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Demoli

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Posts posted by Demoli

  1. Allright, finally getting around to doing 3 out of my 4 scythe story missions available, here's my thoughts.

     

    Bethan the Botanist:

     

    She seems like a cool gal. She is researching a way to irradicate decease by looking into the sea child's strong immunity system. Aparently she ended up making one of her test subjects ill, but like in reality it is a necessary good for the progress of science. I'd rather do without casualties, but it isn't a dealbreaker.

     

     

    Hubhub, the Whaler:

     

    Felt like a filler mission. no progress whatsoever, only a tidbit of information Shuma is heading towards the biggest city in the Eastern Lands

     

     

    Tomlim, the Missionary

     

    Seriously, what the hell is up with this guy? He is shaping up to be one of my most hated carachters in the game. He let the purist kill dozen upon dozens of orphans JUST TO GET ACROSS THE MESSAGE THAT THEY "NEED" HIM. Good gracious, I hope in the Triple Storyline the Convict and the Botanist show him whats up.

     

  2. Designed around 80 combat stats yet drops level 90 weapons.

    Jagex Logic.

     

    Well what do you want? A boss designed around lvl 90 combat stats using 'appropriate gear'? The monster has to be doable with slightly lower gear than it drops otherwise it'd be stupid as you wouldn't be able to get the gear in the first place.

    Are you saying a combat 160 player (with 80 attack, str and def) is supposed to go to KK and get drops he can't even use?

     

    That's how bossing for higher tiers work. They are designed for the tier below the tier of weapons they drop, so that you can upgrade your gear and have something to look for when training up your stats. Having the boss designed around the tier of armour/weapons he uses causes the problem of no one being able to kill it consistently to supply the damn weapons themselves, causing supply constraint and the inability to hunt the boss properly for months.

  3. The enchanted rudder is the cherry wood one. This rudder takes off 43 minutes from your base time.

     

    Honestly at this point I think this piece becomes a game changer. Once you hit the scythe I think people should break from tradition and reprioritize such as:

     

    1. Get third ship first and foremost

    2. Get enchanted rudder for a -43 min on scythe voyages

    3. Replace all but 1-2 t2 crew or have at least 2 of each t4

    4. Work on having 2 if not try for 3 solidarity units for duo/trio spec voyages. They'll help cut usage and make it easier for 3 simultaneous hard voyages.

    5. Get deck upgrades and continue with tradition.

     

    Some consideration for players who might be collecting scrolls or doing high level missions. Consider getting a sea witch to reanimate dead crew should a good one be risked.

     

    I'll have to adress the rudder situation and say that that's not true at all. The rudder is NOT a flat decrease in time, but it does add to speed. The thing is, you would most likely already hit the first speed thresghold with a 2.5k chimes captain and a Bureaucrat anyways, and since you will need these 2 units to achieve good success rates, the rudder is not that useful unless you don't have either.

     

    Source: I just bough the enchanted Rudder, it decreased time by 2 minutes, would rather have spent the wood on a new hull or deck upgrades.

     

    I did finally get a Fortune of the sea though, and activated it on my main ship. Sent that ship with a merchant on a 200 cherrywood mission, can't wait for the results *drool*

  4. omg i know it! sailing@@@@@@@@@@@@@@@@@@@@@@@

     

     

    wait just a minute.......... :wink: :wink:

     

    One of these skills will be sailing, even though they said they might name it differently.

     

    With the release of Ports, there is 0 chance one of the new skills is sailing, I'd make a ban bet on that much

  5. Overseer is definatly worth it since the Hook doesn't have it's own Overseer, which means Scythe's has not only higher base stats than a lv 7 Skull overseer at level 0, but also a way higher Solidarity bonus.

     

    Merchant is debateable though, I have 2 Scythe merchants and I kind of regret it since I could have gotten a couple more lv4 crew.

  6. Each area has its own combat, seafaring, morale, speed, solidarity, trader, golem and special unit.

     

    That's not quite right. Every area has it's own Speed, combat, morale, seafaring and Golem unit. Then some have the Merchants, others the Good Fortunes and others the Solidarity (Hook didn't have Solidarity, Scythe doesn't have Good Fortune and Skull didn't have Merchant). So far it looked like each zone had an unlockable island with Rallying Cry units, but on Scythe, the unit has Resurect, however the Scythes extra island also has a new carachter claled "Judge of Dice", but no one has reported the stats or the traits.

  7. For those wandering, the island "Winds Home" unlocks 2 carachters: Sea Witch and Judge of Dice. The Sea Witch ability is called ressurect, and revives the party member with the stats it had before he died, btu he no longer gains exp. Aparently it's bugged, since it nerfs the stats. No one knows what the Judge does yet, he may be the Rallying Cry Unit.

     

    Edit: Pic of the revived carachter:

     

    99ioU.png

    • Like 1
  8. I shall also add that for combat, if you are using abilities, 2H weapons have higher dps than both 1h+shield and dual wielding. Godswords are better than vine whip+ eee and dual cls for example, same deal with saradomin sword and Zamorakian. Ranged also falls to this paramether. As for Mage, there's still a debate whether or not a staff (Armadyl Bstaff is the best non degradeable) or wand+shield (Virtus>Master>Ahrim's) is the best using abilities since autoattacks function differently, but Wands seem to be superior.

     

    If using mommentum, provided the same tier, they should be the same dps.

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