Here is the whole guide from start to finish. Sorry about the one earlier! Items needed: Money for carpet rides, Rope, tele-grab runes (can be obtained during quest by looting crates, but is advisable to bring your own), Suggested: armor, food, anti-dragon fire potion, anti-dragon shield, House in Pollnivneach, Digsite Pendant (can be obtained during quest), prayer potions, Speak to Ali the Wise in his house at the north end of Nardah. Nardah can be reached by riding the magic carpets to Pollnivneach, and then going south to take the next carpet to Nardah. Upon speaking to Ali the Wise, he will ask you your opinion about the two factions of Mahjarrat. Selecting Zaros as being a worthy deity will result in Ali’s agreement, and he will continue to ask you about the Zamorakian Mahjarrats. If you select that they pose a clear threat, he will again agree with you, and bring up the subject of an old contact of his: Dr. Nabanik. Ali tells you that Dr. Nabanik has heard of your adventures, and would like your help at the Digsite Exam Center. The Digsite entrance is south-west of varrock (directly north of Al Kharid). If you ask for help, Ali will give you a Digsite Pendant, which teleports you north of the exam center. Head to the Exam Center located at the south end of the Digsite and speak to Dr. Nabanik, who is wandering outside the Center. He mentions that he has changed since your encounter with him under the pyramid. If you ask why you are speaking so softly, he will claim not to want undue attention. You will discover that he is Azzanadra in disguise. Go through the chat options. The Dr. wants help in being reunited with his lord, and need you to get the Digsite workers to accept him and help him. Since you already have their trust, he asks you to go to the archaeological expert and get a certificate for working at the Digsite. The expert is in the exam center towards the south. Tell the expert you are there about a close friend, Dr. Nabanik, and suggest you could be his reference. Add that you have seen the beetles, and they are huge. The expert will ask what exactly Nabanik does. Select the option about studying pyramids and their interiors. Then, let on that Nabanik was involved in recovering desert treasure and the expert will hand over a restoration certificate. Head back to Azzanadra with the certificate. He asks you to meet him down at the Temple under the Digsite. Head to the winch located at the western side of the Digsite. Use your rope on the winch, then operate it to find yourself in a tunnel. Head to the large southern room and speak to Azzanadra. Ask about doing something to help, and he will say he has some dangerous challenges for you: one in Morytania and one in the far north. In both cases, he says, he needs an object of ancient power. The mission in Morytania is an ancient icon that absorb the power of prayer. You need to defeat all six of the Barrows brothers before raiding their chest in order to obtain the icon. The mission in the north is to retrieve the Frosthorn from a snowy fortress. He will pass over the backpack of another person who attempted to retrieve it for you to look at. Azzanadra will promise an explanation of the artifacts upon your return if you ask about them. Mission to the North: Items needed: telegrab runes, heat globe Suggested: armor, anti-dragon shield, HIGHLY RECOMMEND anti dragon fire potion, food, energy pot, supplies to fight a 177 demon that attacks with melee and magic (I believe) Open the ruined backpack. Inside you find a letter and a strange globe. After reading the letter, talk with Azzanadra about it. If you mention that it was foolish to run out of runes, Azzanadra will inform you that his contact always carried a wide variety of combat runes- but if he needed runes for another type of spell, he might have run into problems. With the letter and Azzanadra’s words in mind, you can conclude that you need tele-grab runes in order to move the globes short distances. Keep in mind you must pass through level 50+ wildy to get to the fortress. Iron dragons guard the perimeter. To the north-west end of the wildy is a small pass leading to a fortress (this can be seen on the world map). Head to the wildy (the lever in Ardougne helps with this). BEWARE of revenants! Head to the northwest corner, just above the fence to the lower wildy. Upon arrival, use the heat globe on the pedestal, and the ice block will shrink. Pot up and pro melee, because when you squeeze past the ice block, you are going to be attacked by iron dragons. Squeeze past the ice block, and run towards the southern end of the building. Head into the small courtyard. Climb up the staircase and move to the southeast corner. Climb down the stairs there and scale the damaged wall. Now go down the northwest rampart and enter the trapdoor. You will be in a room with three pathways and two pedestals for globes. Head down the eastern path and take the globe there, then head back to the center room and place it in the west pillar of the first room. You will be attacked by a level 115 waterfiend EVERY TIME you place a globe. It is recommended you pray range or melee (they attack with both). You do not have to beat them to move on. It is possible to lure the first waterfiend into the room you started off in, and then to run to the western-most room, tele-grab the globe, and trap the waterfiend in the other room. However, keep in mind you will be attacked again when you place the globe. Tele-grab the globe from just inside the western room. The ice wall will reform, but you are free to use the globe again on the pedestal, thus opening up a ladder. Head down the ladder and run to the southern room. Grab the heat globe off the ground and use it on the pedestal to the north. Run to the east, either attacking or avoiding the waterfiend, and grab the imperfect heat globe off the pedestal. Go back to the west. Now head back upstairs, then back up through the trapdoor to the surface. Climb the wall and head over to the broken pedestal in the north-east corner. Use the imperfect globe with the pedestal, and then push the whole thing. It will fall through a hole in the ground and melt a block of ice below. Head back downstairs, and go down the ladder in the western room again. On this floor (it should be the 2nd floor down) head to the eastern room, then go south, west, and south again. Take the heat globe from the pedestal you should find. Retrace your steps back through the tunnel until you are south of the room where you got the imperfect globe. There should be a pipe in the south wall. Use the globe in your inventory on the pipe. It will get stuck. Search the nearby crate to find a hammer, and select “whack.” The globe will fly into the other room and land on the pedestal, unthawing the last block of ice in the way. Head down into the room you just hit the globe into and climb the ladder. Go west. There will be a level 177 Ice Demon wandering around the hallway. Pray mage and attack him. He appears weak to range. When he dies, he will drop the Frostenhorn, and the ice to the north will melt. At this point, you can leave the fortress in any way you want. Mission in Morytania: Items needed: Spade Suggested: food, armor, prayer potions, multiple attack styles (mage and range are probably the best) Get to the Barrows. Keep in mind you have to fight and defeat all six brothers prior to opening the chest, so be prepared to fight all of them. For more information on the Barrows, refer to the guide. Fight all six brothers as you would outside of a quest. The sixth brother will be in the tunnel from the empty crypt. When all six brothers are defeated, open the chest in the tunnels and retrieve the Barrows icon. Teleport out of the Barrows. Back to Azzanadra Items needed: Frostenhorn, Barrows Icon, Digsite pendant Head back to the Digsite with the two artifacts. When you arrive, the temple is finished, and Azzanadra waits in the center. Talk to him and give him the two artifacts. Upon receival of the items, you can ask what they do. After learning about the use of the Frostenhorn, Azzanadra will tell you he still needs some items. He will tell you to head back up the winch and get the delivery from his contact, who he doesn’t want poking around in the temple. On the surface, you will encounter the Assassin from Devious Minds. At the end of the conversation, you will obtain the artifact that he stole from the Entrana church. Take the relic back down to Azzanadra. Ask him, “Anyway, what now?” to advance to a cutscene. If you ask the lord to reach out, Azzanadra will approve and say his lord will surely favor you. The cutscene continues, with Zaros asking Azzanadra about the state of the world. Soon, the cutscene switches to a Dark Mage- watch and enjoy! When the cutscene ends, speak to Azzanadra again to claim your rewards! Reward: 2 quest points One 23k experience lamp Two 20k combat lamps 10k prayer experience Access to Senntisten’s temple altar Access to ancient curses