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Posts posted by HunterDexter
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It's said in the newspost and stream we can support ideas from tomorrow at 5-6PM GMT. The support button isn't here today to give everyone the same opportunities.
So from tomorrow on, I guess the more favoured stuff will show up on the first pages.
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Almost all stuff is redundant, stupid overpowered or nonlogical stuff, or some patchnote stuff. I really wonder what goes through the heads of these people. <.<
I've been reading quite a lot of the proposed stuff and the only 'worthy' stuff are coming mostly from the die hard lore community, who wish to see fossil island, Rite of Passage and so on.
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Yeah, he suddenly dissappeared after an Abyssal rift opened up. Only Ariane seems to have seen it.
Nah, they're talking about Steve Jobs. :p
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No, he would be just here to take stuff over until the new head was announced, which would happen in January. :s
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Does anyone know the new head of RuneScape? I can't seem to find the page with all the staff members on the Game Guide of the site. :/
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Well, at that time, he was the only one with that amount of games, so technically...
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Yeah, CW is the only thing preventing me from trimming and I do think full hybrid should be a req.
I've gotten it quite some time ago when the hybrid sets were released, they are lovely and make much more sense than mindnumbingly play a certain minigame for a few months, without any joy.
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Here's a video (sped up from 1 hour to 2.5 minutes) of 140+ KPH:
It's hard to tell the KC because it's only there for like one frame, but you can count if you want or just believe me when I say I start at 4861 and end at 5005, thus 144 kills in an hour.
Also:
11.5 hours of TDs.
How the hell do you heal? Oo When I go, I get shredded to pieces after 20 kills, even with using the rocks as cover.
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I love the Chaos Elemental pet because of it's odd spastic movements. :D I really should visit the monster sometime soon.
Unrelated free money:
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Or even better, a real rework of the skill! :D
Can't comprehend they want to spend time on a system that's completely out of time, instead of reworking the skill.
I'll vote Hotel, I love MTK.
This is because they said that graphically reworking it would take a whole year of the graphics team (I still cannot see how they got to that conclusion...) I still think they should rework the coding though... But if they are right with their estimate that would mean no updates at all for us until they decide to update it (so never)
Yeah I know, but I don't understand they want to add more coding to a project with already spaghetti code everywhere over the place. Just reworking the code and leaving graphics and additions out of it would be good.
Graphics can be a project "on the long run", where the graphics team work on it when they have time leftover from other projects.
Graphics team has Port Sarim and Falador fully reworked that way for more than a year, it just has to go through QA.
My opinion on construction is also that we could lose a lot of assets, there's too much stuff no one ever uses (like a lot of the normal plank and teak plank stuff and garden plants) and just stuff that don't really have any value anymore, like those little maps you can hang around the walls.
To me, it seems better to remove a lot of content of the skill and replace it with worthwhile stuff to place in the house, for showing off, and some pieces to train the skill (like grand flatpacks, or working on a house for a NPC). Much less hassle for the graphics department and a better way for us to train the skill.
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Or even better, a real rework of the skill! :D
Can't comprehend they want to spend time on a system that's completely out of time, instead of reworking the skill.
I'll vote Hotel, I love MTK.
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Gotten that a few times. :p
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Well, there's a big enough space left by the deletion of Transformers, they can put the bots there?
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If RS ever closes, everytime you log in before the closure, there's a bit of the map being eaten/removed. :D
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Not that it looks nice now, they kinda overdid the "ancientness" of the building, by making the whole lobby a pile of rubble.
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Yet I can see promethium warriors crossing my path in F2P. XD
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How could a measure that got taken AFTER DG got implemented be so hard to remove from the code? Oo
It just screams "you must become member to use this F2P skill".
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Most people work/have classes between 1 and 5pm. 7pm pushes towards dinner time. 9 and 11pm seem appropriate, but maybe that's family time for him.
But to be fair: 14h between spawns were a horrible design, I'm glad it's now every 3 hours, as I have irregular hours for my classes, work and studying.
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I wasn't active when skillchompa's were released. What is so bad about them?I didn't think it was possible for an update to be worse than skillchompas this year. But, then this showed up.
Dominion Tower Rumble is absolutely awful. The dominion factor is the worst rate in tower. The spawning system is suffering via killing anything low ends up instant spawning something else that is most likely Nomad LOL. Just ends up being kill the new spawn every time. The title is completely cheese-able if you just don't kill anything ever once you get a low level grouping. I don't even think they can ever hit you if you get the group low enough or just use a blocker/tooth creature.
The Snowperson Boss is like Sheep Herder or that April Fools cabbage kicking thing way back, but more stupid and longer. Ohh and you have to miss Warbands to do it. The exp isn't comparable to any method unless you're hitting sub 20 minutes. W48 took half an hour.
I guess the patch notes were okay.
I take it that they're time-consuming to hunt down and not really all that useful >.<.
I know we have moved past this, but I can't let this misleading information sit out here.
First Skillchompas are good xp and money from hunter. Which is not easily said anymore (the money part at least)
Second Skillchompas make it so rocktail fishing is equal xp to barb fishing, but unlick barb fully AFK!
In my opinion Skillchompas are pretty awesome!
I'll be honest and admit their total uses are limited for a number of reason which I won't start listing here.
But they have found a place and from a hunter perspective they can be pretty good for a player looking for a good balance between xp/gp when training hunter.
They are about the best consistent exp/h for hunter, in my opinion.
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Apparently it's the same mechanism as the Big Edimmu (1/30 chance for the Wildywyrm to spawn after a normal kill).
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Doing it solo is really annoying, those new bosses have such high HP and overpowered abilities it's really hard to survive.
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I wasn't active when skillchompa's were released. What is so bad about them?I didn't think it was possible for an update to be worse than skillchompas this year. But, then this showed up.
Dominion Tower Rumble is absolutely awful. The dominion factor is the worst rate in tower. The spawning system is suffering via killing anything low ends up instant spawning something else that is most likely Nomad LOL. Just ends up being kill the new spawn every time. The title is completely cheese-able if you just don't kill anything ever once you get a low level grouping. I don't even think they can ever hit you if you get the group low enough or just use a blocker/tooth creature.
The Snowperson Boss is like Sheep Herder or that April Fools cabbage kicking thing way back, but more stupid and longer. Ohh and you have to miss Warbands to do it. The exp isn't comparable to any method unless you're hitting sub 20 minutes. W48 took half an hour.
I guess the patch notes were okay.
I take it that they're time-consuming to hunt down and not really all that useful >.<.
I quite enjoy them for the exp and money, I get about 220k exp per hour without effort, which nets me about 800-900k coins. :)
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Jagex still doesn't get that those time and budget limits on pieces of content really are creating subpar updates....
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Especially if you made the same effort as others, but were unable to log in in the short interval of the pulling. :/
Future Update Discussions
in General Discussion
Posted
What I do wonder: can't they use the dungeoneering code for it? I mean, a hell of a lot of variation (and thus lighting) is created as soon as you start a dungeon.
Plugging reworked construction stuff into it could work maybe? And not requiring as much time as they make it seem (1 year for the graphics).