > Ancient Staff > Water Staff

    Body Ahrims Top > Mystic Top (I strongly recommend Ahrims)

    Shield Mage Book > Arcane Spirit Shield > Prayer Book

    Legs Ahrims Skirt > Mystic Bottom (I strongly recommend Ahrims)

    Gloves Barrows Gloves > Infinity Gloves > Mystic Gloves

    Boots Infinity Boots > Mystic Boots

    Ring Ring of Life* > Seers Ring

     

     

     

    Considering yesterday's update, some things need changing.

    Shield Mage Book > Arcane Spirit Shield > Prayer Book

     

    Should be Arcane Spirit shield > Mage's book, as it gives Prayer bonus.

    Arguing that it costs too much for the average player isn't an argument, since it is plain better.

    Weapon Master Wand > Ancient Staff > Water Staff

    Staff of Light is now #1, and Water staff is #2, as water staff saves waters, which saves more money

    than the few runes saved by 10% more power. Staff of Light is an exception, as it hits 15% harder,

    and saves runes 1/8 of the time, making it extremely useful if it saves the more expensive runes.

     

    Amulet Fury > Glory

     

    Its Fury > Stole. Glory's prayer bonus is trash compared to stole's and stoles are cheap. The +10

    magic bonus isn't worth much to be honest.

     

    Still, not bad, but I don't burst lobs. Not quite rich enough. Also, Farseer helm > ahrim's hood

    (doesn't degrade and costs 1/2 the price, just looks worse)

     

     

    Still, not bad

  11. I can only view the first monster all the rest don't load, i like this guide tho i found it very useful for wyverns.

     

    Small note for wyverns the bones are worth a lot more due to the herblore update so it may be worth banking more often.

     

     

    Same here. Real shame, this guide was awesome. Sorry about runetek5 messing this up :/ it was soooo good

     

    and damn it, I wanted to do the bandos mages, but 70 slayer stopped me, and now your method is completely gone :'(

     

    oh well, hope you can find new monsters :P

     

    but yeah, tabs 2-5 aren't opening for me :/

  12. I might take it over if you want, but I doubt I'd make it half as good as you did, and I am kind of busy lately. Still, I made 500k with this method today (and more once the rest sell)

     

    Just to say, Vials and Water filled vials do not sell for min for me. Well, at least the water filled vials I can use for Herblore :P

     

    I also did the Lumbridge cellar. It is a frickin gold mine. Pots of cream sell for like 800 each and are bought for like 15. flour is dirt cheap and sells instantly for over 100 each. Cheese sells ofr over 100 each, grapes sell for 200 each (albeit there are only 5 in stock at once). Milk (max of 10 in store) cna be churned into butter for 8x the value (although it is a LONG process) and pats of cream and be churned into butter for 2x the value (again, LONG).

     

    Earth runes sold instantly for med I believe. Waters took a few minutes at min. Chocolate i forgot how long it took. Broad arrow heads are NOT worth it, and Broad Bolt tips took like 10 minutes to sell for min. the meat from the Ogre Spa all sold instantly (I bought the bear and rat meat as well, sold instantly) but I forgot rabbit meat)

     

    Laws CAN be sold for a slight profit, but it might be better to buy for personal use instead of selling.

     

    if you'd like, I'll take over, but as i said, I doubt I'll do better than you.

  13. I'm gonna check up on this a LOT. I've been looking for a guide on tanks/pures, and judging from the table of contents, it looks GREAT.

     

    still, I'm limited to 1 p2p account, so yeah....

     

    well, I can always switch the acc subscriptions and complete it, or do as much as possible in f2p to make hte p2p part easier...

     

    anyway, looking forward to this guide :P

  14. This is neither the best nor the fastest way to collect MM Fungi.

     

     

     

     

     

    A faster way would be the following.

     

     

     

    Reqs: Magic level for Canfis Teleport, an Altar inside house and a canfis portal inside house.

     

     

     

    Bring house tabs, blessed sickle and bird. Use the sickle, collect fungi ect. Once full invent/no more prayer, use house tab, use altar, use canfis portal, bank at canfis bank, repeat.

     

     

     

    far faster than your method, but if you don't have the reqs for this one, yours is helpful.

     

     

     

    60+ prayer is helpful, so can use the sickle more times, though not completely necessary

     

     

     

    No, it's not faster. Here's why:

     

     

     

    Many people use the Canifis method, but that requires completion of desert treasure which many players are incapable of doing because of their combat levels or other reasons. This method is friendly for those who aren't higher combat. (which you agreed to)

     

     

     

    Also, I find that method to be a lot longer then the method here. The run from the Edgeville bank to the fairy ring is just TWO clicks, while the run from Canifis pub to the bank to the 3 logs southwest of the gate is about 8 or 9 clicks. I also think that method requires you to either walk or stop and rest at some points, while this method you can run the entire time.

     

     

     

    Furthermore, there is an obelisk on the way to the fairy ring so if you don't have a Managerie with an obelisk at your house, you can just recharge your summoning points there on the way to the fairy ring.

     

     

     

     

     

    Yes, it maybe a few extra clicks, but its still less time then running form the bank to the fairy ring, clicking onto the ring to go to zanaris, clicking on the ring again to enter code, enter code and wait for the dials to stop moving and then go to canfis.

     

     

     

    The method I will be using is faster, you can't argue that its not, however, it is higher leveled, so this is the best way if are lower leveled.

     

     

     

    Don't say my method isn't faster, it is. I'll test if after I get 66 summoning (in like 2 days) to make up lost cash + make more cash ::'

     

     

     

    and still, thanks for the guide. If this really is 500k+ an hour, I'll be making more money than those prayer potion scammers making em 38k each :twisted:

  15. Well......

     

     

     

     

     

    Once I get 65 farm/herblore, 75 mage (80 to actually fight TDs) and 99 range, 90ish att and 85 str, I'll try these guys. What is the supposed claw drop rate, and do they drop anything else good? (not talking about dpl8 shards) and how rare are other good drops?

     

     

     

    2 more questions lols

     

     

     

    1: do you profit here (and is it worth spending cash getting 65 farm/herb from 54/52 respectively?)

     

    2: wouldn't the ring of wealth increase the chance of claws?

     

     

     

    Good guide, I'll check these guys out once I get the stats for the quest :P (You can pot for the farm/herb stats rights?)

  16. Or you can splash stun inf Fog :-w

     

     

     

    I assume the xp in Fog is equal to the xp not in Fog, except you can just use the sc helms, rune legs/plate and kite, and just beg your target to let you stun em for like 300 casts? Sure, You're rating is gonna get screwed, but that's the price you pay for xp

     

     

     

    You can always stat spy in FoG ::' .

     

    But the magic exp you gain from FoG is terrible, you dont get normal magic exp in there.

     

     

     

     

     

    So you don't get normal mage xp there? thanks for the heads up.

     

     

     

    Do you get normal xp in stealing creations? I assume not, since you can get 1m runes easily there, and just burst it, but do oyu get normal melee xp in any minigame?

     

     

     

    but yeah....

  17. This is neither the best nor the fastest way to collect MM Fungi.

     

     

     

     

     

    A faster way would be the following.

     

     

     

    Reqs: Magic level for Canfis Teleport, an Altar inside house and a canfis portal inside house.

     

     

     

    Bring house tabs, blessed sickle and bird. Use the sickle, collect fungi ect. Once full invent/no more prayer, use house tab, use altar, use canfis portal, bank at canfis bank, repeat.

     

     

     

    far faster than your method, but if you don't have the reqs for this one, yours is helpful.

     

     

     

    60+ prayer is helpful, so can use the sickle more times, though not completely necessary

  18. Hey, can someone tell me the formula for Void's accuracy and strength boost? Does it boost the stats foun on the armour bonus page? If so, it may be wise to use Armadyl, and even Dhide, instead of Void when using Grey chins, since they give onlt a +45 range boost (with void, ranger boots, acher's ring (i), fury and accumulator, a total of 75?), it would make it 82.5 accuracy bonus

     

     

     

    Wouldn't BLK dhide surpass that easily? Sure, you lose a but of power, but if you hit more accurately, and thus waste less chins, it would make it better?

     

     

     

    so yeah, if anyone can explain void's formula boost for me, it would be helpful

     

     

     

    oh yeah, and even with the 15% boost form prayer, which boosts void's range strength even higher, it also boosts Blk dhide/Armadyl's accuracy even higher, which would add even more of a difference?

     

     

     

    just a though that's been bugging me for a while. any help on the matter would be helpful

     

     

     

    People say void is 10$ accuracy and 10% more damage, which isn't true, at least for me.

     

     

     

    I'm hitting 29's with no void

     

     

     

    Yet I'm hitting 35+ with void under the same conditions

     

     

     

    and that is not 10% more damage

     

    I think void acctually increases your range lvl by 10%

     

     

     

    (dbolts without void hit 60, with void they hit 69)

     

     

     

    numerous examples force me to conclude there is more than just 10% more damage

     

     

     

    Well, from your information, the increase would be about 20%

     

     

     

    29/10%=2.9 (3 rounded up)

     

    29+6(20% of 29)=35

     

     

     

    Still, that's quite a bit more power.

     

     

     

    I'll go with void for a while longer, but I'd sure love to know if void's accuracy boost equals Blk Dhide's accuracy, and if it doesn't, does the power behind void make it better than the accuracy of void?

     

     

     

    looking at it this way, With higher accuracy, despite lower power, you would waste less chins (hitting all 0's) then you would with the other.

     

     

     

    I was planning on chinning soon, but Prayer potions are being merched to 38K each :ohnoes: . to me, that's just a crime :shame: , and I hope to godJagex decides to intervene. I heard they did once with limpurts, and Ppots are far more useful

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